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sandscrp: MAME ROM Information.


History:

Sand Scorpion - Sasori (c) 1992 Face.


A vertically scrolling shoot'em up.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz)

Sound Chips : OKI6295 (@ 15.151 Khz), YM2203 (@ 4 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


'Sasori' is Japanese for...you guessed it...'Scorpion'!


- UPDATES -


A version with a Chinese titlescreen is known to run on a revised hardware.


- STAFF -


Game designer : Ghost

Programmers : Nak, Maruyaman

Graphic designers : N-Phantom, Satoshi.N, Higeta-K, F.Dij!, Nob


- SOURCES -


Game's rom.




MAME Info:

0.53 [Luca Elia]


WIP:

- 0.145u7: Small Sand Scorpion cleanup [Miodrag Milanovic].

- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly.

- 0.135u2: Changed description of clone 'Sand Scorpion (Revised Hardware)' to 'Sand Scorpion (Chinese Title Screen, Revised Hardware)'.

- 0.133u1: Renamed (sandscra) to (sandscrpa) and (sandscrb) to (sandscrpb).

- 0.127u6: DITraI4D0 added new tilemap scroll position function (is it different for expro02 and better to fix current one?) (video\kaneko16.c).

- 0.123u1: Stefan Lindberg added clone Sand Scorpion (Earlier). Brian Troha added PCB and/or chip docs updates for Sand Scorpion. Changed description of 'Sand Scorpion (set 1)' to 'Sand Scorpion' and clone '(set 2)' to '(Revised Hardware)'. Renamed (sandscra) to (sandscrb). Fixed rom names in Sand Scorpion.

- 0.117u1: David Haywood moved Sand Scorpion and Gals Panic over to use the Pandora emulation.

- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file.

- 0.110u3: Mamesick fixed watchdog reset in Sand Scorpion.

- 0.98u1: Aaron Giles added clone Sand Scorpion (set 2). Changed parent description to 'Sand Scorpion (set 1)'.

- 0.87: Sebastien Volpe updated the Kaneko 16 driver. Sand Scorpion uses now the galpanib protection.

- 0.55: Changed OKI6295 clock speed to 15151 Hz.

- 0.53: Luca Elia added Sand Scorpion (Face 1992).

- 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver.


LEVELS: 6 (must be finished twice)


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Romset: 2944 kb / 8 files / 857.7 zip




MAME XML Output:

       <game name="sandscrp" sourcefile="sandscrp.c">
              <description>Sand Scorpion</description>
              <year>1992</year>
              <manufacturer>Face</manufacturer>
              <rom name="11.bin" size="262144" crc="9b24ab40" sha1="3187422dbe8b15d8053be4cb20e56d3e6afbd5f2" region="maincpu" offset="0"/>
              <rom name="12.bin" size="262144" crc="ad12caee" sha1="83267445b89c3cf4dc317106aa68763d2f29eff7" region="maincpu" offset="1"/>
              <rom name="8.ic51" size="131072" crc="6f3e9db1" sha1="06a04fa17f44319986913bff70433510c89e38f1" region="audiocpu" offset="0"/>
              <rom name="5.ic16" size="524288" crc="9bb675f6" sha1="c3f6768cfd99a0e19ca2224fff9aa4e27ec0da24" region="gfx1" offset="0"/>
              <rom name="6.ic17" size="524288" crc="7df2f219" sha1="e2a59e201bfededa92d6c86f8dc1b212527ef66f" region="gfx1" offset="80000"/>
              <rom name="4.ic32" size="524288" crc="b9222ff2" sha1="a445da3f7f5dea5ff64bb0b048f624f947875a39" region="gfx2" offset="0"/>
              <rom name="3.ic33" size="524288" crc="adf20fa0" sha1="67a7a2be774c86916cbb97e4c9b16c2e48125780" region="gfx2" offset="1"/>
              <rom name="7.ic55" size="262144" crc="9870ab12" sha1="5ea3412cbc57bfaa32a1e2552b2eb46f4ceb5fa8" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="2000000"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="1" value="2"/>
                     <dipvalue name="2" value="1"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Bombs" tag="DSW1" mask="12">
                     <dipvalue name="1" value="8"/>
                     <dipvalue name="2" value="4"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="48">
                     <dipvalue name="Easy" value="48" default="yes"/>
                     <dipvalue name="Normal" value="32"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="192">
                     <dipvalue name="100K, 300K" value="128"/>
                     <dipvalue name="200K, 500K" value="192" default="yes"/>
                     <dipvalue name="500K, 1000K" value="64"/>
                     <dipvalue name="1000K, 3000K" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW2" mask="15">
                     <dipvalue name="6 Coins/1 Credit" value="10"/>
                     <dipvalue name="5 Coins/1 Credit" value="11"/>
                     <dipvalue name="4 Coins/1 Credit" value="12"/>
                     <dipvalue name="3 Coins/1 Credit" value="13"/>
                     <dipvalue name="8 Coins/3 Credits" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="14"/>
                     <dipvalue name="5 Coins/3 Credits" value="2"/>
                     <dipvalue name="3 Coins/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="9"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/4 Credits" value="7"/>
                     <dipvalue name="1 Coin/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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