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realpunc: MAME ROM Information.


History:

Real Puncher (c) 1994 Taito Corp.


- TRIVIA -


Released in July 1994 in Japan.


The first 'puncher' thats can digitizes your face.


- SERIES -


1) Sonic blast man (1990)

2) Real Puncher (1994)

3) Sonic Blast Heroes (2010)


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.143u8 [Phil Bennett, Chris Hardy]


WIP:

- 0.143u8: Phil Bennett and Chris Hardy added Real Puncher (Taito Corporation Japan 1994).

- 7th February 2009: Phil Bennett - Real Puncher: The 1994 sequel to Sonic Blast Man, the infamous smack-the-punchbag-as-hard-as-humanly-possible game. Real Puncher featured a cabinet-mounted camera which enabled you to punch yourself or a friend in the face without consequence.


Recommended Games:

Sonic Blast Man

Real Puncher

Crusher Makochan


Romset: 5184 kb / 6 files / 2.44 zip




MAME XML Output:

       <game name="realpunc" sourcefile="taito_b.c" ismechanical="yes">
              <description>Real Puncher</description>
              <year>1994</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="d76_05.47" size="524288" crc="879b7e6a" sha1="2b06fb4b92d4c23edba97974161da1cb88e0daf5" region="maincpu" offset="0"/>
              <rom name="d76_18.48" size="524288" crc="46ed7a9f" sha1="5af7f23e79b9a947f15d36fe54111aa76bc1037b" region="maincpu" offset="1"/>
              <rom name="d76_06.106" size="65536" crc="72c799fd" sha1="ab086be38b890152b33f0c4e33d0f02d0a5321bc" region="audiocpu" offset="0"/>
              <rom name="d76_02.76" size="1048576" crc="57691b93" sha1="570dbefda40f8be5f1da58c5433b8a8084f49cac" region="gfx1" offset="0"/>
              <rom name="d76_03.45" size="1048576" crc="9f0aefd8" sha1="d516c64baabd268f99dc5e67b7adf135b4eb45fd" region="gfx1" offset="200000"/>
              <rom name="d76_01.93" size="2097152" crc="2bc265f2" sha1="409b822989e2aad50872f80f5160d4909c42206c" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610B" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="4" coins="2" service="yes" tilt="yes">
              </input>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="12">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty 1" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty 2" tag="DSWB" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty 3" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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