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spdodgeb: MAME ROM Information.


History:

Super Dodge Ball (c) 1987 Technos.


The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan.


- TECHNICAL -


Game ID : TA-0022


Main CPU : M6502 (@ 2 Mhz)

Sound CPU : M6809 (@ 2 Mhz)

Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 240 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1987.


- UPDATES -


This game is known in Japan as "Nekketsu Koukou Dodgeball-bu". The main difference between the 2 versions is that the nationalities of the player's team and the final team are switched.


- SERIES -


1. Super Dodge Ball (1987)

2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, Super Famicom)

3. Super Dodge Ball (1996)

4. Super Dodge Ball Advance (2001, Nintendo Game Boy Advance)

5. Super Dodgeball Brawlers (2008, Nintendo DS)


- STAFF -


Director: Mitsuhiro Yoshida

Programmer: Noriyuki Tomiyama, Shintaro Kumagai


- PORTS -


* Consoles :

Nintendo Famicom (1989)

NEC PC-Engine (1990, "Nekketsu Koukou Dodgeball-bu: PC Bangai-hen")


* Computers :

Sharp X68000 (1987, "Nekketsu Koukou Dodgeball-bu")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b8 [Paul Hampson, Nicola Salmoria]


WIP:

- 0.144u6: hap added MCU rom to Super Dodge Ball that was read out by Dr. Decap over a year ago, not emulated yet.

- 0.144u3: Changed visible area to 256x240 and VSync to 57.444853 Hz.

- 22nd December 2010: Dr. Decapitator - The 63701 from Super Dodge Ball was decapped and photographed a few months ago but it has just been read out! It should be added to MAME shortly.

- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Super Dodge Ball. Below is a photo of the 63701 from Super Dodge Ball (#103 on The Decapping Project Status Page).

- 0.131u1: Angelo Salese merged memory maps in Super Dodge Ball.

- 11th December 2008: f205v dumped Nekketsu Koukou Dodgeball Bu (Japan, bootleg).

- 0.119u3: David Haywood and Team Japump added clone Nekketsu Koukou Dodgeball Bu (Japan).

- 0.73: Attempted to improve Super Dodge Ball MCU simulation [Acho A. Tang].

- 0.72u2: Changed clone 'Nekketsu Koukou Dodgeball Bu' to use PROMs from another Japan bootleg set, maybe this fixes some problems with the colours.

- 0.72u1: Misc improvements, cleanups and fixes to the Super Dodgeball video driver [Acho A. Tang].

- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball.

- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning.

- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball.

- 0.37b8: Paul Hampson and Nicola Salmoria added Super Dodge Ball (US) (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run.

- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson.

- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls.


LEVELS: 6


Recommended Games:

Super Dodge Ball


Romset: 754 kb / 11 files / 300.6 zip




MAME XML Output:

       <game name="spdodgeb" sourcefile="spdodgeb.c">
              <description>Super Dodge Ball (US)</description>
              <year>1987</year>
              <manufacturer>Technos Japan</manufacturer>
              <rom name="22a-04.139" size="65536" crc="66071fda" sha1="4a239295900e6234a2a693321ca821671747a58e" region="maincpu" offset="10000"/>
              <rom name="22j5-0.33" size="32768" crc="c31e264e" sha1="0828a2094122e3934b784ec9ad7c2b89d91a83bb" region="audiocpu" offset="8000"/>
              <rom name="22ja-0.162" size="16384" crc="7162a97b" sha1="d6d4ee025e73a340428345f08711cd32f9169a8c" region="mcu" offset="c000"/>
              <rom name="22a-4.121" size="131072" crc="acc26051" sha1="445224238cce420990894824d95447e3f63a9ef0" region="gfx1" offset="0"/>
              <rom name="22a-3.107" size="131072" crc="10bb800d" sha1="265a3d67669034d17713b505ef55cd1c90f8d205" region="gfx1" offset="20000"/>
              <rom name="22a-1.2" size="131072" crc="3bd1c3ec" sha1="40f61552ea6f7a81915fe3e13f75dc1dc69da33e" region="gfx2" offset="0"/>
              <rom name="22a-2.35" size="131072" crc="409e1be1" sha1="35a77fc8fe6fc212734e2f452dbde9b8cf696f61" region="gfx2" offset="20000"/>
              <rom name="22j6-0.83" size="65536" crc="744a26e3" sha1="519f22f1e5cc417cb8f9ced97e959d23c711283b" region="adpcm" offset="0"/>
              <rom name="22j7-0.82" size="65536" crc="2fa1de21" sha1="e8c7af6057b64ecadd3473b82abd8e9f873082fd" region="adpcm" offset="10000"/>
              <rom name="mb7132e.158" size="1024" crc="7e623722" sha1="e1fe60533237bd0aba5c8de9775df620ed5227c0" region="proms" offset="0"/>
              <rom name="mb7122e.159" size="1024" crc="69706e8d" sha1="778ee88ff566aa38c80e0e61bb3fe8458f0e9450" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="IN0" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="IN1" mask="128">
                     <dipvalue name="No" value="128"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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