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pfghtj: MAME ROM Information.


History:

Pocket Fighter (c) 1997 Capcom.


A superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earthtake".


During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.


The 3 sub-bars show the level of 3 of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colors.


There are 4 buttons : PUNCH, KICK, SPECIAL, and TAUNT. The Special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-D fighting games, this includes special and super moves.


Pocket Fighter also features Flash Combos in which a player can execute a combo by pressing the KICK or PUNCH button after they have hit their opponent using the PUNCH button for a total of 4 hits. Flash Combos will usually cause a player's fighter (except Ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other Capcom characters. For example, Chun-Li may turn into Jill Valentine from the Resident Evil series, while Felicia may turn into Mega Man or other Darkstalkers characters not playable in the game.


The commands are also very easy compared to the Street Fighter series, thanks to SPECIAL button. By doing a motion (for example : qcf or hcf) and pressing the Special Button the fighter will launch his or her super combo.


In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (Ken), to standing on a podium and motioning a bicycle race through the opposing fighter (Chun Li).


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 25


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in September 1997.


This game is known outside Japan as "Super Gem Fighter - Mini Mix [CP-S II No. 25]".


Many elements of the game come from "Super Puzzle Fighter 2 X" (basically gems and sounds).


When you talk about cameos in fighting games, this game is way packed in this category! Here are some famous ones :

Felicia : Can disguise herself as Megaman ("Mega Man - The Power Battle"), Rikuo / Sasquatch / Huitzil ("Darkstalkers - The Night Warriors"), Gamof & Rimgal ("Star Gladiator - Episode : I Final Crusade").

Ibuki : Among her costumes are Rolento (Street Fighter Zero) and Chaka ("Jojo's Bizarre Adventure").

Chun Li : She disguises herself as Jun May Williams ("Star Gladiator - Episode : I Final Crusade") & Jill Valentine ("Resident Evil").

Gouki : He disguises himself as Leo ("Warzard").

Also when performing his Shun Goku Satsu the old way (Punch, Punch, Towards, Kick, Special) he parodies Guy's Musou Renge Super Combo! ("Street Fighter Zero").

Lord Raptor's graveyard makes a cameo in Gouki's ending!

Ken : Some disguises are a soccer player ("Capcom Sports Club") and Hol Horse ("Jojo's Bizarre Adventure").

Tessa : In one of her costumes she disguises as Midler ("Jojo's Bizarre adventure").

Also when she is low on energy and she blocks an attack she summons Pao ("Warzard") and uses her as a living shield!. :(

Morrigan : When performing her 'Darkness Ilussion' she summons her kid sister Lillith ("Vampire Savior - The Lord Of Vampire").

Hauzer : The huge monster who appears on Ryu's ending is a boss character in "Warzard".

Zanglief : His Leaping Bite super combo actually happens to be a parody of Birdie's Murder Chain super combo (However Zangief modifies the second part of the move by biting the opponent instead of slamming them on the ground as Birdie does!).

The 'Capsy' soft drink (seen in Felicia's ending) is a parody of the Pepsi cola!. :)


Additionally you can find lots of famous Capcom characters on the game's backgrounds, some of these are :

Blanka, Dhalsim & his wife Sari, E. Honda, M. Bison, Cammy, Fei Long, Guile, Charlie, Vega, Dee Jay, Birdie, Gen, Sodom, Guy & Rolento (Street Fighter games).

Rikuo & Riki, Victor, Bishamon, Jon Talbain, Hsien Ko (disguised as Santa Claus!), Sasquatch, Demitri, Jedah (as a woman!), Donovan & Anita, Baby Bonnie Hood, Lin lin (in the game's logo!) & Huitzil (Darkstalkers/Vampire Savior games).

Chris Redfield (looking quite pale & angry!), the giant snake boss (that is trying to gobble up Rikuo!) & a few zombies! (Resident Evil games).

Helena ("Street Fighter III - New Generation").

Vampire Mistress in Red Dress (seen in Demitri's stage in "Vampire Savior - The Lord Of Vampire").

Demitri's girlfriends (seen in his own stage as well as in his ending in Darkstalkers & Nightwarriors games).

Jun May Williams & Rimgal ("Star Gladiator - Episode : I Final Crusade").

Don Tacos ("Pang! 3").

Pao & Leo ("Warzard").

Son Gokuu ("Son Son").


All of the death scenes that occur when a character is defeated are taken from famous old games, such as "Son Son"'s 'splash down the drain' or the famous "Final Fight" / "Double Dragon" 'blink-out'.


