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shuttlei: MAME ROM Information.


History:

Shuttle Invader (c) 1979 Omori Electric.


- TECHNICAL -


Main CPU : 8080 (@ 2 Mhz)

Sound Chips : SN76477 (@ 2 Mhz)


Screen orientation : Vertical

Video resolution : 192 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 2


Players : 1

Control : 2-way Joystick

Buttons : 1


- TRIVIA -


Released in February 1979.


Original products :

Space Invaders (Taito Corp.)

T.T Space Invaders (Taito Corp.)

Space Invaders [Trimline model] (Taito America Corp.)


Licensed products :

Space Invaders [Upright model] [No. 739] (Midway)

Space Invaders [Cocktail Table model] [No. 775] (Midway)


Bootlegs/Hacks list :

Space Invaders (Logitec Co., Ltd.)

T.T Space Invaders (Logitec Co., Ltd.)

Space Invaders (Model Racing)

Space Invaders Part Four

Super Invaders (EMAG corp.)

Super Invaders (Zenitone Microsec)

Super Earth Invasion (Competitive Video)

Super Earth Invasion (Electrocoin, Ltd.)

Alien Invasion Part II

Space War Part Three

Invasion (Sidam)

Invasion (RZ Bologna)

Tilt Invader (NPS)

Darth Vader (unknown)


Clones list :

Beam Invader (Tekunon)

Pacom Invader (Pacom Corp.)

IPM Invader (Irem)

Cosmic Monsters [Upright model] (Universal)

Cosmic Monsters [Cocktail Table model] (Universal)

Cosmic Monsters 2 (Universal)

Space Attack [Upright model] (Video Games, Ltd.)

Space Attack [Cocktail Table model] (Sega)

Space Attack [Upright model] (Sega)

Space Attack [Counter model] (Video Games, Ltd)

Space Attack [Cocktail Table model] (Video Games, Ltd)

Space Attack II (Zenitone Microsec)

Jatre Specter (Jatre)

Space War (Sanritsu)

Space King (Leijac)

Space Intruder (Shoei)

Shuttle Invader (Omori)


- TIPS AND TRICKS -


When you insert a coin you get a 'Service Score' changing random number. When Play is pressed, the number stabilizes, then disappears. This number is the score you need to gain a bonus ship.


- SERIES -


1. Shuttle Invader (1979)

2. Shuttle Invader Part II (1979)


- SOURCES -


Game's rom.




MAME Info:

0.103 [Tomasz Slanina, Guru]


Samples required (Invaders)


WIP:

- 0.133u2: Changed visible area to 192x256.

- 0.130u2: Incog fixed year in Shuttle Invader.

- 0.125u2: Deacon Blue added built-in overlay for Shuttle Invader.

- 0.111u1: Added Samples (Invaders) and SN76477 sound.

- 0.103u1: Tomasz Slanina fixed Shuttle Invader - Game now playable. Moved Shuttle Invader to the 8080bw driver. Replaced cpu1 roms ($0, 400, 1000, 1c00) with new dumps. Changed visible area to 192x256. Added dipswitches 'Coinage', 'Lives' and 6x 'Unknown'.

- 0.103: Tomasz Slanina and Guru added Shuttle Invader (Omori 197?).

- 30th December 2005: Guru - I was able to get a good read of the ROMs from the Shuttle Invader PCB with a little creative heating from my heatgun. We still don't know the game name though, there's no title on screen. Anyway, Dox says it's now fully playable. So that's another one saved from the grave yard. Update: I got an email from Randy who says the PCB below is an original Omori board and there is a very high probability that it's Shuttle Invader or Shuttle Invader II.

- 29th December 2005: Tomasz Slanina - Unknown 8080 based Space Invaders clone (Shuttle Invader by Omori?).

- 29th December 2005: Guru - A few weeks ago, I was sent a very old 8080-based PCB that was thought to be Omori Shuttle Invader. I've just dumped it and I still don't know what it is, and probably never will. According to Dox, some of the ROMs contain just garbage, the data has been eaten away by time.


Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack

Invinco

Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder


Romset: 6 kb / 6 files / 4.50 zip




MAME XML Output:

       <game name="shuttlei" sourcefile="8080bw.c" sampleof="invaders">
              <description>Shuttle Invader</description>
              <year>1979</year>
              <manufacturer>Omori Electric Co., Ltd.</manufacturer>
              <rom name="1.13c" size="1024" crc="b6d4f0cd" sha1="f855a793e78ff6283288c815b59e6942513ab4f8" region="maincpu" offset="0"/>
              <rom name="2.11c" size="1024" crc="168d6138" sha1="e0e5ba58eb5a3a00802504c48a96d63522f9865f" region="maincpu" offset="400"/>
              <rom name="3.13d" size="1024" crc="804bd7fb" sha1="f019bcc2894f9b819a14c069de8f1a7d228b79eb" region="maincpu" offset="800"/>
              <rom name="4.11d" size="1024" crc="8205b369" sha1="685dd244881f5762d0f53cbfa935da2b857e3fba" region="maincpu" offset="c00"/>
              <rom name="5.13e" size="1024" crc="b50df820" sha1="27a846ac3da4c0890a80f60483ed5750cb0b2476" region="maincpu" offset="1000"/>
              <rom name="8.11f" size="1024" crc="4978552b" sha1="5a6b6e39f57a353580ed9281d7da24950f058426" region="maincpu" offset="1c00"/>
              <sample name="1"/>
              <sample name="2"/>
              <sample name="3"/>
              <sample name="4"/>
              <sample name="5"/>
              <sample name="6"/>
              <sample name="7"/>
              <sample name="8"/>
              <sample name="9"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="192" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="192" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="1">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="6">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="6" value="6"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="INPUTS" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" cocktail="preliminary" savestate="supported" palettesize="0"/>
       </game>
 
 


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