pc_smb3: MAME ROM Information. History:
Super Mario Bros. 3 (c) 1988 Nintendo.
Just when it was safe to be at the Mushroom Kingdom, Bowser returns to bring mass chaos and panic. Adding to this is that he has brought along his koopalings to help him do his dirty work. now it's up to Mario and Luigi to stop them in their tracks once again, only their skills and with all new power-ups will the Mario Bros. face Bowser on their biggest adventure yet.
- TECHNICAL -
Nintendo PlayChoice-10 hardware
Game ID : UM
Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : N2A03 (@ 1.789772 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 320
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Considered by many as the best in the series.
Super Mario Bros. 3 was previewed in the movie 'The Wizard', starring Fred Savage. And it was also previewed in the US market via the PlayChoice-10 machine BEFORE its Nintendo NES release.
During the game, Mario can find Warp flutes (see Tips and Tricks section for more information), which will take him to a new area of the game. When using the flutes, the tune played is the exact melody used from the flute in "The Legend of Zelda".
The names of the Koopalings were influenced by many pop culture icons as well as one historical icon :
* Ludwig Von Koopa is named after composer Ludwig Von Beethoven
* Lemmy Koopa is named after Lemmy Kilmeister (the lead singer of Motorhead)
* Morton Koopa is named after controversial talk show host Morton Downey Jr.
* Iggy Koopa is named after Iggy Pop
* Larry Koopa is named after talk show host Larry King
* Roy Koopa is named after singer Roy Orbison
* Wendy O. Koopa is named after shock rocker Wendy O. Williams
- TIPS AND TRICKS -
* Continue game play : Use two controllers and start the game in two player mode. After Mario loses all lives, the game can be continued as Luigi using the other controller.
* Getting the flutes : In World 1, Level 3, go to the white block toward the end. Jump in and hold Down until your character falls. Then, run to the end and you should end up behind the black wall object. Move back as far as you can and press Up. You will appear in a room with a chest like object in mushrooms. Open the chest and collect the flute.
Another flute can be found in the first semi-castle. Go to the location where you can go through the door to get to the room with the 'up-down' ceiling, but do not go through the door. Fly over where the screen ends. Then, keep running and press Up. Your character will end up in a room with a chest. Open the chest to get another flute.
Another flute can be found in World 2. Defeat one of the camels to get a hammer. Then, go to the top right of the world to find a rock. Break the rock to open a path. Go through the path and defeat the camel to get the third flute. There is also a frog suit in the mushroom room. You can use the flute to warp to farther worlds.
* 28 P-Wings : Complete the game, then press Start at the ending screen. The next game will begin with 28 P-Wings per brother.
- SERIES -
1. Mario Bros. (1983)
2. Super Mario Bros. (1985, Nintendo Famicom)
3. Super Mario Bros. 2 (1986, Nintendo Famicom)
4. Super Mario Bros. 2 (1988, Nintendo NES) : remake of Yumekojo Doki Doki Panic (1987, Nintendo Famicom)
5. Super Mario Bros. 3 (1988, Nintendo Famicom)
6. Super Mario Land (1989, Nintendo Game Boy)
7. Super Mario World (1991, Nintendo Super Famicom)
8. Super Mario Land 2 - 6 Golden Coins (1992, Nintendo Game Boy)
9. Super Mario Land 3 - Wario Land (1993, Nintendo Game Boy)
10. Yoshi's Island - Super Mario World 2 (1995, Nintendo Super Famicom)
11. Super Mario 64 (1997, Nintendo 64)
12. Super Mario Sunshine (2002, Nintendo Gamecube)
13. Yoshi's Island DS (2006, Nintendo DS)
14. New Super Mario Bros (2006, Nintendo DS)
15. Super Mario Galaxy (2007, Nintendo Wii)
16. Super Mario Galaxy 2 (2010, Nintendo Wii)
17. New Super Mario Bros 2 (2012, Nintendo DS)
- STAFF -
Designed by : Shigeru Miyamoto
Music by : Koji Kondo
- PORTS -
* Consoles :
Nintendo Famicom (1990)
Nintendo Super Famicom (1993, Super Mario Collection)
Nintendo Game Boy Advance (2003, "Super Mario Advance 4 - Super Mario Bros 3")
Nintendo Wii (2007, "Virtual Console")
- SOURCES -
Game's rom.
MAME Info:
0.37b6 [Ernesto Corvi]
Bugs:
- Watching the attract of SMB3, I noticed the black and white checker pattern ground shakes up and down almost constantly...it shouldn't. Reznor007 (ID 00881)
WIP:
- 0.88u2: Changed description to 'Super Mario Bros. 3 (PlayChoice-10)'.
- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Super Mario Bros. 3' (Nintendo 1988).
- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3.
LEVELS: 8
Recommended Games:
Mario Bros.
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Vs. Super Mario Bros
Super Mario Bros. (PlayChoice-10)
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Vs. Dr. Mario
Dr. Mario (PlayChoice-10)
Mario's Open Golf (PlayChoice-10)
Super Mario World
Recommended Games (Platform Extra):
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Super Mario World
Wiz
Alex Kidd: The Lost Stars
Athena
The Goonies (PlayChoice-10)
Vs. The Goonies
Legend
Red Robin
Wonder Boy
Wonder Boy in Monster Land
Wonder Boy III - Monster Lair
Chip'n Dale: Rescue Rangers (PlayChoice-10)
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Nemo
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Caveman Ninja / Joe & Mac
Ninja Clowns
PuLiRuLa
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The Simpsons
Three Wonders - Midnight Wanderers
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Asterix
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Charlie Ninja
Romset: 393 kb / 5 files / 219.4 zip
MAME XML Output:
   | <game name="pc_smb3" sourcefile="playch10.c" romof="playch10"> |
   |    | <description>Super Mario Bros. 3 (PlayChoice-10)</description> |
   |    | <year>1988</year> |
   |    | <manufacturer>Nintendo</manufacturer> |
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   |    | <biosset name="single" description="Single Monitor Version"/> |
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   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/> |
   |    | <chip type="cpu" tag="cart" name="N2A03" clock="1789772"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="nes" name="N2A03" clock="1789772"/> |
   |    | <chip type="audio" tag="dac" name="DAC"/> |
   |    | <display tag="top" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" /> |
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   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="2" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Units of time (coin A/coin B)" tag="SW1" mask="63"> |
   |    |    | <dipvalue name="300/0" value="0" default="yes"/> |
   |    |    | <dipvalue name="300/100" value="1"/> |
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   |    | <dipswitch name="Demo Sounds" tag="SW1" mask="64"> |
   |    |    | <dipvalue name="Off" value="0"/> |
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   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="768"/> |
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