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qwak: MAME ROM Information.


History:

Qwak (c) 1982 Atari.


- TECHNICAL -


Main CPU : M6502 (@ 1.512 Mhz)

Sound Chips : (2x) POKEY (@ 1.512 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 16


Players : 1

Control : 8-way joystick

Buttons : 1


- TRIVIA -


This prototype was never released. Qwak was a '15-puzzle' game with cute animations and it shares with MM2 the distinction of using 'Motion Objects' for text. Designers were unsure whether it was originally designed for a touch-screen or not. It could have been a joystick game that happened to be in development when they were interested in evaluating touch-screen technology. They felt that the touch-screen would make a more intuitive interface, but were apparently wrong. The most common comment at the focus-group was 'could you put a joystick or buttons on it. It would be easier'...


This game runs on the Atari 6502 Color Raster hardware.


- STAFF -


Designed and programmed by : Mark Cerny


- SOURCES -


Game's rom.




MAME Info:

0.34b6 [Mike Balfour]


WIP:

- 0.131u3: Xander added save state to the Runaway driver.

- 0.131u1: Angelo Salese merged memory maps in the Runaway driver.

- 0.77u2: Renamed (qwakprot) to (qwak). Added 3rd coin slot.

- 0.62: Removed 3rd coin slot.

- 0.60: Changed clock speed of the 2x Pokey's to 1512000 Hz.

- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar.

- 0.34b7: Mike Balfour added accurate colors to Qwak.

- 0.34b6: Mike Balfour added Qwak (prototype) (Atari 1982). The driver based *extremely* loosely on the Centipede driver. TODO: Fix colors. Coins seem to count twice instead of once? Find dipswitches (should be at $4000, I would think). Figure out what $1000, $2000 and $2001 are used for. Figure out exactly what the unknown bits in the $3000 area do.

- 15th August 1998: Dumped Qwak (prototype). ROMs are labeled "QWAK". Board is labeled "RUNAWAY"


Recommended Games (Puzzle):

Loco-Motion

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Find Love

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Penfan Girls

Puzzlet (Japan)


Romset: 32 kb / 8 files / 16.0 zip




MAME XML Output:

       <game name="qwak" sourcefile="runaway.c">
              <description>Qwak (prototype)</description>
              <year>1982</year>
              <manufacturer>Atari</manufacturer>
              <rom name="qwak8000.bin" size="4096" crc="4d002d8a" sha1="8621e7ec1ab3cb8d003858227e858354cd79dbf1" region="maincpu" offset="8000"/>
              <rom name="qwak9000.bin" size="4096" crc="e0c78fd7" sha1="f5f397950971d12a7ae47fc64aa8f5751463b8a5" region="maincpu" offset="9000"/>
              <rom name="qwaka000.bin" size="4096" crc="e5770fc9" sha1="c9556e9c2f7b6c37755ac9f10d95027118317b4a" region="maincpu" offset="a000"/>
              <rom name="qwakb000.bin" size="4096" crc="90771cc0" sha1="5715e5bfccb05c51d871b443e42b0950ec23e330" region="maincpu" offset="b000"/>
              <rom name="qwakgfx0.bin" size="4096" crc="bed2c067" sha1="53d909b414042d54fe2e86ae0d6c7a4ded16b87e" region="gfx1" offset="0"/>
              <rom name="qwakgfx1.bin" size="4096" crc="73a31d28" sha1="bbe076432866398bcd02962dd90eb178e3a38fb1" region="gfx1" offset="1000"/>
              <rom name="qwakgfx2.bin" size="4096" crc="07fd9e80" sha1="83d5f22b8316ac7e88d8ecdb238182a35a6f6362" region="gfx1" offset="2000"/>
              <rom name="qwakgfx3.bin" size="4096" crc="e8416f2b" sha1="171f6539575f2c06b431ab5118e5cbaf740f557d" region="gfx1" offset="3000"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="1512000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="pokey1" name="POKEYN" clock="1512000"/>
              <chip type="audio" tag="pokey2" name="POKEYN" clock="1512000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="60.000000" pixclock="4039680" htotal="256" hbend="0" hbstart="256" vtotal="263" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="DIP 1" tag="4000" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 2" tag="4000" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 3" tag="4000" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 4" tag="4000" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 5" tag="4000" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 6" tag="4000" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 7" tag="4000" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP 8" tag="4000" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="16"/>
       </game>
 
 


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