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ribbit: MAME ROM Information.


History:

Ribbit! (c) 1991 Sega.


Ribbit! is a one or co-operative two-player abstract arcade game and is an unofficial sequel to Konami's seminal 1981 release, "Frogger".


Unlike its legendary prequel (in which players had to guide a frog to his home at top of each screen without being killed) the aim here is to guide a toad around a screen, eating benign insects - such as Ants and Dragon-flies - while avoiding harmful ones - such as Spiders and Rats. A level is only complete once a set amount of insects have been eaten.


Ribbit's stages take place over a number of different locations, including a sandy desert, a beach and - in tribute to the original game - on a fast flowing river with logs and turtles acting as platforms.


Bonus points are awarded if a stage is completed within 60 seconds - with the amount earned dictated by how quickly the stage is completed. A bonus round also appears after every third stage, in which players must run over as many of either flowers or mushrooms as possible to make them bloom.


- TECHNICAL -


Sega System C2 hardware


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick


- TRIVIA -


Released in March 1991 in Japan.


This game is known in Japan as 'Ribbit! - Gana no Sono' (translates from Japanese as 'Ribbit! - Toad Garden').


- TIPS AND TRICKS -


* Extra lives feature : In the first game, ensure that you get a high-score (the music will change on the time bonus screen if you achieve this); then lose all of your lives and chose the 'continue' option. On the next game You will now show as having 0 toads; get killed and again press continue. You now have have 99 toads, which comes in very handy on the later and extremely difficult 'conveyor belt' levels.


- SOURCES -


Game's rom.




MAME Info:

0.65 [David Haywood, Aaron Giles]


Bugs:

- Game freezes on later levels. Smitdogg (ID 02343)


WIP:

- 0.100u2: Aaron Giles cleaned up Ribbit protection implementation.

- 0.65: David Haywood added Ribbit! (Sega 1991).

- 4th February 2003: Aaron Giles fixed the protection in Ribbit! so it works fully now.

- 27th January 2003: David Haywood added Ribbit! to the Sega System C driver but it has some unemulated protection so it doesn't work.


LEVELS: 49 (endless - after 49th level, the game restarts from level 46)


Recommended Games:

Frogs

Frog & Spiders

Frogger

Lady Frog

Ribbit!

Kero Kero Keroppi no Issyoni Asobou

The Return of Lady Frog

Ripper Ribbit


Romset: 1664 kb / 5 files / 671.0 zip




MAME XML Output:

       <game name="ribbit" sourcefile="segac2.c">
              <description>Ribbit!</description>
              <year>1991</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-13833.ic32" size="262144" crc="5347f8ce" sha1="b95b99536157edfbf0d74a42f64235f47dca7ee1" region="maincpu" offset="0"/>
              <rom name="epr-13832.ic31" size="262144" crc="889c42c2" sha1="0839a50a68b64a66d995f1bfaff42fcb60bb4d45" region="maincpu" offset="1"/>
              <rom name="epr-13838.ic34" size="524288" crc="a5d62ac3" sha1="8d83a7bc4017e125ef4231278f766b2368d5fc1f" region="maincpu" offset="100000"/>
              <rom name="epr-13837.ic33" size="524288" crc="434de159" sha1="cf2973131cabf2bc0ebb2bfe9f804ad3d7d0a733" region="maincpu" offset="100001"/>
              <rom name="epr-13834.ic4" size="131072" crc="ab0c1833" sha1="f864e12ecf6c0524da20fc66747a4fa4280e67e9" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="1" value="8"/>
                     <dipvalue name="2" value="12"/>
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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