salmndr2: MAME ROM Information. History:
Salamander 2 (c) 1996 Konami.
A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.
- TECHNICAL -
Konami GX hardware
Main CPU : 68EC020
Sound CPU : 68000
Sound Chips : (2x) K054539
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in January 1996.
Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).
Soundtrack releases:
[JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]
- SERIES -
1. Gradius [Model GX400] (1985)
2. Salamander [Model GX587] (1986)
3. Lifeforce [Model GX587] (1987)
4. Gradius 2 [Model RC751] (1987, MSX)
5. Gradius II - Gofer no Yabou (1988)
6. Nemesis 3 - The Eve of Destruction (1988, MSX)
7. Gradius III - Densetsu Kara Shinwa-e (1989)
8. Nemesis '90 Kai (1993, Sharp X68000)
9. Salamander 2 (1996)
10. Solar Assault - Gradius (1997)
11. Solar Assault - Revised (1997)
12. Gradius Gaiden (1997, Sony PlayStation)
13. Gradius IV - Fukkatsu (1998)
14. Gradius Generation (2001, Nintendo Game Boy Advance)
15. Gradius V (2004, Sony PlayStation 2)
16. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
17. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
18. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
19. Gradius Rebirth (2008, Nintendo Wii)
- STAFF -
Producer : Tango
Director : Qchan
Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando
Sound designers : You Takamine, Naoki Maeda
Hard designer : V Kobe Yzz
Develop assistant : Takaaki "Q" Kumemura
Product designer : K. Iwashita
Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa
- PORTS -
* Consoles :
Sony PlayStation (1997)
Sega Saturn (1997, "Salamander Deluxe pack Plus")
Sony PSP [JP] (Jan. 25, 2007; "Salamander Portable [Model ULJM-05219]")
Sony PSP [JP] (Mar. 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")
- SOURCES -
Game's rom.
MAME Info:
0.68 [Acho A. Tang, Olivier Galibert]
0.67 [Acho A. Tang, Olivier Galibert]
Artwork available
WIP:
- 0.133u1: Renamed (salmnd2a) to (salmndr2a).
- 0.129u1: Corrado Tomaselli added clone Salamander 2 (ver AAB).
- 11th January 2009: Corrado Tomaselli dumped Salamander 2 (ver AAB).
- 3rd September 2006: Mr. Do - Added instruction cards for Salamander II.
- 0.98u1: Changed description to 'Salamander 2 (ver JAA)'.
- 0.97u5: Changed description to 'Salamander 2 (Japan ver JAA)'.
- 0.73: Changed description to 'Salamander 2 (ver JAA)'.
- 0.68: Acho A. Tang added Salamander 2 (JAA) (Konami 1996). Some protection issues remain (ships in attract mode).
- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.
- 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved.
- 0.67: Added Salamander 2 (Testdriver).
- 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game.
