sparkz: MAME ROM Information. History:
Dr Sparkz Lab (c) 1992 Atari Games.
A cross between "Tetris" and "Pipe Dream".
- TECHNICAL -
Board Number : A051420
Main CPU : 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)
Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production.
- STAFF -
Project leader : Kelly Turner
Programmers : Matt Setzer, Kelly Turner, Norm Avellar
Graphics : Mark Stephen Pierce
Engineer : Brian T. McKee
Additional designers : Kelly Turner, Mark Stephen Pierce
Technician : Glen McNamara
Audio : Brad Fuller
Product manager : Linda Adam
Team leader : John Ray
- SOURCES -
Game's rom.
Machine's picture (bossyman15)
MAME Info:
0.36b7 [Aaron Giles]
WIP:
- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz.
- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Arcade Classics driver is separated from Rampart by duplicating the bitmap rendering code.
- 0.129u1: MooglyGuy added savestate support to Sparkz.
- 0.125u1: Stephane Humbert renamed ports, used AM_READ_PORT macros and fixed Service Key was mapped twice in Arcade Classics.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarigen module.
- 0.36RC1: Changed 68000 CPU1 clock speed to 14318180 Hz and OKI6295 to 7231 Hz.
- 0.36b7: Atari Games added Sparkz (prototype) (Atari Games 1992).
- 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz.
LEVELS: 20
Romset: 1536 kb / 3 files / 779.6 zip
MAME XML Output:
   | <game name="sparkz" sourcefile="arcadecl.c"> |
   |    | <description>Sparkz (prototype)</description> |
   |    | <year>1992</year> |
   |    | <manufacturer>Atari Games</manufacturer> |
   |    | <rom name="sparkzpg.0" size="524288" crc="a75c331c" sha1="855ed44bd23c1dd0ca64926cacc8be62aca82fe2" region="maincpu" offset="0"/> |
   |    | <rom name="sparkzpg.1" size="524288" crc="1af1fc04" sha1="6d92edb1a881ba6b63e0144c9c3e631b654bf8ae" region="maincpu" offset="1"/> |
   |    | <rom name="sparkzsn" size="524288" crc="87097ce2" sha1="dc4d199b5af692d111c087af3edc01e2ac0287a8" region="oki" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="14318181"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1193181"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="336" height="240" refresh="59.922743" pixclock="7159090" htotal="456" hbend="12" hbstart="348" vtotal="262" vbend="0" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="3" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Service Mode" tag="STATUS" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/> |
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