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sgunner: MAME ROM Information.


History:

Steel Gunner (c) 1990 Namco.


Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader : Gatse Bernard


- TECHNICAL -


Namco System 2 hardware

Game ID : SN


Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Players : 2

Control : lightgun

Buttons : 2


- TRIVIA -


Even if titlescreen says 1990, Steel Gunner was released in March 1991 in Japan.


The name of the police force is the Neo Arc PD (Neo = 'NEW' Arc = i.e. Newark, New Jersey). A clever play on words.


Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.7 - VICL-8004) on 01/05/1991.


- SERIES -


1. Steel Gunner (1990)

2. Steel Gunner 2 (1991)


- STAFF -


Director : G. Iwasaki

Programmers : K. Nakamura, Y. Ohmori

Sound effects : Yoshie Takayanagi

Visual directors : H. Kikuchi, K. Mizuno

Visual designers : M. Kimura, Y. Mizushima, S. Sasaki, M. Tejima

Industrial designer : S. Tohyama

Mechanical designers : H. Igarashi, T. Ohara, J. Koyama

Electrical designers : O. Morita, T. Ohgane, J. Takano

Producers : K. Sawano, K. Tashiro


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.68 [Bryan McPhail]


WIP:

- 0.137u1: Added sgunner.nv NVRAM.

- 0.89u4: Phil Stroffolino fixed missing sprites in Steel Gunner.

- 0.89u2: BUT added clone Steel Gunner (Japan).

- 0.70u5: Bryan McPhail changed Steel Gunner to use a correct gfx1 rom ($380000).

- 0.68: Bryan McPhail added Steel Gunner (Namco 1990).

- 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver.


LEVELS: 4


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Romset: 7472 kb / 23 files / 1.76 zip




MAME XML Output:

       <game name="sgunner" sourcefile="namcos2.c">
              <description>Steel Gunner</description>
              <year>1990</year>
              <manufacturer>Namco</manufacturer>
              <rom name="sn2mpr0b.11d" size="131072" crc="4bb33394" sha1="0c93e851d2b7ecfdc63593569baae2ea51a8dbc8" region="maincpu" offset="0"/>
              <rom name="sn2mpr1b.13d" size="131072" crc="d8b47334" sha1="7aec721a06121b39e15de41b7f90b1653e43b034" region="maincpu" offset="1"/>
              <rom name="sn1spr0.11k" size="65536" crc="4638b512" sha1="8a075f9739870ca90d5f1ac01ece6c0efe2f5f1a" region="slave" offset="0"/>
              <rom name="sn1spr1.13k" size="65536" crc="e8b1ee73" sha1="b459cb197807eb7cbc4ca34a1f52d7f46e23e37c" region="slave" offset="1"/>
              <rom name="sn1_snd0.8j" size="131072" crc="bdf36d44" sha1="46ee7c1b320fec3296e2483d6a68a1f11bcf196d" region="audiocpu" offset="c000"/>
              <rom name="sys2mcpu.bin" size="8192" crc="a342a97e" sha1="2c420d34dba21e409bf78ddca710fc7de65a6642" region="mcu" offset="0"/>
              <rom name="sys2c65c.bin" size="32768" crc="a5b2a4ff" sha1="068bdfcc71a5e83706e8b23330691973c1c214dc" region="mcu" offset="8000"/>
              <rom name="sn_obj0.8c" size="524288" crc="bbae38f7" sha1="7a40ade13307791f5c5d300882f9a38e18c411d6" region="gfx1" offset="0"/>
              <rom name="sn_obj1.12c" size="524288" crc="4dfacb51" sha1="1b5ae37f7ee12b791ce80422bd7472aa38c41ddd" region="gfx1" offset="100000"/>
              <rom name="sn_obj2.10c" size="524288" crc="313a308f" sha1="0773a567cf649394cd6fcdd6fba0c4575220a582" region="gfx1" offset="200000"/>
              <rom name="sn_obj3.14c" size="524288" crc="d7c340f6" sha1="4215d9ef38aea2dbf14febedfadd658ce03bbcdf" region="gfx1" offset="300000"/>
              <rom name="sn_obj4.9c" size="524288" crc="82fdaa06" sha1="494cc639bbf4032bb83fc9ad5a1db9dae0d8714b" region="gfx1" offset="80000"/>
              <rom name="sn_obj5.13c" size="524288" crc="8700a8a4" sha1="90909e089405546e9634183969974af4a8cdc9eb" region="gfx1" offset="180000"/>
              <rom name="sn_obj6.11c" size="524288" crc="9c6504f7" sha1="0dc2960ec5b5ce75e06d0f84917286f360e98316" region="gfx1" offset="280000"/>
              <rom name="sn_obj7.15c" size="524288" crc="cd1356c0" sha1="7a21f315442857716eac813adc29cc4f7e28bee8" region="gfx1" offset="380000"/>
              <rom name="sn_chr0.11n" size="524288" crc="b433c37b" sha1="514dcffd0f20faae0f5297b68d8946cfbc54e493" region="gfx2" offset="0"/>
              <rom name="sn_chr1.11p" size="524288" crc="b7dd41f9" sha1="2119bca16cdb55df2416222b66272f681abd0359" region="gfx2" offset="80000"/>
              <rom name="sn_sha0.8n" size="524288" crc="01e20999" sha1="5f925b5b43aa8889e077f7854a89d0731052605d" region="gfx4" offset="0"/>
              <rom name="sn1_dat0.13s" size="131072" crc="72bfeca8" sha1="88a2f8959d803611b2f2e219cb8ff085a37d01fe" region="user1" offset="0"/>
              <rom name="sn1_dat1.13p" size="131072" crc="99b3e653" sha1="d7e29ad4e059f5d5e03386d903428c879d591459" region="user1" offset="1"/>
              <rom name="sn_voi1.3m" size="524288" crc="464e616d" sha1="7279a2af64bdf76972bcf326611e6bff57a9cd39" region="c140" offset="0"/>
              <rom name="sn_voi2.3l" size="524288" crc="8c3251b5" sha1="fa364c8462f490c636605262c5492a6a9b00e5b1" region="c140" offset="80000"/>
              <rom name="sgunner.nv" size="8192" crc="106026f8" sha1="e4be6701d4eef6c18406593c6dee10644f29a15b" region="nvram" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12288000"/>
              <chip type="cpu" tag="slave" name="68000" clock="12288000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2048000"/>
              <chip type="cpu" tag="mcu" name="HD63705" clock="2048000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c140" name="C140" clock="21333"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="8"/>
              </input>
              <dipswitch name="Video Display" tag="DSW" mask="1">
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Frozen" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-1" tag="DSW" mask="2">
                     <dipvalue name="H" value="2" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-2" tag="DSW" mask="4">
                     <dipvalue name="H" value="4" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-3" tag="DSW" mask="8">
                     <dipvalue name="H" value="8" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-4" tag="DSW" mask="16">
                     <dipvalue name="H" value="16" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-5" tag="DSW" mask="32">
                     <dipvalue name="H" value="32" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-6" tag="DSW" mask="64">
                     <dipvalue name="H" value="64" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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