slikshot: MAME ROM Information. History:
Slick Shot (c) 1990 Incredible Technologies.
- TECHNICAL -
The cabinet featured a cut down pool table slate, with cloth. The player had to use a real miniature pool cue to hit a ball along the table, in line with the shot to be played. IR (infra-red) technology tracked the movement of the ball, and translated this to the screen. Other games using this system include "Super Strike Bowling", and "Dyno Bop".
Main CPU : (2x) M6809 (@ 2 Mhz), Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM2203 (@ 4 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Control : Trackball
Buttons : 3
- TRIVIA -
Developed in cooperation with Grand Products.
Released in April 1990.
- UPDATES -
Revision 1 :
* Software version : 1.6.
Revision 2 :
* Software version : 1.7.
Revision 3 :
* Software version : 2.2.
* Removed 'Call Pocket Level', 'Call Both Level', 'Three Player Games' and 'Four Player Games' of the Game Stats in the operator menu.
* Added 'One Player 8 Ball' and 'Two Player 8 Ball' on the Game Stats in the operator menu.
* Removed 'Shot Time', 'Star Game Time', 'Call Pocket Score' and 'Call Both Score' of the Game Setting in the operator menu.
* Added '8-Ball Game Time', '8-Ball Call Pocket' and 'Slick Shot Time' on the Game Setting in the operator menu.
* 'Call Pocket Score' of the Game Setting is set to 500 instead of 100.
- STAFF -
Concept : David Marofske
Sensor designers : Dan Dooley, Randy Tiller, George Gomez
Mechanical designers : John Kubik, Helmuts Eichenfelds
Programmer : Pierre Maloka
Graphics designers : Tim Skelly, Rosendo Toro
Sound and music : David D. Thiel
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.37b15 [Aaron Giles]
0.37b10 [Aaron Giles]
Artwork available
NOTE:
- The game needs a physics simulation for the shoot control. Which is beyond the scope of MAME.
WIP:
- 0.133u1: Renamed (sliksh17) to (slikshot17) and (sliksh16) to (slikshot16).
- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Slick Shot artwork, thanks to Star Worlds Arcade.
- 0.96: Aaron Giles added clone Slick Shot (V1.6).
- 0.95u2: Aaron Giles redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity. Changed palettesize to 256 colors. Added Trackball with 3 buttons for 1 player.
- 0.37b15: Aaron Giles added Slick Shot (V2.2). Simulated controls in Slick Shot [Aaron Giles]. Added Z80 (4MHz) CPU3 and missing cpu1/3 roms. Changed palettesize from 256 to 257 colors. Changed 'Slick Shot' to clone 'Slick Shot (V1.7)'. Renamed (slikshot) to (sliksh17).
- 8th May 2001: Aaron Giles added another Slick Shot romset.
- 18th April 2001: Aaron Giles added controls emulation to Slick Shot, which is now somewhat playable.
- 0.37b11: Changed OKI6295 clock speed to 7812 Hz and sound1 rom ($0) length to 64kb.
- 0.37b10: Aaron Giles added Slick Shot (Grand Products/Incredible Technologies 1990). Slick Shot has large sections of code related to the trackball inputs NOPped out.
Recommended Games (Billiard):
Poolshark
Tri-Pool
Video Hustler
Video Eight Ball
Eight Ball Action
Gimme A Break
Rack + Roll
Side Pocket
Parlour Games (Mega-Tech) (Billiards)
Perfect Billiard
Pocket Gal
Pocket Gal Deluxe
Rack 'em Up
Billiard
Tri-Sports (Pool Shark)
Slick Shot
Cool Pool
9-Ball Shootout
Poke Champ
Target Ball
Gals Hustler
Billiard Academy Real Break
Shootout Pool
Shootout Pool Prize
Shootout Pool Medal
Romset: 424 kb / 6 files / 153.4 zip
MAME XML Output:
   | <game name="slikshot" sourcefile="itech8.c" ismechanical="yes"> |
   |    | <description>Slick Shot (V2.2)</description> |
   |    | <year>1990</year> |
   |    | <manufacturer>Grand Products/Incredible Technologies</manufacturer> |
   |    | <rom name="pgm20.u5" size="65536" crc="370a00eb" sha1="b2878f161f4931d9fc3979a84b29660941e2608f" region="maincpu" offset="4000"/> |
   |    | <rom name="u27.bin" size="32768" crc="a96ce0f7" sha1="c1fec3aeef97c846fd1a20b91af54f6bf9723a71" region="soundcpu" offset="8000"/> |
   |    | <rom name="u53.bin" size="8192" crc="04b85918" sha1="409aef2e71937c7654334999df9313909d757966" region="sub" offset="0"/> |
   |    | <rom name="grom0.bin" size="131072" crc="e60c2804" sha1="e62d11b6c4439a70a2f32df72c8c64e2f110351e" region="grom" offset="0"/> |
   |    | <rom name="grom1.bin" size="131072" crc="d764d542" sha1="43fc0c9b627484a670d87da91e212741b137e995" region="grom" offset="20000"/> |
   |    | <rom name="srom0.bin" size="65536" crc="4b075f5e" sha1="d1ac2c06352a5b96486a7e8cf8baae0c0e5b1883" region="oki" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/> |
   |    | <chip type="cpu" tag="soundcpu" name="M6809" clock="2000000"/> |
   |    | <chip type="cpu" tag="sub" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="60.000000" pixclock="8079360" htotal="512" hbend="0" hbstart="256" vtotal="263" vbend="0" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="1" buttons="3" coins="4" service="yes"> |
   |    |    | <control type="trackball" minimum="0" maximum="255" sensitivity="50" keydelta="100" reverse="yes"/> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/> |
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