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puyopuy2: MAME ROM Information.


History:

Puyo Puyo 2 (c) 1994 Compile.


Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun.


- TECHNICAL -


Sega System C2 hardware


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in October 1994.


The title screen says 'Puyo Puyo Tsu': 'Tsu' is a pun, it has no meaning here but it's pronounced like 'Two'.


Licensed to Sega for manufacture.


- SERIES -


1. Puyo Puyo (1991, MSX 2)

2. Puyo Puyo (1992)

3. Puyo Puyo 2 (1994)

6. Puyo Puyo Sun (1996)

7. Puyo Puyo Da! (1999)

8. Puyo Puyo 4 [Model HDR-0014] (1999, Sega Dreamcast)

9. Puyo Puyo Fever (2003)

10. Puyo Puyo Fever 2 [SLPM 66104] (Nov.2005, Sony PlayStation 2)

11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-P-BH6J] (2005, Nintendo GBA)

12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)

13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)


- PORTS -


* Consoles :

Sega Mega Drive [JP] (Dec. 02, 1994; "Puyo Puyo 2 [Model T-66013]")

Sega Game Gear [JP] (Dec. 16, 1994; "Puyo Puyo 2 [Model T-66037]")

Sega Saturn [JP] (Oct. 27, 1995; "Puyo Puyo 2 [Model T-6601G]")

Nintendo Super Famicom [JP] (Dec. 08, 1995; "Super Puyo Puyo 2 [Model SHVC-AXPJ-JPN]")

Nintendo Super Famicom [JP] (Mar. 08, 1996; "Super Puyo Puyo 2 Remix [Model SHVC-A7PJ-JPN]")

NEC PC-Engine Super CD-ROMĀ² [JP] (Mar. 29, 1996; "Puyo Puyo 2 CD [Model NIPR-1001]")

Sony PlayStation [JP] (Nov. 15, 1996; "Puyo Puyo 2 Ketteiban [Model SLPS-00530]")

Nintendo Game Boy [JP] (Dec. 13, 1996; "Pocket Puyo Puyo 2 [Model DMG-APYJ-JPN]")

Sega Saturn [JP] (June 20, 1997; "Puyo Puyo 2 [Sega Saturn Collection] [Model T-6604G]")

Bandai WonderSwan [JP] (Mar. 11, 1999; "Puyo Puyo 2 [Model SWJ-BAN004]")

SNK Neo-Geo Pocket Color [JP] (July 22, 1999; "Puyo Puyo 2 [Model NEOP00410]")

Sony PlayStation [JP] (Mar. 30, 2000; "Puyo Puyo 2 Ketteiban [The Best] [Model SLPS-91194]")

Sony PlayStation [JP] (Dec. 21, 2000; "Puyo Puyo Box [Model SLPS-03114]")

Nintendo Game Boy Advance (2001, "Minna de Puyo Puyo")

Sony PlayStation 2 [JP] (May 24, 2004, "Puyo Puyo Tsuu Perfect Set [Sega Ages 2500 Vol. 12] [Model SLPM-62400]")


* Others :

Nokia N-Gage (2003, "Puyo Pop")


- SOURCES -


Game's rom.




MAME Info:

0.37b9 [David Haywood, Aaron Giles]


< Japan >


WIP:

- 0.100u3: Aaron Giles implemented protection correctly for Puyo Puyo 2. Fixed rom names.

- 16th March 2003: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2.

- 0.37b14: Changed buttons from 3 to 2.

- 0.37b9: David Haywood and Aaron Giles added Puyo Puyo 2 (Japan) (Compile 1994 (Sega license)).


LEVELS: 12


Recommended Games:

Puyo Puyo

Puyo Puyo 2

Puyo Puyo Sun

Puyo Puyo Fever


Romset: 1536 kb / 3 files / 1.02 zip




MAME XML Output:

       <game name="puyopuy2" sourcefile="segac2.c">
              <description>Puyo Puyo 2 (Japan)</description>
              <year>1994</year>
              <manufacturer>Compile (Sega license)</manufacturer>
              <rom name="epr-17241.ic32" size="524288" crc="1cad1149" sha1="77fb0482fa35e615c0bed65f4d7f4dd89b241f23" region="maincpu" offset="0"/>
              <rom name="epr-17240.ic31" size="524288" crc="beecf96d" sha1="c2bdad4b6184c11f81f2a5db409cb4ea186205a7" region="maincpu" offset="1"/>
              <rom name="epr-17239.ic4" size="524288" crc="020ff6ef" sha1="6095b8277b47a6fd7a9721f15a70ae5bf6be9b1a" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Rannyu Off Button" tag="DSW" mask="1">
                     <dipvalue name="Use" value="1" default="yes"/>
                     <dipvalue name="No Use" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Turn Direction" tag="DSW" mask="4">
                     <dipvalue name="1:Right 2:Left" value="4" default="yes"/>
                     <dipvalue name="1:Left 2:Right" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="24">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Medium" value="24" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="VS Mode Match/1 Play" tag="DSW" mask="96">
                     <dipvalue name="1" value="96" default="yes"/>
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="3" value="32"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Battle Start credit" tag="DSW" mask="128">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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