LEVELS: 6 (must be finished twice)
Other Emulators:
* Raine
Recommended Games (R-Type):
Gradius / Nemesis
Gradius (PlayChoice-10)
Vs. Gradius
Gradius II / Vulcan Venture
Gradius III
Gradius 4: Fukkatsu
Salamander
Salamander 2
R-Type
R-Type II
R-Type Leo
Heavy Unit
Turtle Ship
Hellfire
X Multiply
Zero Wing
Raiga - Strato Fighter
Rezon
Blaze On
Hyper Duel
Super Spacefortress Macross II
Romset: 15489 kb / 13 files / 5.66 zip
MAME XML Output:
   | <game name="salmndr2" sourcefile="konamigx.c" romof="konamigx"> |
   |    | <description>Salamander 2 (ver JAA)</description> |
   |    | <year>1996</year> |
   |    | <manufacturer>Konami</manufacturer> |
   |    | <rom name="300a01.34k" merge="300a01.34k" size="131072" crc="d5fa95f5" sha1="c483aa98ff8ef40cdac359c19ad23fea5ecc1906" region="maincpu" offset="0"/> |
   |    | <rom name="521jaa02.31b" size="524288" crc="f6c3a95b" sha1="c4ef3631eca898e5787fb2d356355da7e5d475eb" region="maincpu" offset="200002"/> |
   |    | <rom name="521jaa03.27b" size="524288" crc="c3be5e0a" sha1="13bbce62c4d04a657de4594cc4d258e2468a59a4" region="maincpu" offset="200000"/> |
   |    | <rom name="521-a04.9c" size="65536" crc="efddca7a" sha1="ac6b45044b6abeb2455ec21a61322185bf1c7219" region="soundcpu" offset="0"/> |
   |    | <rom name="521-a05.7c" size="65536" crc="51a3af2c" sha1="94d220ae619d53747bd3e762000ed59cf1b4d305" region="soundcpu" offset="1"/> |
   |    | <rom name="521-a09.17h" size="2097152" crc="fb9e2f5e" sha1="acb41616625d6976ad50e184787ab74e29f86039" region="gfx1" offset="0"/> |
   |    | <rom name="521-a11.15h" size="1048576" crc="25e0a6e5" sha1="592e9f183f077e9272a4f0ead441b5bfd8029816" region="gfx1" offset="300000"/> |
   |    | <rom name="521-a13.13c" size="2097152" crc="3ed7441b" sha1="57e3e8035c056cf46a383d228c76a7da7def134f" region="gfx1" offset="4"/> |
   |    | <rom name="521-a08.25g" size="2097152" crc="f24f76bd" sha1="823f614d436901241743c923206cb61d8bbb5c58" region="gfx2" offset="0"/> |
   |    | <rom name="521-a07.28g" size="2097152" crc="50ef9b7a" sha1="104eac2bce43e99d4adc208145afe7be9156628e" region="gfx2" offset="2"/> |
   |    | <rom name="521-a06.30g" size="2097152" crc="cba5db2c" sha1="505efdf8571ae28d8788dcafbfffcfb67e3189ce" region="gfx2" offset="4"/> |
   |    | <rom name="521-a12.9g" size="2097152" crc="66614d3b" sha1="e1e5ebe546bced6ab74b0af500acf0f3308902a4" region="shared" offset="0"/> |
   |    | <rom name="521-a13.7g" size="1048576" crc="c3322475" sha1="1774524ff031e0c4a7f3432810e968d37f9c6331" region="shared" offset="200000"/> |
   |    | <rom name="salmndr2.nv" size="128" crc="60cdea03" sha1="6aa597d391b5d7db67e599ec54d98600983966fc" region="eeprom" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68EC020" clock="24000000"/> |
   |    | <chip type="cpu" tag="soundcpu" name="68000" clock="8000000"/> |
   |    | <chip type="cpu" tag="dasp" name="TMS57002" clock="12500000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="konami1" name="K054539" clock="48000"/> |
   |    | <chip type="audio" tag="konami2" name="K054539" clock="48000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="59.185606" pixclock="7757575" htotal="512" hbend="24" hbstart="312" vtotal="256" vbend="16" vbstart="240" /> |
   |    | <sound channels="2"/> |
   |    | <input players="4" buttons="3" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Stereo" tag="SYSTEM_DSW" mask="16777216"> |
   |    |    | <dipvalue name="Stereo" value="0" default="yes"/> |
   |    |    | <dipvalue name="Mono" value="16777216"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="SYSTEM_DSW" mask="33554432"> |
   |    |    | <dipvalue name="Off" value="33554432" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="67108864"> |
   |    |    | <dipvalue name="Off" value="67108864" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="134217728"> |
   |    |    | <dipvalue name="Off" value="134217728" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="268435456"> |
   |    |    | <dipvalue name="Off" value="268435456" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="536870912"> |
   |    |    | <dipvalue name="Off" value="536870912" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="1073741824"> |
   |    |    | <dipvalue name="Off" value="1073741824" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="2147483648"> |
   |    |    | <dipvalue name="Off" value="2147483648" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="preliminary" emulation="good" color="good" sound="good" graphic="imperfect" protection="preliminary" savestate="unsupported" palettesize="8192"/> |
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