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sflush: MAME ROM Information.


History:

Straight Flush (c) 1979 Taito.


- TECHNICAL -


Main CPU : M6800 (@ 2 Mhz)


Screen orientation : Vertical

Video resolution : 208 x 248 pixels

Screen refresh : 60.00 Hz

Palette colors : 8


Players : 2

Control : paddle


- TRIVIA -


Also released as a Cocktail model : "T.T Straight Flush".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.68 [Tomasz Slanina]


TODO:

* Accurate colors

* Add sound/samples


Bugs:

- [possible] The ball moves too fast. MASH (ID 01603)

- Collision detection not working correctly. Tafoid (ID 02861)

- [possible] CPU clock speed may be too high, judging by info in PCBinfo file. chowell (ID 02845)

- On the 2nd player turn, the ball keeps falling straight up and down with no detection. gtmoa (ID 00821)


WIP:

- 0.141u3: Changed M6800 CPU1 clock speed to 1.5MHz.

- 0.138: Team Japump fixed ROM labels for Straight Flush.

- 0.113u2: Changed visible area to 224x260 and VSync to 59.541985 Hz.

- 0.68: Tomasz Slanina added Straight Flush (Taito 1979).

- 25th April 2003: Tomasz Slanina added Straight Flush to the 8080bw driver.

- 10th April 1999: Gerald dumped Straight Flush. Taito original board set similar to Space Invaders part II.


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Romset: 10 kb / 5 files / 7.85 zip




MAME XML Output:

       <game name="sflush" sourcefile="8080bw.c">
              <description>Straight Flush</description>
              <year>1979</year>
              <manufacturer>Taito</manufacturer>
              <rom name="fr05.sc2" size="2048" crc="c4f08f9f" sha1="997f216f5244942fc1a19f5c1988adbfadc301fc" region="maincpu" offset="d800"/>
              <rom name="fr04.sc3" size="2048" crc="87a754a5" sha1="07c0e2c3cb7aa0086d8f4dd202a452bc6c20d4ee" region="maincpu" offset="e000"/>
              <rom name="fr03.sc4" size="2048" crc="5b12847f" sha1="4b62342723dd49a387fae6637c331d7c853712a3" region="maincpu" offset="e800"/>
              <rom name="fr02.sc5" size="2048" crc="291c9b1f" sha1="7e5b3e1605581abf3d8165f4de9d4e32a5ee3bb0" region="maincpu" offset="f000"/>
              <rom name="fr01.sc6" size="2048" crc="55d688c6" sha1="574a3a2ca73cabb4b8f3444aa4464e6d64daa3ad" region="maincpu" offset="f800"/>
              <chip type="cpu" tag="maincpu" name="M6800" clock="1500000"/>
              <display tag="screen" type="raster" rotate="270" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="0"/>
              <input players="1" coins="1" tilt="yes">
                     <control type="paddle" minimum="22" maximum="191" sensitivity="30" keydelta="30"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Hiscore" tag="IN2" mask="8">
                     <dipvalue name="0" value="0" default="yes"/>
                     <dipvalue name="30 000" value="8"/>
              </dipswitch>
              <dipswitch name="Coinage Display" tag="IN2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="imperfect" sound="preliminary" graphic="good" cocktail="preliminary" savestate="supported" palettesize="0"/>
       </game>
 
 


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