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progear: MAME ROM Information.


History:

Progear (c) 2001 Capcom.


In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.


A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 35


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Shot/Gunner shot, [2] Bomb


- TRIVIA -


Released in January 2001.


This game is known in Japan as "Progear no Arashi [CP-S II No. 35]".


Developed by Cave, this is their first horizontal-scrolling shooter.


- TIPS AND TRICKS -


* The game features 2 different planes with their own statistics :

Gambler (Ring Reed) - blue plane : Weapon : Wide shot - Speed : Normal

Militant (Bolt Voiyer) - green plane : Weapon : Focus shot - Speed : Fast


After choosing a plane, the player will pick a gunner from the three following :

Alpha gun flyer (Chain) : Explosion missile

Beta gun flyer (Nail) : Cannon ball

Gamma gun flyer (Rivet) : Homing missile


* Extra Gun-flyer Formation forward : Press Button 1 and 2 the same time with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation.


* Extra Gun-flyer Formation middle : Press Button 1 and 2 the same time when you decide a gunner to enable extra Gun-flyer formation.


* Extra Gun-flyer Formation back : Press Button 1 or 2 the with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation.


* Extra Character Costume : You can select an extra character costume on the character selection screen during holding Start Button.


* To enable the 2nd loop of the game you need to use 2 bombs or less during the whole game.


* The endings for each Pilot and Gunner combination changes depending on the Gunner's Data level at the end of the game.


- STAFF -


* Cave :

Producer : Kenichi Takano

Director : Junya Inoue

Chief Programmer : Tsuneki Ikeda

Programmer : Satoshi Kohyama, Takashi Ichimura

Designer : Akira Wakabayashi, Hiroyuki Tanaka, Fusayuki Watariguchi, Kengo Arai

Sound Producer : Junya Inoue

Music Composer : Yukinori Kikuchi

Sound Effecter : Ryuichi Yabuki

Special Assist : Toshiaki Tomizawa

Character Voice : Mitsuo Furusawa, Junya Inoue, Aki Sibata, Midori Katou, Masayo Hirasaka

Special Thanks : Yasushi Imai

Character & Mechanic Design : Junya Inoue


* Capcom :

Producer : Tatsuya Minami

Support Capcom R&D Dept. #3 : Tomoshi Sadamoto


- SOURCES -


Game's rom.




MAME Info:

0.90 [Razoola]

0.57 [?]


Artwork available


Bugs:

- Slows down more than it should when compared to real hardware. Source (ID 02301)


WIP:

- 0.139u2: Changed clone 'Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg)' to 'Progear no Arashi (Japan 010117) (decrypted bootleg)' and added new 4MB gfx and qsound roms. Renamed (progerjd) to (progearjbl). Added clones 'Progear (USA 010117 Phoenix Edition) (bootleg)' and 'Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg)'.

- 0.128u4: MAMEPlus added clone Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg).

- 0.123u2: Stephane Humbert fixed button 3 in Progear. The button acts like a rapid fire (keep button pressed). It has to be enabled in the game settings as it is OFF by default.

- 0.112u2: Added CPS2 key to clone Progear (Asia 010117).

- 8th October 2006: Mr. Do - Added Progear instruction cards from TheSheep.

- 0.90: Razoola added Progear (US 010117) (Capcom 2001) and clones (Asia 010117) and Progear no Arashi (Japan 010117).

- 1st January 2005: Razoola - Released XOR 117 for Progear (USA 010117) and XOR 118 for Progear No Arashi (Japan 010117) donated by A. Thorsen.

- 0.72: Renamed (progear) to (progearj).

- 0.57: Added Progear No Arashi (Japan 010117) (Testdriver).


LEVELS: 5 (restarts once)


Other Emulators:

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Airforce):

Canyon Bomber

Dambusters

Looping

Sky Bumper

P-47

P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade

Progear


Romset: 25728 kb / 15 files / 12.6 zip




MAME XML Output:

       <game name="progear" sourcefile="cps2.c">
              <description>Progear (USA 010117)</description>
              <year>2001</year>
              <manufacturer>Cave (Capcom license)</manufacturer>
              <rom name="pgau.03" size="524288" crc="343a783e" sha1="7ba8ae041b062767bf64328adf22ef100c38cdfd" region="maincpu" offset="0"/>
              <rom name="pgau.04" size="524288" crc="16208d79" sha1="c477de7f31df44144a60d10dc4d933f3a7c20722" region="maincpu" offset="80000"/>
              <rom name="pga-simm.01c" size="2097152" crc="452f98b0" sha1="a10e615c32098f6d25becd466da8faa967523a7b" region="gfx" offset="0"/>
              <rom name="pga-simm.01d" size="2097152" crc="9e672092" sha1="fce0b8b43a1c069262f4e3e81c1a04621e232c88" region="gfx" offset="1"/>
              <rom name="pga-simm.01a" size="2097152" crc="ae9ddafe" sha1="afbb26fed6cd0cb5c0099a10d35aeb453318c14d" region="gfx" offset="2"/>
              <rom name="pga-simm.01b" size="2097152" crc="94d72d94" sha1="df6a3fe49c008f73b160eb6f2a44dc371ff73cba" region="gfx" offset="3"/>
              <rom name="pga-simm.03c" size="2097152" crc="48a1886d" sha1="ebf44b42d784924e08a832a7e5f66a887bab244b" region="gfx" offset="4"/>
              <rom name="pga-simm.03d" size="2097152" crc="172d7e37" sha1="0eaedd24cd3fa87b6f35fbd63078d40c493c92d0" region="gfx" offset="5"/>
              <rom name="pga-simm.03a" size="2097152" crc="9ee33d98" sha1="85d1bd31940e35ac8c732165020881a2d65cd6b1" region="gfx" offset="6"/>
              <rom name="pga-simm.03b" size="2097152" crc="848dee32" sha1="c591288e86ad1624d0fe66563808af9fac786e64" region="gfx" offset="7"/>
              <rom name="pga.01" size="131072" crc="bdbfa992" sha1="7c5496c1daaea6a7ab95c0b25625d325ec3427cc" region="audiocpu" offset="0"/>
              <rom name="pga-simm.05a" size="2097152" crc="c0aac80c" sha1="91784d35d4f7e113529bb5be6081b67094b150ea" region="qsound" offset="0"/>
              <rom name="pga-simm.05b" size="2097152" crc="37a65d86" sha1="374d562a4648734f82aa2ddb6d258e870896dd45" region="qsound" offset="200000"/>
              <rom name="pga-simm.06a" size="2097152" crc="d3f1e934" sha1="5dcea28c873d0d472f5b94e07d97cd77ace2b252" region="qsound" offset="400000"/>
              <rom name="pga-simm.06b" size="2097152" crc="8b39489a" sha1="fd790efaf37dc2c4c16f657941044e3e2d3c2711" region="qsound" offset="600000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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