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rimrockn: MAME ROM Information.


History:

Rim Rockin' Basketball (c) 1991 Strata.


The West meets the East in a fantastic basketball game.


- TECHNICAL -


Main CPU : M6809 (@ 3 Mhz), M6809 (@ 2 Mhz)

Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 352 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 4

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Developed by Incredible Technologies, Inc.


Released in September 1991.


- UPDATES -


Revision 1 :

* Software version : 1.2.


Revision 2 :

* Software version : 1.6.

* Added 'Credits Per Door Setting' option in the operator menu.


Revision 3 :

* Software version : 2.0.

* Added 'Coins Needed For Start & Buy-In Adj.' option in the operator menu.


Revision 4 :

* Software version : 2.2.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b10 [Aaron Giles]


WIP:

- 0.143: Fixed rom names.

- 0.133u1: Renamed (rimrck20) to (rimrockn20), (rimrck16) to (rimrockn16) and (rimrck12) to (rimrockn12).

- 0.126u4: Tim Lindner fixed Rim Rockin' Basketball to use the HD6309 core. Replaced M6809 CPU1 with HD6309 (12 MHz).

- 0.95u2: Aaron Giles fixed lack of announcer voices and P3/P4 controls in Rim Rockin' Basketball.

- 0.84: Aaron Giles fixed multiplay in Rim Rockin' Basketbal. Brian Troha improved dipswitches in Rim Rockin' Basketball. Added dipswitches 'Video Sync', 'Coin Slots' and 'Cabinet'.

- 0.37b15: Added clone Rim Rockin' Basketball (V1.6). Changed visible area to 352x240.

- 0.37b14: Added clone Rim Rockin' Basketball (V1.2). Renamed (rimrocka) to (rimrck20).

- 29th March 2001: Aaron Giles added another Rim Rockin' Basketball ROM set to the itech8 driver.

- 0.37b11: Changed OKI6295 clock speed to 7812 Hz.

- 0.37b10: Aaron Giles added Rim Rockin' Basketball (V2.2) (Strata/Incredible Technologies 1991) and clone (V2.0). Rim Rockin' Basketball should use an HD6309, but that core is broken, so we're using the 6809 for now.

- 4th December 2000: Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball.

- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns.


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Romset: 1440 kb / 7 files / 866.2 zip




MAME XML Output:

       <game name="rimrockn" sourcefile="itech8.c">
              <description>Rim Rockin' Basketball (V2.2)</description>
              <year>1991</year>
              <manufacturer>Strata/Incredible Technologies</manufacturer>
              <rom name="rrb.bin_2.2.u5" size="131072" crc="97777683" sha1="0998dde26daaa2d2b78e83647e03ba01b0ef31f2" region="maincpu" offset="4000"/>
              <rom name="rrbsndv11.u27" size="32768" crc="59f87f0e" sha1="46f38aca35a7c2faee227b4c950d20a6076c6fa7" region="soundcpu" offset="8000"/>
              <rom name="grom00" size="262144" crc="3eacbad9" sha1="bff1ec6a24ccf983434e4e9453c30f36fa397534" region="grom" offset="0"/>
              <rom name="grom01" size="262144" crc="864cc269" sha1="06f92889cd20881faeb59ec06ca1578ead2294f4" region="grom" offset="40000"/>
              <rom name="grom02-2.st2" size="262144" crc="47904233" sha1="6a4d10e8f7b75582f706a74b37d59788613ffc61" region="grom" offset="80000"/>
              <rom name="grom03-2.st2" size="262144" crc="f005f118" sha1="aa39f12d07827e21eceb286557e37973e519b433" region="grom" offset="c0000"/>
              <rom name="srom0" size="262144" crc="7ad42be0" sha1="c9b519bad3c5c9a3315d1bf3292cc30ee0771db7" region="oki" offset="0"/>
              <rom name="pal16l8.u14" size="260" status="nodump" region="plds" offset="0"/>
              <rom name="pal16r4.u45" size="260" status="nodump" region="plds" offset="200"/>
              <rom name="pal16l8.u29" size="260" status="nodump" region="plds" offset="400"/>
              <chip type="cpu" tag="maincpu" name="HD6309" clock="12000000"/>
              <chip type="cpu" tag="soundcpu" name="M6809" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" pixclock="8079360" htotal="512" hbend="24" hbstart="376" vtotal="263" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="4" buttons="2" coins="4" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="165" mask="24">
                     <dipvalue name="1 player" value="24"/>
                     <dipvalue name="2 players" value="16"/>
                     <dipvalue name="3 players" value="8"/>
                     <dipvalue name="4 players" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Slots" tag="165" mask="32">
                     <dipvalue name="Common" value="0" default="yes"/>
                     <dipvalue name="Individual" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Video Sync" tag="165" mask="64">
                     <dipvalue name="Positive" value="0" default="yes"/>
                     <dipvalue name="Negative" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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