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sgunner2: MAME ROM Information.


History:

Steel Gunner 2 (c) 1991 Namco.


- TECHNICAL -


The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt".


Namco System 2 hardware

Game ID : SNS


Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Players : 2

Control : lightgun

Buttons : 2


- TRIVIA -


Released in March 1992 in Japan (even if the titlescreen says 1991).


Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- SERIES -


1. Steel Gunner (1990)

2. Steel Gunner 2 (1991)


- STAFF -


Directed by : G. Iwasaki

Director of photography : Y. Omori

Supervising editor : T. Hijiya

Production designer : H. Kikuchi

Supervisor of visual effects : M. Kimura

Set designer : T. Yamada

Visual effects : Y. Yaguchi

Creature created by : Mitsuru Fukuoka (M. Fukuoka)

Property master : M. Tsuchida

Sound effects & music composed by : Yoshie Takayanagi


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.62 [Phil Stroffolino]


Bugs:

- Machine gun samples do not seem to play ingame. Nerox91 (ID 00774)


WIP:

- 0.137u1: Added sgunner2.nv NVRAM.

- 0.133u1: Renamed (sgunnr2j) to (sgunner2j).

- 0.69: Brian Troha fixed filenames for Steel Gunner 2.

- 0.68: Bryan McPhail added clone Steel Gunner 2 (Japan).

- 0.67: Changed description of 'Steel Gunner 2 (Japan)' to 'Steel Gunner 2 (US)'.

- 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver.

- 0.62: Phil Stroffolino added Steel Gunner 2 (Japan) (Namco 1991).

- 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable.

- 0.36b7: Added Steel Gunner 2 (Testdriver).


LEVELS: 7


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Romset: 8752 kb / 27 files / 2.47 zip




MAME XML Output:

