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sfootbal: MAME ROM Information.


History:

Street Football (c) 1986 Bally Sente.


- TECHNICAL -


[No. 0E75]


Bally / Sente SAC-I hardware


Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (6x) CEM3394 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024


Players : 2

Control : stick

Buttons : 1


- TRIVIA -


Released in November 1986.


- STAFF -


Software and game designer : Lee Actor

Screen graphics designer : Gary Johnson

Sounds : Jesse Osborne


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b5 [Aaron Giles]


Artwork available


WIP:

- 0.144u1: Kevin Eshbach added date code and corrects the rom locations for Street Football. Changed description to 'Street Football (11/12/86)'.

- 0.112u4: Derrick Renaud fixed some obscure masking, shifting, overflow and signed problems in the input system. Most noticeably this fixes is the analog controls in Street Football.

- 0.36b5: Aaron Giles added Street Football (Bally/Sente 1986).

- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware.


PLAY INSTRUCTIONS:

- You control the flashing player.

- Press button to switch players.

- Offense can switch before ball is hiked.

- Defense can switch at any time.

- Press button to start pass.

- Watch pass gauge to control height of pass.

- Choose receiver by rolling ball toward him.

- Release button to throw pass.

- Ball passes automatically when pass gauge returns to hi.

- Receiver can call for ball by using pass button.

- Add coins at any time to extend play.


Recommended Games (Football):

Atari Football

10-Yard Fight

Scrum Try (DECO Cassette)

Gridiron Fight

Street Football

Great Football (Mega-Tech)

Quarterback

Tecmo Bowl

Tecmo Bowl (PlayChoice-10)

TouchDown Fever

Cyberball

John Elway's Team Quarterback

All American Football

High Impact Football

Super High Impact

Pigskin 621AD

Joe Montana II: Sports Talk Football (Mega-Tech)

Football Frenzy

Hard Yardage

Two Minute Drill

Beat the Champ

Rushing Heroes

NFL Blitz

NFL Blitz '99

NFL Blitz 2000 Gold Edition

NFL Classic Football

Dirty Pigskin Football

-

Field Goal


Romset: 136 kb / 9 files / 43.8 zip




MAME XML Output:

       <game name="sfootbal" sourcefile="balsente.c">
              <description>Street Football (11/12/86)</description>
              <year>1986</year>
              <manufacturer>Bally/Sente</manufacturer>
              <rom name="ab01.u8a" size="16384" crc="2a69803f" sha1="ca86c9d079fbebae4c93c889d98a8573facc05da" region="maincpu" offset="10000"/>
              <rom name="ab23.u7a" size="16384" crc="89f157c2" sha1="59701b7770dce7ec01d0feb01d67450943e6cfbb" region="maincpu" offset="14000"/>
              <rom name="ab45.u6a" size="16384" crc="91ad42c5" sha1="0b6fc3ed3a633c825809668d49f209c130f3e978" region="maincpu" offset="18000"/>
              <rom name="cd6ef.u1a" size="16384" crc="bf80bb1a" sha1="2b70b36d946c36e3f354c7edfd3e34784ffce406" region="maincpu" offset="2c000"/>
              <rom name="8002-10 9-25-84.5" size="8192" crc="4dd0a525" sha1="f0c447adc5b67917851a9df978df851247e75c43" region="audiocpu" offset="0"/>
              <rom name="gr01.u4c" size="16384" crc="e3108d35" sha1="05b7f1a1a18d7f72a3d3f6102cb8ab42421b7366" region="gfx1" offset="0"/>
              <rom name="gr23.u3c" size="16384" crc="5c5af726" sha1="04cdd476e6689d17273659fb1fe0ca642edbe5a8" region="gfx1" offset="4000"/>
              <rom name="gr45.u2c" size="16384" crc="e767251e" sha1="3c05295317a673fb1de5924f27de276d2846d805" region="gfx1" offset="8000"/>
              <rom name="gr67.u1c" size="16384" crc="42452a7a" sha1="37479d6e9071ac775215a6815dbaf280b3c6a57f" region="gfx1" offset="c000"/>
              <rom name="pal16r8.u7c" size="1" status="nodump" region="cart_pals" offset="0"/>
              <rom name="u01508001100b.u20f" size="1" status="nodump" region="motherbrd_pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1250000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cem1" name="CEM3394"/>
              <chip type="audio" tag="cem2" name="CEM3394"/>
              <chip type="audio" tag="cem3" name="CEM3394"/>
              <chip type="audio" tag="cem4" name="CEM3394"/>
              <chip type="audio" tag="cem5" name="CEM3394"/>
              <chip type="audio" tag="cem6" name="CEM3394"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="59.185606" pixclock="5000000" htotal="320" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="256" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="stick" minimum="128" maximum="127" sensitivity="100" keydelta="20" reverse="yes"/>
              </input>
              <dipswitch name="Coinage" tag="SWH" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Bonus Coins" tag="SWH" mask="28">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="2 Coins = 1 Bonus" value="4"/>
                     <dipvalue name="3 Coins = 1 Bonus" value="8"/>
                     <dipvalue name="4 Coins = 1 Bonus" value="12"/>
                     <dipvalue name="4 Coins = 2 Bonus" value="16"/>
                     <dipvalue name="5 Coins = 1 Bonus" value="20"/>
                     <dipvalue name="5 Coins = 2 Bonus" value="24"/>
                     <dipvalue name="5 Coins = 3 Bonus" value="28"/>
              </dipswitch>
              <dipswitch name="Left Coin Mech" tag="SWH" mask="32">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x2" value="32"/>
              </dipswitch>
              <dipswitch name="Right Coin Mech" tag="SWH" mask="192">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x4" value="64"/>
                     <dipvalue name="x5" value="128"/>
                     <dipvalue name="x6" value="192"/>
              </dipswitch>
              <dipswitch name="Game Time" tag="SWG" mask="7">
                     <dipvalue name="1:30" value="0"/>
                     <dipvalue name="1:40" value="1"/>
                     <dipvalue name="1:50" value="2"/>
                     <dipvalue name="2:00" value="3" default="yes"/>
                     <dipvalue name="2:20" value="4"/>
                     <dipvalue name="2:40" value="5"/>
                     <dipvalue name="3:00" value="6"/>
                     <dipvalue name="3:30" value="7"/>
              </dipswitch>
              <dipswitch name="Players Per Credit" tag="SWG" mask="8">
                     <dipvalue name="1" value="0" default="yes"/>
                     <dipvalue name="1 Or 2" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWG" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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