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r2dx_v33: MAME ROM Information.


History:

Raiden DX (c) 1994 Seibu Kaihatsu.


The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.


- TECHNICAL -


Main CPU : V30 (@ 16 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in July 1994.


- SERIES -


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


- STAFF -


Producer : H. Hamada

Game design : Tetsuya Kawaguchi (T. Kawaguchi)

Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi)

Programmer : S. Mori, K. Sekimori, K. Shouji

Graphics design : T. Wada, M. Matsuzawa, S. Yano, M. Ijima, H. Azuma

Music & SFX : G.Sato, Akira Satoh (A. Sato)

Hardware design : Y. Segawa


- PORTS -


* Consoles :

Sony PlayStation (1997)

Sony PlayStation (2002, "MajorWave 1500 Series")


- SOURCES -


Game's rom.




MAME Info:

0.81u1 [?]


WIP:

- 0.140u3: Changed visible area to 240x320. Added service mode, 2x coin slots and changed buttons from 2 to 3.

- 0.138u3: Changed description to 'Raiden II / DX (newer V33 PCB)'.

- 0.136: Added eeprom-r2dx_v33.bin EEPROM.

- 0.122u5: Changed 'Raiden DX (set 3, Newer V33 PCB)' from a clone of 'Raiden DX (set 1)' to parent set 'Raiden 2 / DX (newer V33 PCB)'. Renamed (raidndxb) to (r2dx_v33). Replaced V30 CPU with V33 and added OKI6295 (1MHz) sound. Changed region user1 to cpu1.

- 0.81u1: Added Raiden DX (set 3, Newer V33 PCB) (Seibu Kaihatsu 1993).


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1945k III


Romset: 17793 kb / 8 files / 11.0 zip




MAME XML Output:

       <game name="r2dx_v33" sourcefile="r2dx_v33.c">
              <description>Raiden II / DX (newer V33 PCB)</description>
              <year>1996</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="prg.223" size="4194304" crc="b3dbcf98" sha1="30d6ec2090531c8c579dff74c4898889902d7d87" region="mainprg" offset="0"/>
              <rom name="fix.613" size="262144" crc="3da27e39" sha1="3d446990bf36dd0a3f8fadb68b15bed54904c8b5" region="gfx1" offset="0"/>
              <rom name="bg.612" size="4194304" crc="162c61e9" sha1="bd0a6a29804b84196ba6bf3402e9f30a25da9269" region="gfx2" offset="0"/>
              <rom name="obj1.724" size="4194304" crc="7d218985" sha1="777241a533defcbea3d7e735f309478d260bad52" region="gfx3" offset="0"/>
              <rom name="obj2.725" size="4194304" crc="b09434d9" sha1="da75252b7693ab791fece4c10b8a4910edb76c88" region="gfx3" offset="2"/>
              <rom name="pcm.099" size="1048576" crc="97ca2907" sha1="bfe8189300cf72089d0beaeab8b1a0a1a4f0a5b6" region="oki" offset="0"/>
              <rom name="copx_d3.357" size="131072" crc="fa2cf3ad" sha1="13eee40704d3333874b6e3da9ee7d969c6dc662a" region="user2" offset="0"/>
              <rom name="eeprom-r2dx_v33.bin" size="128" crc="ba454777" sha1="101c5364e8664d17bfb1e759515d135a2673d67e" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V33" clock="16000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Test Mode" tag="SYSTEM" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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