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policetr: MAME ROM Information.


History:

Police Trainer (c) 1996 P&P Marketing.


Train to become a police officer in this target shooter.


- TECHNICAL -


Main CPU : R3000 (@ 24 Mhz)

Sound Chips : BSMT2000 (@ 24 Mhz)


Screen orientation : Horizontal

Video resolution : 394 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : lightgun

Buttons : 1


- TRIVIA -


Released in November 1996.


- UPDATES -


REVISION 1 :

* Software version : 1.1


REVISION 2 :

* Software version : 1.3

* Operator menu (Setting) : 'Attract Mode Sounds' option removed.

* Operator menu (Setting) : 'Difficulty' option added.

* Operator menu (Setting) : 'Calibrate Guns' option replaced by 'Verify And Calibrate Guns'.


REVISION 3 :

* Software version : 1.3B


- SERIES -


1. Police Trainer (1996)

2. Police Trainer 2 (200?)


- STAFF -


Electronics software, game design : Fred Heyman

Art direction, game design, Audio : Steve Boyer

3D models and animations : Birdy Vanasupa

3D models and animations, Sound : Matthew Akers

PCB layout : Dave Oermann

Voices : Valerie Hartmann


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.59 [Aaron Giles]


WIP:

- 0.143u1: Miodrag Milanovic fixed missing or corrupt sound in drivers using the BSMT2000 sound.

- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU2 and bsmt2000.bin rom.

- 0.133u1: Renamed (polict11) to (policetr11), (polict10) to (policetr10), (plctr13a) to (policetr13a) and (plctr13b) to (policetr13b).

- 0.131u2: Fabio Priuli fixed access violation in Police Trainer driver.

- 0.128u1: Brian Troha added clone Police Trainer (Rev 1.3B Newer).

- 0.123u1: Mike Ellery added DIP locations to Police Trainer and marked some as unused based on manual and schematics.

- 0.114u2: Couriersud fixed 'Calibrate Guns' in the 'Settings' menu.

- 0.104: Brian Troha added clone Police Trainer (Rev 1.0). Added new user1 ($3) rom to clone (Rev 1.1).

- 0.99u7: Aaron Giles fixed Police Trainer fail to load in MAME 0.99u6.

- 0.98u3: Some minor cleanup to the Police Trainer driver [Aaron Giles].

- 0.95u3: Renamed (policeto) to (polict11).

- 0.74u2: Added dipswitches 'Monitor Sync' and 'Flip Screen'.

- 0.69: Brian Troha added clone Police Trainer (Rev 1.3B - Sharpshooter Hardware), fails rom check, does so on original hardware too. Changed parent description to 'Police Trainer (Rev 1.3)'.

- 0.67: Changed description to 'Police Trainer (Rev 1.5)'.

- 19th March 2003: Brian Troha added a newer version of Police Trainer.

- 0.63: Added clone Police Trainer (Rev 1.1).

- 22nd July 2002: Brian Troha added an alternate ROM set to the Police Trainer driver.

- 0.61: Light gun support [Bryan McPhail].

- 0.59: Aaron Giles added Police Trainer (P&P Marketing 1996). Perspective on the floor in some levels is not drawn correctly.

- 11th February 2002: Aaron Giles sent in an R3000 CPU core and a driver for Police Trainer, complete with sound.

- 0.57: BSMT2000 sound emulator [Aaron Giles].

- 14th May 2000: Guru - Dumped Police Trainer (P&P Marketing).


LEVELS: 36


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Robocop 2

Robocop 3 (Nintendo Super System)

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Dead Connection

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Lethal Enforcers

Lethal Weapon (Nintendo Super System)

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Judge Dredd (rev LA1, prototype)

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Under Fire

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Asian Dynamite / Dynamite Deka EX

Police Trainer

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Dynamite Cop

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Romset: 6656 kb / 10 files / 2.38 zip




MAME XML Output:

       <game name="policetr" sourcefile="policetr.c">
              <description>Police Trainer (Rev 1.3)</description>
              <year>1996</year>
              <manufacturer>P&amp;P Marketing</manufacturer>
              <rom name="pt-u121.bin" size="1048576" crc="56b0b00a" sha1="4034fe373a61f756f4813f0c20b1cf05e4338059" region="gfx1" offset="0"/>
              <rom name="pt-u120.bin" size="1048576" crc="ca664142" sha1="2727ecb9287b4ed30088e017bb6b8763dfb75b2f" region="gfx1" offset="1"/>
              <rom name="pt-u125.bin" size="1048576" crc="e9ccf3a0" sha1="b3fd8c094f76ace4cf403c3d0f6bd6c5d8db7d6a" region="gfx1" offset="200000"/>
              <rom name="pt-u124.bin" size="1048576" crc="f4acf921" sha1="5b244e9a51304318fa0c03eb7365b3c12627d19b" region="gfx1" offset="200001"/>
              <rom name="pt-u113.bin" size="131072" crc="7b34d366" sha1="b86cfe155e0685992aebbcc7db705fdbadc42bf9" region="user1" offset="0"/>
              <rom name="pt-u112.bin" size="131072" crc="57d059c8" sha1="ed0c624fc0afbeb6616bba8a67ce5b18d7c119fc" region="user1" offset="1"/>
              <rom name="pt-u111.bin" size="131072" crc="fb5ce933" sha1="4a07ac3e2d86262061092f112cab89f8660dce3d" region="user1" offset="2"/>
              <rom name="pt-u110.bin" size="131072" crc="40bd6f60" sha1="156000d3c439eab45962f0a2681bd806a17f47ee" region="user1" offset="3"/>
              <rom name="pt-u160.bin" size="1048576" crc="f267f813" sha1="ae58507947fe2e9701b5df46565fd9908e2f9d77" region="bsmt" offset="0"/>
              <rom name="pt-u162.bin" size="1048576" crc="75fe850e" sha1="ab8cf24ae6e5cf80f6a9a34e46f2b1596879643b" region="bsmt" offset="100000"/>
              <device_ref name="bsmt2000"/>
              <chip type="cpu" tag="maincpu" name="R3000 (big)" clock="24000000"/>
              <chip type="cpu" tag="bsmt:bsmt2000" name="TMS32015" clock="24000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="bsmt" name="BSMT2000" clock="24000000"/>
              <display tag="screen" type="raster" rotate="0" width="394" height="240" refresh="60.000000" pixclock="6288000" htotal="400" hbend="0" hbstart="394" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="70" keydelta="10"/>
              </input>
              <dipswitch name="Service Mode" tag="IN1" mask="2097152">
                     <dipvalue name="Off" value="2097152" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="65536">
                     <dipvalue name="Off" value="65536" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="131072">
                     <dipvalue name="Off" value="131072" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="262144">
                     <dipvalue name="Off" value="262144" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="524288">
                     <dipvalue name="Off" value="524288" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="1048576">
                     <dipvalue name="Off" value="1048576" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="2097152">
                     <dipvalue name="Off" value="2097152" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Monitor Sync" tag="DSW" mask="4194304">
                     <dipvalue name="+" value="0"/>
                     <dipvalue name="-" value="4194304" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="8388608">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8388608" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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