spacefev: MAME ROM Information. History:
Space Fever (c) 1979 Nintendo.
The Earth is under attack from alien invaders. Shoot them out of the sky before they land. Space Fever is Nintendo's take on the "Space Invaders" franchise. The game is almost identical in terms of how it plays. The alien craft are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction. As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen and can be hit for Bonus points.
There are three different game modes for 1- or 2-player games :
Game A - There are two 'blocks' of aliens that move in opposite directions to each other.
Game B - The aliens move as one 'block', but they only appear one row at a time.
Game C - The same as "Space Invaders" - all the aliens move as one 'block' in the same direction.
- TECHNICAL -
Main CPU : 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC (@ 400 Khz), SN76477 (@ 400 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8
Players : 2
Control : 2-way joystick
Buttons : 1
- SCORING -
lower aliens : 10 points
middle aliens : 20 points
upper aliens : 30 points
UFOs : 50-300 points
- SERIES -
1. Space Fever (1979)
2. Space Fever High Splitter (1979)
3. Space Fever II (Nintendo Game Boy)
- STAFF -
Characters designed by: Shigeru Miyamoto
- SOURCES -
Game's rom.
Machine's picture.
Nintendo Database; http://www.planetnintendo.com
MAME Info:
0.33b6 [Al Kossow]
WIP:
- 0.133u2: Team Japump added clone Space Fever (Old Ver.). Changed description of 'Space Fever (set 1)' to 'Space Fever (New Ver.)' and added new maincpu rom ($1800). Fixed rom names. Renamed (spacefeva) to (spacefevo2).
- 0.133u1: Renamed (spacefva) to (spacefeva).
- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got a newer version of Space Fever.
- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed description of 'Space Fever (color set 1)' to 'Space Fever (set 1)' and clone '(color set 2)' to '(set 2)'. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added 6x 'Unused' dipswitches. Fixed rom names.
- 0.79u1: Pierpaolo Prazzoli added clone Space Fever (color set 2). Changed description of 'Space Fever (color)' to 'Space Fever (color set 1)'.
- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver.
- 24th November 2002: Stephane Humbert fixed the inputs in Space Fever.
- 0.37b11: Added new cpu1 roms ($1400, 1800), cpu2 rom and prom (unknown) to Space Fever (color). Fixed rom names.
- 12th December 2000: Peter Fyfe dumped Space Fever (set 2).
- 0.36: Added 2nd player.
- 0.36RC2: Changed description to 'Space Fever (color)'.
- 0.36RC1: Added preliminary DAC and SN76477 sound.
- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom (8035 + 76477 Sound Generator).
- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz.
- 0.35b12: Changed description to 'Color Space Fever'.
- 0.33b6: Al Kossow added Space Fever (Nintendo 1980).
- 17th May 1998: Dumped Space Fever.
Other Emulators:
* Laser
Recommended Games (Space Invaders):
Space Invaders
Space Invaders Part II
Return of the Invaders
Space Invaders DX
Super Space Invaders '91
Space Invaders '95 - Attack Of The Lunar Loonies
Space Invaders Anniversary
Space Invaders II
Space Stranger
Super Invader Attack
Invinco
Invinco / Deep Scan
Invinco / Head On 2
Rolling Crash / Moon Base
Space Attack
Space Attack / Head On
Space Fever
Space Fever High Splitter
Space Fighter Mark II
Space King 2
Beam Invader
Rotary Fighter
IPM Invader
Shuttle Invader
Attack Ufo
Space Intruder
Romset: 9 kb / 9 files / 7.18 zip
MAME XML Output:
   | <game name="spacefev" sourcefile="n8080.c"> |
   |    | <description>Space Fever (New Ver.)</description> |
   |    | <year>1979</year> |
   |    | <manufacturer>Nintendo</manufacturer> |
   |    | <rom name="f1-ro-.bin" size="1024" crc="35f295bd" sha1="34d1df25fcdea598ca1191cecc2125e6f63dbce3" region="maincpu" offset="0"/> |
   |    | <rom name="f2-ro-.bin" size="1024" crc="0c633f4c" sha1="a551ddbf21670fb1f000404b92da87a97f7ba157" region="maincpu" offset="400"/> |
   |    | <rom name="g1-ro-.bin" size="1024" crc="f3d851cb" sha1="535c52a56e54a064aa3d1c48a129f714234a1007" region="maincpu" offset="800"/> |
   |    | <rom name="g2-ro-.bin" size="1024" crc="1faef63a" sha1="68e1bfc45587bfb1ee2eb477b60efd4f69dffd2c" region="maincpu" offset="c00"/> |
   |    | <rom name="h1-ro-.bin" size="1024" crc="b365389d" sha1="e681f2c5e37cc07912915ef74184ff9336309de3" region="maincpu" offset="1000"/> |
   |    | <rom name="h2-ro-.bin" size="1024" crc="a163e800" sha1="e8817f3e17f099a0dc66213d2d3d3fdeb117b10e" region="maincpu" offset="1400"/> |
   |    | <rom name="i1-ro-p.bin" size="1024" crc="756b5582" sha1="b7f3d218b7f4267ce6128624306396bcacb9b44e" region="maincpu" offset="1800"/> |
   |    | <rom name="ss3.ic2" size="1024" crc="95c2c1ee" sha1="42a3a382fc7d2782052372d71f6d0e8a153e74d0" region="audiocpu" offset="0"/> |
   |    | <rom name="f5-i-.bin" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="dac" name="DAC"/> |
   |    | <chip type="audio" tag="snsnd" name="SN76477"/> |
   |    | <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="1"> |
   |    |    | <control type="joy" ways="2"/> |
   |    | </input> |
   |    | <dipswitch name="Lives" tag="IN2" mask="3"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="4" value="1"/> |
   |    |    | <dipvalue name="5" value="2"/> |
   |    |    | <dipvalue name="6" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/> |
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