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shootout: MAME ROM Information.


History:

Shoot Out (c) 1985 Data East.


- TECHNICAL -


Main CPU : M6502 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in October 1985. A Korean bootleg was released the same year.


- UPDATES -


On the Korean bootleg, the hero has a black costume instead of white.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.33b3 [Ernesto Corvi]


WIP:

- 0.136u2: Atari Ace converted Shoot Out to use driver_data structure.

- 0.133u1: Renamed (shootouj) to (shootoutj) and (shootoub) to (shootoutb).

- 0.131u1: Angelo Salese merged memory maps in Shoot Out and cleaned-up the NMIs on coin insertions.

- 0.111u1: Mamesick fixed CPU1 memory banking in clone (Japan).

- 0.96u3: Brian Troha fixed dipswitches in clone Shoot Out (Japan). Added 'Company Copyright' and removed 'Demo Sounds' dipswitch.

- 0.76u1: Removed input port hack.

- 10th May 2002: Angelo Salese fixed a tilemap bug in the Japan version of Shoot Out.

- 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager.

- 0.36RC2: Added clones Shoot Out (Japan) and (Korean Bootleg). Changed M6502 CPU2 clock speed to 1.5MHz.

- 7th March 2000: Guru - Dumped an alternate version of Shootout.

- 0.36b1: New sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros [Phil Stroffolino]. Added prom ($100 - unknown function). Fixed gfx rom loading.

- 0.35b9: Changed description to 'Shoot Out (US)'.

- 0.34b1: Added color prom.

- 0.33b3: Ernesto Corvi added Shoot Out (Data East 1985). TODO: Verify controls and dipswitches mapped correctly (eg: No sound on attract mode, even when its on). Fix sprites priorities. The current implementation seems incorrect. Add cocktail support.

- 31st March 1998: Dumped Shoot Out (US).


LEVELS: 8


Recommended Games (Mafia):

Elevator Action

Elevator Action Returns

N.Y. Captor

Shoot Out

Shooting Master

Empire City: 1931

Dead Angle

Gang Busters

Dead Connection

Hard Times


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic


Romset: 337 kb / 14 files / 90.5 zip




MAME XML Output:

       <game name="shootout" sourcefile="shootout.c">
              <description>Shoot Out (US)</description>
              <year>1985</year>
              <manufacturer>Data East USA</manufacturer>
              <rom name="cu00.b1" size="32768" crc="090edeb6" sha1="ab849d123dacf3947b1ebd29b70a20e066911a60" region="maincpu" offset="8000"/>
              <rom name="cu02.c3" size="32768" crc="2a913730" sha1="584488278d58c4d34a2eebeaf39518f87cf5eecd" region="maincpu" offset="10000"/>
              <rom name="cu01.c1" size="16384" crc="8843c3ae" sha1="c58ed4acac566f890cadf62bcbcced07a59243fc" region="maincpu" offset="18000"/>
              <rom name="cu09.j1" size="16384" crc="c4cbd558" sha1="0e940ae99febc1161e5f35550aa75afca88cb5e9" region="audiocpu" offset="c000"/>
              <rom name="cu11.h19" size="16384" crc="eff00460" sha1="15daaa3d3125a981a26f31d43283faa5be26e96b" region="gfx1" offset="0"/>
              <rom name="cu04.c7" size="32768" crc="ceea6b20" sha1="9fe363668db2e2759b3c531b4d7f23c65f2e8035" region="gfx2" offset="0"/>
              <rom name="cu03.c5" size="32768" crc="b786bb3e" sha1="5a209f01914ca4b206138d738a34640e0bcb3185" region="gfx2" offset="8000"/>
              <rom name="cu06.c10" size="32768" crc="2ec1d17f" sha1="74f0579a5ab3daf5d1290d3c15459f0f9b67bf79" region="gfx2" offset="10000"/>
              <rom name="cu05.c9" size="32768" crc="dd038b85" sha1="b1c3c1ab17c36a1c77726b5e485fc01581a4d97d" region="gfx2" offset="18000"/>
              <rom name="cu08.c13" size="32768" crc="91290933" sha1="60487f4eaf2e6c50b24c0f8fbd7abf92c04a342a" region="gfx2" offset="20000"/>
              <rom name="cu07.c12" size="32768" crc="19b6b94f" sha1="292264811206916af41d133f81dfd93c44f59a96" region="gfx2" offset="28000"/>
              <rom name="cu10.h17" size="32768" crc="3854c877" sha1="2c8fe4591553ce798c907849e3dbd410e4fe424c" region="gfx3" offset="0"/>
              <rom name="gb08.k10" size="256" crc="509c65b6" sha1="4cec37065a799ced4e7b6552f267aacc7f54ffe3" region="proms" offset="0"/>
              <rom name="gb09.k6" size="256" crc="aa090565" sha1="e289e77ec3402e86d93b873c0fa064f3e6277a62" region="proms" offset="100"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Infinite" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="12">
                     <dipvalue name="20.000 Every 70.000" value="12" default="yes"/>
                     <dipvalue name="30.000 Every 80.000" value="8"/>
                     <dipvalue name="40.000 Every 90.000" value="4"/>
                     <dipvalue name="70.000" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="48" default="yes"/>
                     <dipvalue name="Normal" value="32"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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