sf2hf: MAME ROM Information. History:
Street Fighter II' - Hyper Fighting (c) 1992 Capcom.
Street Fighter II' - Hyper Fighting is the second SFII follow-up. Here's what's new :
* Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game.
* More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison.
* New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition).
* The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced.
* Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).
- TECHNICAL -
Capcom Play System hardware (CP-S)
[CP-S No. 24]
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
- TRIVIA -
Released in December 1992.
This game is known in Japan as "Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24]".
This ROM upgrade to "Street Fighter II' - Champion Edition" was created by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII' - CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.
The 'Hyper Fighting' upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II", which was still being developed at the time and was planned to be the direct successor to SFII' - CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforeseen upgrade is considered the best and most balanced game in the SFII series.
- UPDATES -
Here is the list of all versions:
921209
* WORLD, US and JAPAN releases.
ADDITIONAL NOTES :
All additional notes listed in the "Street Fighter II - The World Warrior" entry regarding differentiations between World, US, and Japanese versions also apply to this game.
- TIPS AND TRICKS -
Special Ending : finish the game on one quarter to see additional credit sequence.
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)
3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)
4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)
5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)
6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)
7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)
8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1997)
11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV (2010)
- STAFF -
Planners : Akira Nishitani (Nin), Akira Yasuda (Akiman)
Character Designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q (Q Kyoku), Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, M. Okazaki
Programmers : Shin., Marina, Macchan, Ecchro!!
Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
Design Support : James Goddard (DJames.)
Special Thanks : CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono, Hirakin, Nac Kai, Erlingr Ogachy, Zenji, Super Joe (Super Cheap Joe)
- PORTS -
* Consoles :
Nintendo Super NES [EU] (Aug.1993, "Street Fighter II Turbo", 'Turbo' game mode) [Model SNSP-TI]
Nintendo Super NES [US] (Aug.1993, "Street Fighter II Turbo", 'Turbo' game mode) [Model SNS-TI-USA]
Sega Mega Drive [AU] (1993, "Street Fighter II': Special Champion Edition [Sega Gold Collection]", 'Hyper' game mode)
Sega Mega Drive [EU] (Oct.1993, "Street Fighter II': Special Champion Edition", 'Hyper' game mode) [Model 670-4179]
Sega Genesis [US] (Sep.1993, "Street Fighter II': Special Champion Edition", 'Hyper' game mode) [Model T-12016]
Sony PlayStation [EU] (1998, "Street Fighter Collection 2") : Also released as a Value edition (Nov.2000) [Model SLES-01721]
Sony PlayStation [US] (Oct.1998, "Street Fighter Collection 2") [Model SLUS-00746]
Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection") [Model SLUS-21316]
Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection") [Model SLES-53661]
Microsoft XBOX [US] (Sep.2005, "Capcom Classics Collection")
Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection") [Model SLUS-21316]
Microsoft XBOX [EU] (Nov.2005, "Capcom Classics Collection")
Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection") [Model SLES-53661]
Nintendo Wii [Virtual Console] [EU] (Jul.2006, Nintendo Super NES version) [Model JBIP]
Nintendo Wii [Virtual Console] [AU] (Jul.2006, Nintendo Super NES version)
Microsoft XBOX 360 [EU/US] (Aug.2006, "Xbox Live Arcade")
Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded") [Model ULUS-10134]
Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded") [Model ULES-00377]
Sony PSP [AU] (Nov.2006, "Capcom Classics Collection Reloaded")
Nintendo Wii [Virtual Console] [US] (Jun.2007, Nintendo Super NES version) [Model JBIE]
Nintendo Wii [Virtual Console] [US/EU/AU] (Oct.2008, Sega Genesis/Mega Drive version)
* Others :
Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Genesis/Mega Drive's 1993 offering.
- SOURCES -
Game's rom.
MAME Info:
0.138u2 [smf]
0.35b2 [Paul Leaman]
0.34b6 [Paul Leaman]
Bugs:
- sf2hfu: Running too fast. Sixtoe (ID 00408)
- sf2hf, sf2hfu, sf2hfj: Original PCB videos. Smitdogg (ID 04194)
WIP:
- 0.139: Changed description to 'Street Fighter II': Hyper Fighting'. Renamed (sf2tj) to (sf2hfj).