The long-nosed karate character bearing a halo that appears with Dan during certain moves is Dan's father who was killed by Sagat. The long-nosed karate fighter is a hilarious parody of Mr. Karate, aka Takuma Sakazaki of the AOF/KOF series, who wore a long-nosed Tengu mask in the original "Art of Fighting" when disguised as the final boss.


- TIPS AND TRICKS -


* Play as Gouki : at the character select screen, highlight Ryu and press Left.


* Play as Dan : at the character select screen, highlight Ken and press Right.


* Alternate ending : after beating the game, hold the 'Special' button before the credits appear to listen an alternate ending tune (Note : This trick works only in the Japanese version).


- STAFF -


Object designers : Ino, Nishimura Masaru, Yorio, Shigeyama, Ohsumi Tomohiko, Mayano, Kimikimo & Sema, Iwasaki, Ikusan Z, Kitasan, Rumichan, Tamura Chizuko

Scroll designers : Takako Nakamura, Hiroki Ohnishi, Ojiji, Hirokazu Yonezuka, Yoichi Tanoue, R.Uno

Character Designers : Edayan, I.Yamazaki, Jiwasaki, Sakomizu, Babatin, Uka-Bin

Music composers & Arrangement : Isao Abe, Yuki Iwai, Setsuo Yamamoto

Sound designers : Satoshi Ise, Ryoji, Hiroshi Ohno

Programmers : Knight Rider Giu, Senor, Pon, Ittetsu, Shinchan (as 'Hyper Shinchan'), Minomiya, Cham Cho Choy, Hard.Yas (- Enemy -), Team Dirty Beret

Game designers : Spp Iorya, Muraski Umagoyashi, Burns Fuji, Ohashi Mamoru, Team Sadogatake

Producer : Takashi Sado

General producer : Noritaka Funamizu

Executive producer : Yoshiki Okamoto


Voice Actors :

Ibuki : Amano Yuri

Felicia : Araki Kae

Tessa : Ishii Naoko

Ken Masters : Tetsuya Iwanaga

Sakura Kasugano : Sasamoto Yuko

Morrigan : Jinguji Yayoi

Zangief : Takagi Wataru

Akuma : Tomomichi Nishimura

Hsien-Ko : Neya Michiko

Ryu : Hoshi Souichiro

Dan Hibiki : Hosoi Osamu

Chun-Li : Miyamura Yuko


- PORTS -


* Consoles :

Sony PlayStation [JP] (Jun.1998) [Model SLPS-01360]

Sega Saturn [JP] (Jul.1998) [Model T-1230G]

Bandai WonderSwan [JP] (Apr.2000) [Model SWJ-BAN00A]

Sony PlayStation 2 [JP] (May.2006, "Street Fighter Zero Fighter's Generation") [Model SLPS-66409]

Sony PlayStation 2 [JP] (Nov.2007, "Street Fighter Zero Fighter's Generation [Best Price") [Model SLPM-66854]


- SOURCES -


Game's rom.




MAME Info:

0.60 [Razoola, Dang_Spot, Taucher0815]


Artwork available


WIP:

- 0.128u4: MAMEPlus added clone Super Gem Fighter Mini Mix (USA 970904 Phoenix Edition) (bootleg).

- 0.112u2: Added CPS2 key to clone Super Gem Fighter: Mini Mix (Hispanic 970904).

- 0.60: Added Super Gem Fighter: Mini Mix (US 970904) and clones (Asia 970904), (Hispanic 970904) and Pocket Fighter (Japan 970904).

- 29th March 2002: Razoola - Released XORs 82 and 83 for Super Gem Fighter: Mini Mix (USA 970904) and (Asia 970904) donated by Dang_Spot and Taucher0815. And XOR 84 for Pocket Fighter (Japan 970904) donated by Minimoni.

- 0.57: Added Super Gem Fighter Mini Mix (Asia 970904) (Testdriver).

- 0.37b13: Added clone Pocket Fighter (Hispanic 970904) (Testdriver).


