shuffle: MAME ROM Information. History:
Shuffleboard (c) 1978 Midway.
- TECHNICAL -
Game ID : 643
Main CPU : 8080 (@ 1.9968 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 2
Control : trackball
Buttons : 1
- TRIVIA -
Released in October 1978. This was one of the earliest games to use a trackball. While "Atari Football" was in development first, Shuffleboard was actually released at almost the same time.
The game was designed for Midway by Arcade Engineering - a design firm founded by two former Allied Leisure employees. Arcade Engineering also designed "Dogpatch", "M-4" and "4-Player Bowling" for Midway.
- SOURCES -
Game's rom.
Machine's picture.
All In Color For a Quarter - Keith Smith
MAME Info:
0.36RC2 [Zsolt Vasvari]
WIP:
- 0.134u4: Andrew Welburn set proper Foul tone in Shuffleboard.
- 0.134u3: Derrick Renaud started discrete sounds in Shuffleboard.
- 0.111u4: Changed 8080 CPU clock speed to 1996800 Hz. Added 'Time Limit' dipswitch.
- 0.36RC2: Zsolt Vasvari added Shuffleboard (Midway 1978).
- 7th March 2000: Zsolt Vasvari added Desert Gun and Shuffleboard to the 8080bw driver.
Other Emulators:
* Laser
Recommended Games:
Shuffleshot
Romset: 8 kb / 4 files / 5.98 zip
MAME XML Output:
   | <game name="shuffle" sourcefile="mw8080bw.c"> |
   |    | <description>Shuffleboard</description> |
   |    | <year>1978</year> |
   |    | <manufacturer>Midway</manufacturer> |
   |    | <rom name="shuffle.h" size="2048" crc="0d422a18" sha1="909c5b9e3c1194abd101cbf993a2ed7c8fbeb5d0" region="maincpu" offset="0"/> |
   |    | <rom name="shuffle.g" size="2048" crc="7db7fcf9" sha1="f41b568f2340e5307a7a45658946cfd4cf4056bf" region="maincpu" offset="800"/> |
   |    | <rom name="shuffle.f" size="2048" crc="cd04d848" sha1="f0f7e9bc483f08934d5c29568b4a7fe084623031" region="maincpu" offset="1000"/> |
   |    | <rom name="shuffle.e" size="2048" crc="2c118357" sha1="178db02aaa70963dd8dbcb9b8651209913c539af" region="maincpu" offset="1800"/> |
   |    | <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="discrete" name="DISCRETE"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" /> |
   |    | <sound channels="1"/> |
   |    | <input players="1" buttons="1" coins="1"> |
   |    |    | <control type="trackball" minimum="0" maximum="255" sensitivity="10" keydelta="10" reverse="yes"/> |
   |    | </input> |
   |    | <dipswitch name="Language" tag="IN0" mask="3"> |
   |    |    | <dipvalue name="English" value="0" default="yes"/> |
   |    |    | <dipvalue name="French" value="1"/> |
   |    |    | <dipvalue name="German" value="2"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Points to Win" tag="IN0" mask="12"> |
   |    |    | <dipvalue name="Game 1 = 25, Game 2 = 11" value="0"/> |
   |    |    | <dipvalue name="Game 1 = 35, Game 2 = 15" value="4" default="yes"/> |
   |    |    | <dipvalue name="Game 1 = 40, Game 2 = 18" value="8"/> |
   |    |    | <dipvalue name="Game 1 = 50, Game 2 = 21" value="12"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="IN0" mask="48"> |
   |    |    | <dipvalue name="2 Coins per Player" value="48"/> |
   |    |    | <dipvalue name="2 Coins/1 or 2 Players" value="32"/> |
   |    |    | <dipvalue name="1 Coin per Player" value="16" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/1 or 2 Players" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Time Limit" tag="IN0" mask="64"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="IN0" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/> |
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