sfiii2: MAME ROM Information. History:
Street Fighter III - 2nd Impact : Giant Attack (c) 1997 Capcom.
The sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks.
- TECHNICAL -
Capcom Play System III hardware (CPS III)
CD Number : Cap-3GA000
CD Label : Cap-3GA-1
Main CPU : Hitachi SH2 (possibly 2)
Storage : SCSI CD Rom, Ram and Flash Rom.
RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash Roms, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash Roms on each board and there are 2 SIMMs plugged in)
OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz.
Players : 2
Control : 8-way joystick
Buttons : 6
=> [1] LP (Jab), [2] MP (Short), [3] HP (Firece)
=> [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse)
- TRIVIA -
Released in September 1997.
The 'Giant Attack' subtitle refers to the 2 huge characters that are added to the Street Fighter III series with this game : Hugo and Urien.
This is the only CPS3 game to feature a widescreen mode.
The character Hugo is based on the late WWF Hall of Famer Andre The Giant. He also made an appearance in "Final Fight" as a non-boss enemy.
The character Urien is identical in figure and fighting style to the boss character, Gill, except that Urien has much less hair, and his skin is the same color on both sides.
Gill, the boss character, has added a new Super Art to his arsenal, 'Meteor Strike', which is the only one listed as available in the Vs. screen. However, he DOES still have access to his 'Resurrection' Super Art.
- UPDATES -
The Asian version has the "Voice Type" set to Off by default in the System Configuration. This causes some Japanese utterances from the characters to be replaced with grunts or silence. Set to Normal to restore the correct voices to the characters.
- TIPS AND TRICKS -
* To enable the widescreen mode, do the following : Go to Test Menu->Configuration->Game. Then change Screen Mode to Wide and save your settings.
* Hidden Character : To enable Gouki/Akuma as a playable character go to Test Menu->Configuration->Game. Then highlight in this order :
'Time Count Speed' and press Start x3,
'Event' and press MK x2,
'Screen Mode' and press HK x3,
'Bonus Game' and press Start x1,
'Damage Level' and press LK x4
If you hear Gouki's/Akuma's voice, the input was correct.
* Second method to play as Gouki/Akuma : At the Character Select Screen, highlight Ryu and press Down, Down, Up -> move to Ken and press Up(x2), Down -> move to Ryu and press UP -> move to Ken and press Down -> move to Sean and press Down(x2), Up, Down, Up(x3). Gouki's/Akuma's portrait should appear above Sean.
* Play Against Hidden Rival : Get at least five super arts finishes and cannot lose a round. If done correctly, "Your rival has
found you!" appear on the screen and fight his/her rival.
* Play Against Gouki/Akuma : Get at least three perfect finishes without lose a round. If meet this condition, Gouki/Akuma will come up and Shun Goku Satsu on his/her final rival. Then you will fight Gouki/Akuma.
* Play Against Shin Gouki/Shin Akuma : Defeat Gouki/Akuma with one super arts finishes and cannot lose a round. Also you cannot get three more via block damage. If done correctly, he will gets up and you will fight Shin Gouki/Shin Akuma. Defeat him and you will see the alternative ending.
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)
3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)
4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)
5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)
6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)
7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)
8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1997)
11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV (2010)
- STAFF -
Character Designers : Who, D-Kurita, Chimorin Shogun, Shibaki, Chun, Jun Ikawa, Seiji Yano, Yuki Ishikawa, Shinnosuke N.
Scroll Designers : Hiroshi Sugiyama, Yoko Fukumoto, Hiroyuki Imahori, Ojiji, Naobei, Akemi Kohama, Tama, Yamamoto Koji, Kouichi Takeda
Original Art Works : Akira Yasuda (Akiman), Kinu Nishimura, NK
Title Logo Design : Shoei
Instruction Design : Sakomizu
Programming : Kazuhito Nakai, Nobuya Yoshizumi (LT1), Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Yosinobu Inada (Ine), Masahito Oh!Ya!, Akihiro Yokoyama
Sound Effect Design : Satoshi Ise, Hiroaki "X68K" Kondo
Music Composers : Hideki Okugawa, Yuki Iwai
Music Arrangement : Hideki Okugawa
Planning : Seto Yasuhiro, Neo_G (H. Ishizawa), Numach
* Voice Actor :
Ryu, Yun Lee, Hugo : Wataru Takagi
Ken Masters, Yang Lee : Koji Tobe
Sean Matsuda : Isshin Chiba
Ibuki, Effie : Yuri Amano
Elena : Kahoru Fujino
Oro : Kan Tokumaru
Urien : Yuji Ueda
Akuma, Shin Akuma : Tomomichi Nishimura
Alex, Necro : Michael X. Sommers
Dudley, Gill : Bruce Robertson
Message Translator : Erik Suzuki, Dan Okada, Chris Tang, Yumiko Nishi, Karla Oshiro de Freitas
Producer : Tomoshi Sadamoto
General Producer : Noritaka Funamizu, Yoshiki Okamoto
Special Thanks : Tsuyoshi, Mayano, Tomo, Blbon, Takafumi Sagata, M. Aoki, N. Akei, H. Nakamura, H. Ojima, Yoji Mikami (X68K), Takuya Shiraiwa, Rita Rokos, Ryoji Yamamoto, Hard. Yas (-Follow-)
CS Bug Checkers : Kunishige Matsubara, Manabu Matsumoto, Tomoyuki Yokota, Tetsuya Haze, Katsusuke Miura, Masahiro Kajitani, Takashi Hashimoto, Yoshihiko Kurata, Yoshihiro Tomita, Daisuke Sasaki, Akinori Murata
Skill Smith - Test Play : TTK-K.S, Hiroshi. Sugimoto-Bug, Gon, Kohsuke-Arai (TKO)
- PORTS -
* Consoles :
Sega Dreamcast [JP] (December 16, 1999, "Street Fighter III W Impact") [Model T-1211M]
Sega Dreamcast [US] (June 19, 2000, "Street Fighter III Double Impact") [Model T-1210N]
Sega Dreamcast [EU] (September 15, 2000, "Street Fighter III Double Impact") [Model T-7006D-50]
- SOURCES -
Game's rom.
