ptblank3: MAME ROM Information. History:
Point Blank 3 (c) 2000 Namco.
- TECHNICAL -
Konami System 11 Hardware
Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Namco C76 (Mitsubishi M37702)
Sound chip : Namco C352
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- TRIVIA -
Released in December 2000.
This game is also known as "Gunbalina" in Japan.
- SERIES -
1. Point Blank (1994)
2. Point Blank 2 (1999)
3. Point Blank 3 (2001)
- PORTS -
* Consoles :
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
- SOURCES -
Game's ROM.
MAME Info:
0.141u3 [Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser, T. Petersen, Smitdogg, The Dumping Union]
WIP:
- 0.144: Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin Eshbach, R. Weidinger, J. Kretschmer, Smitdogg and The Dumping Union added clone Gunbalina (GNN1 Ver.A).
- 0.141u4: smf added correct bitswap for Point Blank 3.
- 0.141u3: Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser, T. Petersen, Smitdogg and The Dumping Union added Point Blank 3 (GNN2 Ver.A) (Namco 2000).
- 23rd February 2011: Smitdogg - Point Blank 3 arrived.
- 19th February 2011: Smitdogg - I recently bought a wildly rare and expensive game that I've been looking for for years, Point Blank 3. I don't know why this game has been so hard to find, I guess people keep fixing cabs when they breakdown so it never gets parted out. I used to play it at a restaurant in St. Louis and it's quite fun so any rarity isn't due to it being a bad game, as is often the case... It's running on System 10, so it looks like Namco released it on System 11, 12, and then 10. Between this and some stuff I've bought in Japan, I'm in the hole quite a bit and could use some help if anyone can help out with donations. Besides that, we picked up a motherboard for the Sammy medal carts and an floppy disk updater for Offroad Thunder and I've been in touch with a guy in Japan who has undumped Deco Cassettes to lend out but the dumping situation with those is still a mess so we'll see what happens. Thanks so far for donations from: Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser and T. Petersen.
Romset: 33792 kb / 2 files / 20.2 zip
MAME XML Output:
   | <game name="ptblank3" sourcefile="namcos10.c"> |
   |    | <description>Point Blank 3 (GNN2 Ver.A)</description> |
   |    | <year>2000</year> |
   |    | <manufacturer>Namco</manufacturer> |
   |    | <rom name="gnn2a.8e" size="17301504" crc="31b39221" sha1="7fcb14aaa26c531928a6cd704e746d0e3ae3e031" region="user2" offset="0"/> |
   |    | <rom name="gnn2a.8d" size="17301504" crc="82d2cfb5" sha1="4b5e713a55e74a7b32b1b9b5811892df2df86256" region="user2" offset="1080000"/> |
   |    | <chip type="cpu" tag="maincpu" name="CXD8606BQ" clock="101491200"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="6" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="65536"/> |
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