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pbancho: MAME ROM Information.


History:

Gyakuten!! Puzzle Bancho (c) 1996 Fuuki.


Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : YM2203 (@ 4 Mhz), YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


The title of this game translates from Japanese as 'Reversal!! Big Boss Puzzle'.


- SOURCES -


Game's rom.




MAME Info:

0.37b14 [Luca Elia]


Bugs:

- Problems of the music and sounds. Ashuime (ID 00471)


WIP:

- 0.143u3: Brian Troha added notes about the difference of dipswitch settings as reported by Service Mode. Corrected a couple of dipswitches and added DIP locations to Gyakuten!! Puzzle Bancho.

- 0.142u6: Tafoid fixed missing graphics layer in the FuukiFG2 driver.

- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG2 driver.

- 0.131u1: MooglyGuy merged memory maps in the FuukiFG2 driver.

- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers.

- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Fixed gfx2/3 roms loading and palettesize to 8192 colors.

- 0.54: Fixed missing top layer graphics in Puzzle Bancho.

- 0.37b15: Added missing gfx4 rom and changed palettesize to 4096 colors.

- 0.37b14: Luca Elia added Gyakuten!! Puzzle Bancho (Japan) (Fuuki 1996). TODO: Raster effects (level 5 interrupt is used for that). They involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). The scroll values are generally wrong when flip screen is on.

- 5th April 2001: Luca Elia sent in a driver for Gyakuten!! Puzzle Bancho.


LEVELS: 8


Romset: 11648 kb / 9 files / 2.00 zip




MAME XML Output:

       <game name="pbancho" sourcefile="fuukifg2.c">
              <description>Gyakuten!! Puzzle Bancho (Japan)</description>
              <year>1996</year>
              <manufacturer>Fuuki</manufacturer>
              <rom name="rom2.no1" size="524288" crc="1b4fd178" sha1="02cf3d2554b29cd253470d68ea959738f3b98dbe" region="maincpu" offset="0"/>
              <rom name="rom1.no2" size="524288" crc="9cf510a5" sha1="08e79b5bbd1c011c32f82dd15fba42d7898861be" region="maincpu" offset="1"/>
              <rom name="rom24.no4" size="131072" crc="dfbfdb81" sha1="84b0cbe843a9bbae43975afdbd029a9b76fd488b" region="audiocpu" offset="0"/>
              <rom name="rom20.58" size="2097152" crc="4dad0a2e" sha1="a4f70557503110a5457b9096a79a5f249095fa55" region="gfx1" offset="0"/>
              <rom name="rom3.60" size="2097152" crc="a50a3c1b" sha1="a2b30f9f83f5dc2e069d7559aefbda9929fc640c" region="gfx2" offset="0"/>
              <rom name="rom11.61" size="2097152" crc="7f1213b9" sha1="f8d6432b270c4d0954602e430ddd26841eb05656" region="gfx3" offset="0"/>
              <rom name="rom15.59" size="2097152" crc="b83dcb70" sha1="b0b9df451535d85612fa095b4f694cf2e7930bca" region="gfx3" offset="200000"/>
              <rom name="rom3.60" size="2097152" crc="a50a3c1b" sha1="a2b30f9f83f5dc2e069d7559aefbda9929fc640c" region="gfx4" offset="0"/>
              <rom name="rom25.no3" size="262144" crc="a7bfb5ea" sha1="61937eae4f8855bc09c494aff52d76d41dc3b76a" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" pixclock="4915200" htotal="320" hbend="0" hbstart="320" vtotal="256" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Music" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="28">
                     <dipvalue name="Easiest" value="8"/>
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="28" default="yes"/>
                     <dipvalue name="Hard" value="24"/>
                     <dipvalue name="Hardest" value="4"/>
              </dipswitch>
              <dipswitch name="Lives (Vs Mode)" tag="DSW" mask="96">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="96" default="yes"/>
                     <dipvalue name="3" value="64"/>
              </dipswitch>
              <dipswitch name="? Senin Mode ?" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Versus Mode" tag="DSW" mask="512">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="512" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="7168">
                     <dipvalue name="4 Coins/1 Credit" value="3072"/>
                     <dipvalue name="3 Coins/1 Credit" value="5120"/>
                     <dipvalue name="2 Coins/1 Credit" value="1024"/>
                     <dipvalue name="1 Coin/1 Credit" value="7168" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4096"/>
                     <dipvalue name="1 Coin/3 Credits" value="2048"/>
                     <dipvalue name="1 Coin/4 Credits" value="6144"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="57344">
                     <dipvalue name="4 Coins/1 Credit" value="24576"/>
                     <dipvalue name="3 Coins/1 Credit" value="40960"/>
                     <dipvalue name="2 Coins/1 Credit" value="8192"/>
                     <dipvalue name="1 Coin/1 Credit" value="57344" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32768"/>
                     <dipvalue name="1 Coin/3 Credits" value="16384"/>
                     <dipvalue name="1 Coin/4 Credits" value="49152"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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