       <game name="sgunner2" sourcefile="namcos2.c">
              <description>Steel Gunner 2 (US)</description>
              <year>1991</year>
              <manufacturer>Namco</manufacturer>
              <rom name="sns2mpr0.bin" size="131072" crc="f1a44039" sha1="c8e73c786a69780d9c66c5d599713976d541e36c" region="maincpu" offset="0"/>
              <rom name="sns2mpr1.bin" size="131072" crc="9184c4db" sha1="ef3208157d6e5278a99baca0b31f0d43e5ffd89a" region="maincpu" offset="1"/>
              <rom name="sns_spr0.bin" size="65536" crc="e5e40ed0" sha1="7bd8cd9030ddb640613420388c26220d120a1244" region="slave" offset="0"/>
              <rom name="sns_spr1.bin" size="65536" crc="3a85a5e9" sha1="8528520c9b0fa4a38fbf0e3935418403c6d055a2" region="slave" offset="1"/>
              <rom name="sns_snd0.bin" size="131072" crc="f079cd32" sha1="da507390b3e56ba4ad0f6e877d5ac82009b7bd32" region="audiocpu" offset="c000"/>
              <rom name="sys2mcpu.bin" size="8192" crc="a342a97e" sha1="2c420d34dba21e409bf78ddca710fc7de65a6642" region="mcu" offset="0"/>
              <rom name="sys2c65c.bin" size="32768" crc="a5b2a4ff" sha1="068bdfcc71a5e83706e8b23330691973c1c214dc" region="mcu" offset="8000"/>
              <rom name="sns_obj0.bin" size="524288" crc="c762445c" sha1="108170c9a5c82c23c1ac09f91195137ca05989f4" region="gfx1" offset="0"/>
              <rom name="sns_obj1.bin" size="524288" crc="e9e379d8" sha1="01b5f5946e746a5265d230273c99a41910fd9e6f" region="gfx1" offset="100000"/>
              <rom name="sns_obj2.bin" size="524288" crc="0d076f6c" sha1="247da0514c3809350ce308334e601f1689a7449f" region="gfx1" offset="200000"/>
              <rom name="sns_obj3.bin" size="524288" crc="0fb01e8b" sha1="50190313da2ab673364e9d94e1b5b03e3c84f57c" region="gfx1" offset="300000"/>
              <rom name="sns_obj4.bin" size="524288" crc="0b1be894" sha1="aaa9fb2f11610458bf685a9124c4889acc63fdc5" region="gfx1" offset="80000"/>
              <rom name="sns_obj5.bin" size="524288" crc="416b14e1" sha1="bb4bc871a9c5ebc28e15a16267dd446f494c922e" region="gfx1" offset="180000"/>
              <rom name="sns_obj6.bin" size="524288" crc="c2e94ed2" sha1="213f57e1a4c8e8ba3c8cbd212431ff7a44d0ffc1" region="gfx1" offset="280000"/>
              <rom name="sns_obj7.bin" size="524288" crc="fc1f26af" sha1="1f0c36587bc9f80a39b49b6fd43d1773b2f49361" region="gfx1" offset="380000"/>
              <rom name="sns_chr0.bin" size="524288" crc="cdc42b61" sha1="20cdd5a81ce4612f9eecd8f057d2e22e5baeb216" region="gfx2" offset="0"/>
              <rom name="sns_chr1.bin" size="524288" crc="42d4cbb7" sha1="2ba52987b59f2ae327b341c696fb4a4bbdccb093" region="gfx2" offset="80000"/>
              <rom name="sns_chr2.bin" size="524288" crc="7dbaa14e" sha1="6df4fbe85560d2c1624ac2d6c80d6f7827954775" region="gfx2" offset="100000"/>
              <rom name="sns_chr3.bin" size="524288" crc="b562ff72" sha1="6b74bca0555e51d7b15fc5d8fe865900646acbc6" region="gfx2" offset="180000"/>
              <rom name="sns_sha0.bin" size="524288" crc="0374fd67" sha1="2f09536ef4f8e1aa719108e73642feb376d6efff" region="gfx4" offset="0"/>
              <rom name="sns_dat0.bin" size="131072" crc="48295d93" sha1="2b314128d5ed7d30895967dbd2ecd8f1dfdc61ca" region="user1" offset="0"/>
              <rom name="sns_dat1.bin" size="131072" crc="b44cc656" sha1="7126ef28bf174c6c560469fa6dc4cfb439811850" region="user1" offset="1"/>
              <rom name="sns_dat2.bin" size="131072" crc="ca2ae645" sha1="8addc8ed8244d0ff4c03909e865e3f15934963f1" region="user1" offset="100000"/>
              <rom name="sns_dat3.bin" size="131072" crc="203bb018" sha1="36e20ab81ed69a941e13518ff2ae52acd6b22a78" region="user1" offset="100001"/>
              <rom name="sns_voi1.bin" size="524288" crc="219c97f7" sha1="d4b1d81e3d0e2585bc2fa305c0d80beef15b2a9f" region="c140" offset="0"/>
              <rom name="sns_voi2.bin" size="524288" crc="562ec86b" sha1="c9874c7e1f38c5b38d21f45a82028651cf9089a5" region="c140" offset="80000"/>
              <rom name="sgunner2.nv" size="8192" crc="57a521c6" sha1="d60b4f6f099b7f9fb1e575c5f9a74397986c6dac" region="nvram" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12288000"/>
              <chip type="cpu" tag="slave" name="68000" clock="12288000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2048000"/>
              <chip type="cpu" tag="mcu" name="HD63705" clock="2048000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c140" name="C140" clock="21333"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="8"/>
              </input>
              <dipswitch name="Video Display" tag="DSW" mask="1">
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Frozen" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-1" tag="DSW" mask="2">
                     <dipvalue name="H" value="2" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-2" tag="DSW" mask="4">
                     <dipvalue name="H" value="4" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-3" tag="DSW" mask="8">
                     <dipvalue name="H" value="8" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-4" tag="DSW" mask="16">
                     <dipvalue name="H" value="16" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-5" tag="DSW" mask="32">
                     <dipvalue name="H" value="32" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-6" tag="DSW" mask="64">
                     <dipvalue name="H" value="64" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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