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speglsht: MAME ROM Information.


History:

Super Eagle Shot (c) 1994 Seta.


- TECHNICAL -


Main CPU : Z80 (@ 8 Mhz), R3000 (@ 16 Mhz)

Sound Chips : ST0016 (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 1025


Players : 2

Control : 8-way Joystick

Buttons : 3


- SOURCES -


Game's rom.




MAME Info:

0.81u6 [Tomasz Slanina]


WIP:

- 0.143u2: Brian Troha added DIP locations to Super Eagle Shot. Added 'Unused' dipswitch.

- 0.136u4: Mamesick fixed broken attract mode in Super Eagle Shot.

- 0.118u6: Removed Super Eagle Shot (set 2).

- 0.118u5: Tomasz Slanina and pSXAuthor fixed Super Eagle Shot - Game now playable. Changed description to 'Super Eagle Shot'. Replaced R3000 (big) CPU2 with R3000 (little) (25MHz). Added new user2 rom ($0) and changed visible area to 320x224. Fixed dipswitches.

- 14th August 2007: Tomasz Slanina - Strange hardware. R3000 derivative (IDT79R3051) as main cpu (game logic, software 3D rendering) plus ST-0016 as sub (sound/sprites). There's also external coprocessor (ST-0015) mapped in R3k mem space and used to calculate fixed point matrix * vector. Big thanks to pSXAuthor for help with emulating it.

- 0.117: Atari Ace fixed potential crash in driver.

- 0.105u5: Tomasz Slanina removed flags dispose from rom region user1 in clone (set 2) (no more crashes).

- 0.104u2: Fixed number of players and input.

- 0.84u5: Added dipswitches 'Coin A/B', 'Bonus for PAR Play', 'Difficulty', 'Number of Players', 'Demo Sound', 'Control Panel', 'Country' and 'Unkown / Unused'.

- 20th July 2004: Brian Troha fixed the dipswitch settings in Super Eagle Shot Golf.

- 0.81u7: Added ST-0016 stereo sound.

- 0.81u6: Tomasz Slanina added Super Eagle Shot (set 1) (Seta 1994) and clone (set 2).

- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work.

- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking.

- 2nd September 2003: Guru - Super Eagle Shot Golf (Seta 1994) arrived from Pelle.


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Romset: 6144 kb / 7 files / 3.04 zip




MAME XML Output:

       <game name="speglsht" sourcefile="speglsht.c">
              <description>Super Eagle Shot</description>
              <year>1994</year>
              <manufacturer>Seta</manufacturer>
              <rom name="sx004-07.u70" size="2097152" crc="2d759cc4" sha1="9fedd829190b2aab850b2f1088caaec91e8715dd" region="maincpu" offset="10000"/>
              <rom name="sx004-04.u33" size="524288" crc="e46d2e57" sha1="b1fb836ab2ce547dc2e8d1046d7ef835b87bb04e" region="user1" offset="0"/>
              <rom name="sx004-03.u32" size="524288" crc="c6ffb00e" sha1="f57ef45bb5c690c3e63101a36835d2687abfcdbd" region="user1" offset="1"/>
              <rom name="sx004-02.u31" size="524288" crc="21eb46e4" sha1="0ab21ed012c9a76e01c83b60c6f4670836dfa718" region="user1" offset="2"/>
              <rom name="sx004-01.u30" size="524288" crc="65646949" sha1="74931c230f4e4b1008fbc5fba169292e216aa23b" region="user1" offset="3"/>
              <rom name="sx004-05.u34" size="1048576" crc="f3c69468" sha1="81daef6d0596cb67bb6f87b39874aae1b1ffe6a6" region="user2" offset="0"/>
              <rom name="sx004-06.u35" size="1048576" crc="5af78e44" sha1="0131d50348fef80c2b100d74b7c967c6a710d548" region="user2" offset="2"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="cpu" tag="sub" name="R3000 (little)" clock="25000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="stsnd" name="ST0016"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="IN1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1C/1C or 2C/3C" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="2C Start/1C Continue" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IN1" mask="56">
                     <dipvalue name="3 Coins/1 Credit" value="24"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1C/1C or 2C/3C" value="8"/>
                     <dipvalue name="2 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="2C Start/1C Continue" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus for PAR Play" tag="IN1" mask="128">
                     <dipvalue name="None" value="128" default="yes"/>
                     <dipvalue name="Extra Hole" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN1" mask="768">
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Hard" value="256"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Number of Players" tag="IN1" mask="3072">
                     <dipvalue name="3" value="3072" default="yes"/>
                     <dipvalue name="4" value="2048"/>
                     <dipvalue name="2" value="1024"/>
                     <dipvalue name="1" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN1" mask="4096">
                     <dipvalue name="Off" value="4096"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Control Panel" tag="IN1" mask="8192">
                     <dipvalue name="Double" value="8192"/>
                     <dipvalue name="Single" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Country" tag="IN1" mask="16384">
                     <dipvalue name="Japan" value="16384"/>
                     <dipvalue name="USA" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN1" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="1025"/>
       </game>
 
 


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