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spacecho: MAME ROM Information.


History:

Space Echo (c) 1981 Gayton Games.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 2.5 Mhz)

Sound Chips : AY8910 (@ 1.25 Mhz), SN76477 (@ 1.25 Mhz), DAC


Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 57.00 Hz

Palette colors : 8


Players : 2

Control : 2-way joystick

Buttons : 1


- TRIVIA -


This game is a bootleg of "Speak & Rescue".


- UPDATES -


Space Echo happens at a city instead of on a lunar landscape, the humans are in a building suspiciously like the Empire State Building (instead of another moon), and alien ships remaining are numbered underneath a big saucer instead of shown waiting for an attack.


- SCORING -


blue saucer : 50 points

red saucer : 100 points

Saucer with human : ??? points

Bonus at end of round : 100 points per human not captured


- SOURCES -


Machine's picture.

Game's rom.




MAME Info:

0.53 [Al Kossow]

0.31 [Darren Olafson]


Artwork available


NOTE:

- The speech in clone Stratovox is better.


WIP:

- 0.141u4: Siftware added clone Speak & Rescue (bootleg).

- 0.133u1: Renamed (stratvob) to (stratvoxb) and (spacech2) to (spacecho2).

- 0.129: Roberto Fresca added clone Space Echo (set 2). Changed description of clone 'Space Echo' to 'Space Echo (set 1)'.

- 14th May 2008: f205v and Corrado Tomaselli dumped Space Echo (set 2), board note: "space echo pt II logic board is entirely different to the space echo part I and care must therefore be taken to ensure correct logic board is fitted in exchange".

- 0.112u4: Zsolt Vasvari, Derrick Renaud and Jarek Burczynski added SN76477 noise RNG polynomial. Zsolt Vasvari fixed SN76477 sound in Speak & Rescue and clones.

- 0.110u2: Brian Troha added clone Stratovox (bootleg).

- 12th November 2006: Mr. Do - Stratovox artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.

- 26th August 2006: Mr. Do - Added Stratovox bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox.

- 0.57: Added clone Space Echo (bootleg 1980). Added 'Bonus Life' dipswitch. Removed 2nd coin slot.

- 16th August 2001: InsideOutBoy added Space Echo to the Route 16 driver.

- 0.53: Changed clone 'Speak & Rescue' to parent. Removed Stratovox (bootleg), it was identical to Stratovox (Taito license) with copyright notice removed.

- 0.36RC1: Added SN76477 sound. Samples are no longer needed in Stratovox [Juergen Buchmueller].

- 11th February 2000: Juergen Buchmueller added preliminary SN76477 analog/digital sound chip emulation to Stratovox and clone Speak & Rescue

- 0.35b11: Nicola Salmoria added clone Stratovox (bootleg).

- 0.35b10: Changed visible area to 256x256.

- 0.34b1: Al Kossow added clone Speak & Rescue (Sun Electronics 1980). Added proms ($0, 100 - top and bottom bitmap), the upper 128 bytes are 0's, used by the hardware to blank the display.

- 0.31: Darren Olafson added Stratovox (Taito 1980). Note: Route 16 and Stratovox use identical hardware with the following exceptions: Stratovox has a DAC for voice and a SN76477 for the player explosion and bonus ship sound effects.


LEVELS: 1 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Space Shooter):

Andromeda

Astro Fighter

Super Astro Fighter (DECO Cassette)

Astro Wars

Cosmic Alien

Cosmo

Galaxia

Ozma Wars

Sky Love

Destroyer

Mad Alien

Magical Spot

Magical Spot II

Moon Cresta

Moon Quasar

Quasar

Space Trek

Speak & Rescue

Pisces

UniWar S

Altair

Cosmos

Defend the Terra Attack on the Red UFO

Terranean (DECO Cassette)

Saturn


Romset: 17 kb / 10 files / 12.4 zip




MAME XML Output:

       <game name="spacecho" sourcefile="route16.c" cloneof="speakres" romof="speakres">
              <description>Space Echo (set 1)</description>
              <year>1980</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="rom.a0" size="2048" crc="40d74dce" sha1="891d7fde1d4b0b66c38fa7f8933480e201c68113" region="cpu1" offset="0"/>
              <rom name="rom.a1" size="2048" crc="a5f0a34f" sha1="359e7a9954dedb464f7456cd071db77b2219ab2c" region="cpu1" offset="800"/>
              <rom name="rom.a2" size="2048" crc="cbbb3acb" sha1="3dc71683f31da39a544382b463ece39cca8124b3" region="cpu1" offset="1000"/>
              <rom name="rom.a3" size="2048" crc="311050ca" sha1="ed4a5cb7ec0306654178dae8f30b39b9c8db0ce3" region="cpu1" offset="1800"/>
              <rom name="rom.a4" size="2048" crc="28943803" sha1="4904e6d092494bfca064d25d094ab9e9049fa9ca" region="cpu1" offset="2000"/>
              <rom name="rom.a5" size="2048" crc="851c9f28" sha1="c7bb4e25b74eb71e8b394214f9cbd95f59a1fa58" region="cpu1" offset="2800"/>
              <rom name="rom.b0" size="2048" crc="db45689d" sha1="057a8dc2629f57fdeebb6262de2bdd78b4e66dca" region="cpu2" offset="0"/>
              <rom name="rom.b2" size="2048" crc="1e074157" sha1="cb2073415aff7804ac85e2137bef2005bf6cf239" region="cpu2" offset="1000"/>
              <rom name="rom.b3" size="2048" crc="d50a8b20" sha1="d733fa327d2e7dfe08c84015c6c326ed8ab39e3d" region="cpu2" offset="1800"/>
              <rom name="im5623.f10" merge="im5623.f10" size="256" crc="08793ef7" sha1="bfc27aaf25d642cd57c0fbe73ab575853bd5f3ca" region="proms" offset="0"/>
              <rom name="im5623.f12" merge="im5623.f10" size="256" crc="08793ef7" sha1="bfc27aaf25d642cd57c0fbe73ab575853bd5f3ca" region="proms" offset="100"/>
              <chip type="cpu" tag="cpu1" name="Z80" clock="2500000"/>
              <chip type="cpu" tag="cpu2" name="Z80" clock="2500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay8910" name="AY-3-8910A" clock="1250000"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="256" refresh="57.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="1">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="1"/>
              </dipswitch>
              <dipswitch name="Replenish Astronouts" tag="DSW" mask="2">
                     <dipvalue name="No" value="2"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="2 Attackers At Wave" tag="DSW" mask="12">
                     <dipvalue name="2" value="0" default="yes"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="12"/>
              </dipswitch>
              <dipswitch name="Astronauts Kidnapped" tag="DSW" mask="16">
                     <dipvalue name="Less Often" value="0" default="yes"/>
                     <dipvalue name="More Often" value="16"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="32">
                     <dipvalue name="Upright" value="32" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Demo Voices" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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