MAME Info:
0.128u6 [?]
0.81u3 [?]
CD-ROM required
Bugs:
- Tilemap flipping during flashing is not implemented yet. Source (ID 02303)
- Corrupted background and IRQ10 generation. Source (ID 02304)
WIP:
- 0.144u1: Documented all sfiii, sfiii2 and sfiii3 existing revisions [Team CPS-1].
- 0.141u3: David Haywood fixed typing errors for SFIII2_970204 used instead of the right SFIII2_970930.
- 0.141u2: Added 32x SIMM roms to 'Street Fighter III 2nd Impact: Giant Attack (USA 970930)'.
- 0.129u2: Added missing key for sfiii2j [swzp1Dp/0].
- 0.129: Aaron Giles fixed access violation with -debug in clone (Japan, 970930).
- 0.128u6: Renamed (sfiii2) to (sfiii2j) and (sfiii2u) to (sfiii2).
- 0.116u4: Added clones Street Fighter III 2nd Impact: Giant Attack (USA, 970930) and (Asia, 970930, NO CD). Changed SH-2 CPU1 clock speed to 25MHz.
- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III 2nd Impact is now playable.
- 0.116u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack (Japan, 970930)'. Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added 'Unknown' dipswitches.
- 0.96u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack'.
- 0.86u3: R. Belmont converted Street Fighter III 2nd images (CD cue+bin) to CHD.
- 0.81u9: Added new BIOS rom (user1 $0).
- 0.81u3: Added Street Fighter III 2nd Impact - Giant Attack (Capcom 1998).
LEVELS: 8
Other Emulators:
* FB Alpha
Recommended Games (Street Fighter):
Street Fighter
Street Fighter II - The World Warrior
Street Fighter II' - Champion Edition
Street Fighter II' - Hyper Fighting
Super Street Fighter II: The New Challengers
Super Street Fighter II - The New Challengers
Super Street Fighter II Turbo
Street Fighter Alpha: Warriors' Dreams
Street Fighter Alpha 2
Street Fighter Alpha 3
Street Fighter Zero 2 Alpha
Street Fighter Zero 3 Upper
Street Fighter: The Movie
Street Fighter EX
Street Fighter EX Plus
Street Fighter EX2
Street Fighter EX2 Plus
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
Hyper Street Fighter 2: The Anniversary Edition
X-Men Vs. Street Fighter
Marvel Super Heroes Vs. Street Fighter
Marvel Vs. Capcom: Clash of Super Heroes
Marvel vs. Capcom 2
Capcom Vs. SNK Millennium Fight 2000
Capcom Vs. SNK Millenium Fight 2000 Pro
Capcom Vs. SNK 2 Millionaire Fighting 2001
SNK vs. Capcom - SVC Chaos
Romset: 66048 kb / 33 files / 127.7 zip
CD-ROM: 77.1 MB (Compressed: 41.2)
MAME XML Output:
   | <game name="sfiii2" sourcefile="cps3.c"> |
   |    | <description>Street Fighter III 2nd Impact: Giant Attack (USA 970930)</description> |
   |    | <year>1997</year> |
   |    | <manufacturer>Capcom</manufacturer> |
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   |    | <disk name="cap-3ga000" sha1="4e162885b0b3265a56e0265037bcf247e820f027" status="baddump" region="cdrom" index="0" writable="no"/> |
   |    | <chip type="cpu" tag="maincpu" name="SH-2" clock="25000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="cps3" name="CPS3 Custom" clock="14318166"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.583393" pixclock="7500000" htotal="486" hbend="0" hbstart="384" vtotal="259" vbend="0" vbstart="224" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="6" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="65536"/> |
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