- 0.138u2: Changed Street Fighter II' - Hyper Fighting (World 921209) from a clone of Street Fighter II' - Champion Edition (World 920313) to parent and Street Fighter II' - Hyper Fighting (US 921209) and Street Fighter II' Turbo - Hyper Fighting (Japan 921209) to the clones. Renamed (sf2t) to (sf2hfu).
- 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209).
- 0.35b3: Fixed Street Fighter II Turbo/Hyper Fighting dumps.
- 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics.
- 0.35b2: Paul Leaman added Street Fighter II' - Hyper Fighting (US) and (Japan).
- 0.34b6: Paul Leaman added Street Fighter 2 (Hyper Fighting) (Testdriver) and clone Street Fighter 2 Turbo (Japanese) (Testdriver).
- 15th August 1997: Thierry dumped Street Fighter II' - Hyper Fighting (US 921209).
Other Emulators:
* FB Alpha
Recommended Games (Street Fighter):
Street Fighter
Street Fighter II - The World Warrior
Street Fighter II' - Champion Edition
Street Fighter II' - Hyper Fighting
Super Street Fighter II: The New Challengers
Super Street Fighter II - The New Challengers
Super Street Fighter II Turbo
Street Fighter Alpha: Warriors' Dreams
Street Fighter Alpha 2
Street Fighter Alpha 3
Street Fighter Zero 2 Alpha
Street Fighter Zero 3 Upper
Street Fighter: The Movie
Street Fighter EX
Street Fighter EX Plus
Street Fighter EX2
Street Fighter EX2 Plus
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
Hyper Street Fighter 2: The Anniversary Edition
X-Men Vs. Street Fighter
Marvel Super Heroes Vs. Street Fighter
Marvel Vs. Capcom: Clash of Super Heroes
Marvel vs. Capcom 2
Capcom Vs. SNK Millennium Fight 2000
Capcom Vs. SNK Millenium Fight 2000 Pro
Capcom Vs. SNK 2 Millionaire Fighting 2001
SNK vs. Capcom - SVC Chaos
Romset: 8003 kb / 27 files / 3.37 zip
MAME XML Output:
   | <game name="sf2hf" sourcefile="cps1.c"> |
   |    | <description>Street Fighter II': Hyper Fighting (World 921209)</description> |
   |    | <year>1992</year> |
   |    | <manufacturer>Capcom</manufacturer> |
   |    | <rom name="s2te_23.8f" size="524288" crc="2dd72514" sha1="4411353c389669299c27ac183c7e1caa3d4cec90" region="maincpu" offset="0"/> |
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   |    | <rom name="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/> |
   |    | <rom name="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="2151" name="YM2151" clock="3579545"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="6" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coin A" tag="DSWA" mask="7"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="1"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="2"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="6"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="5"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="4"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWA" mask="56"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="48"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="40"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="32"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="24"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWA" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSWB" mask="7"> |
   |    |    | <dipvalue name="1 (Easiest)" value="7"/> |
   |    |    | <dipvalue name="2" value="6"/> |
   |    |    | <dipvalue name="3" value="5"/> |
   |    |    | <dipvalue name="4 (Normal)" value="4" default="yes"/> |
   |    |    | <dipvalue name="5" value="3"/> |
   |    |    | <dipvalue name="6" value="2"/> |
   |    |    | <dipvalue name="7" value="1"/> |
   |    |    | <dipvalue name="8 (Hardest)" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWC" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWC" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Free Play" tag="DSWC" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Freeze" tag="DSWC" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSWC" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWC" mask="32"> |
   |    |    | <dipvalue name="Off" value="32"/> |
   |    |    | <dipvalue name="On" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWC" mask="64"> |
   |    |    | <dipvalue name="No" value="64"/> |
   |    |    | <dipvalue name="Yes" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Game Mode" tag="DSWC" mask="128"> |
   |    |    | <dipvalue name="Game" value="128" default="yes"/> |
   |    |    | <dipvalue name="Test" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/> |
|
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