LEVELS: 8


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Fighter Special):

Warrior

Galactic Warriors

Gladiator

Hippodrome

Blandia

Command War

Dark Edge

Knuckle Heads

Mutant Fighter

Time Killers

Mighty Warriors

Schmeiser Robo

Superior Soldiers

Survival Arts

Armored Warriors

Blood Storm

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Vampire Savior: The Lord of Vampire

Vampire Savior 2: The Lord of Vampire

Cyberbots: Fullmetal Madness

Galaxy Fight

Mega Man - The Power Battle

Mega Man 2: The Power Fighters

Mega Man III (PlayChoice-10)

Voltage Fighter

Red Earth

Vicious Circle

Cyber Troopers Virtual-On

Virtual On 2: Oratorio Tangram

Virtual On Oratorio Tangram M.S.B.S.

Rabbit

Super Gem Fighter Mini Mix

Tech Romancer

Touryuu Densetsu Elan-Dore

Heavy Metal Geomatrix

Senko No Ronde

Senko No Ronde Special


Romset: 31488 kb / 17 files / 14.9 zip




MAME XML Output:

       <game name="pfghtj" sourcefile="cps2.c" cloneof="sgemf" romof="sgemf">
              <description>Pocket Fighter (Japan 970904)</description>
              <year>1997</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="pcfj.03" size="524288" crc="681da43e" sha1="1bd4b6b395ac7208c0208b254455276719e98c4b" region="maincpu" offset="0"/>
              <rom name="pcf.04" merge="pcf.04" size="524288" crc="f4314c96" sha1="c40ed74039bf0096eb3648b7243a8e697638e0a6" region="maincpu" offset="80000"/>
              <rom name="pcf.05" merge="pcf.05" size="524288" crc="215655f6" sha1="242c0f4401520f2a3b0deafc3a807b18b987e496" region="maincpu" offset="100000"/>
              <rom name="pcf.06" merge="pcf.06" size="524288" crc="ea6f13ea" sha1="1bc924a8a9da1d2ad7667685cdb92fe317a39aba" region="maincpu" offset="180000"/>
              <rom name="pcf.07" merge="pcf.07" size="524288" crc="5ac6d5ea" sha1="9ce8e4668b565658597a868830545fb75a5eeaa6" region="maincpu" offset="200000"/>
              <rom name="pcf.13m" merge="pcf.13m" size="4194304" crc="22d72ab9" sha1="653efd95c34b4b9d2ab0d219f41a99ca84e12214" region="gfx" offset="0"/>
              <rom name="pcf.15m" merge="pcf.15m" size="4194304" crc="16a4813c" sha1="bf5fce6008214f353414d1b64bea4ed0c7673670" region="gfx" offset="2"/>
              <rom name="pcf.17m" merge="pcf.17m" size="4194304" crc="1097e035" sha1="4bd51e4e9447af27d2cac1f6d2201e37c949912b" region="gfx" offset="4"/>
              <rom name="pcf.19m" merge="pcf.19m" size="4194304" crc="d362d874" sha1="30c42af18440496cc05e4418e4efa41172ae4ced" region="gfx" offset="6"/>
              <rom name="pcf.14m" merge="pcf.14m" size="1048576" crc="0383897c" sha1="aba14afa1d0c971afcee4317f480e88117d77b5e" region="gfx" offset="1000000"/>
              <rom name="pcf.16m" merge="pcf.16m" size="1048576" crc="76f91084" sha1="3d1e32467f2aa5dd6fb96bd5c866ecc9691660fc" region="gfx" offset="1000002"/>
              <rom name="pcf.18m" merge="pcf.18m" size="1048576" crc="756c3754" sha1="be2f709b90222a567f198f851cf07ffb0ad433d7" region="gfx" offset="1000004"/>
              <rom name="pcf.20m" merge="pcf.20m" size="1048576" crc="9ec9277d" sha1="b7ceeaca30dfcdf498b61a6961f0aa1a068b8ec4" region="gfx" offset="1000006"/>
              <rom name="pcf.01" merge="pcf.01" size="131072" crc="254e5f33" sha1="c413ec0630b9bdd15e64f42893eba8958a09b573" region="audiocpu" offset="0"/>
              <rom name="pcf.02" merge="pcf.02" size="131072" crc="6902f4f9" sha1="9bfe4ddade3c666076d26a2b545120f6d059fd7c" region="audiocpu" offset="28000"/>
              <rom name="pcf.11m" merge="pcf.11m" size="4194304" crc="a5dea005" sha1="3ae79baf6ff5bd527f82b26f164c7e3c65423ae2" region="qsound" offset="0"/>
              <rom name="pcf.12m" merge="pcf.12m" size="4194304" crc="4ce235fe" sha1="795b94557e954cc0e45fd3778b609064d57a34a2" region="qsound" offset="400000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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