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spool3i: MAME ROM Information.


History:

Super Pool III (c) 1989 Data East.


- TECHNICAL -


Main CPU : M6502 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Also licensed to I-Vics.


This game is also known as "Pocket Gal".


- UPDATES -


Instead of the girl stripping between levels (Pocket Gal), the fully clothed image is repeated.


- STAFF -


Programmers : Minagawa, Shinichi

Designer : Kinta58000

Graphics designers : Masa, Fusimi, Astaroth, Mixman

Sound : Hitomi Komatsu, Tatsuya Kiuchi, Hiroaki Yoshida (MARO), Azusa Hara (AZUSA)


- SOURCES -


Game's rom.




MAME Info:

0.35b1 [Bryan McPhail]


WIP:

- 0.143u3: Brian Troha added DIP locations to Pocket Gal and clones.

- 0.142: David Haywood converted Pocket Gal to use the common DECO video routines. Converted DECO BAC06 tilemap to be a device, reducing code duplication.

- 0.133u1: Renamed (pcktgl2j) to (pcktgal2j).

- 0.131u1: Angelo Salese merged memory maps in Pocket Gal.

- 0.108u4: Patrik Styrnell added clone Pocket Gal 2 (Japanese). Changed description of clones 'Pocket Gal 2 (World?)' to 'Pocket Gal 2 (English)' and 'Super Pool III (World?)' to 'Super Pool III (English)'. Fixed rom names.

- 0.37b2: Changed M6502 CPU2 and YM2203 to clock speed to 1.5MHz.

- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers.

- 0.35b9: Changed description to 'Pocket Gal (Japan)' and clones 'Pocket Gal 2' to 'Pocket Gal 2 (World?)' and 'Super Pool III' to 'Super Pool III (World?)'.

- 0.35b6: Bryan McPhail added clones Pocket Gal 2, Super Pool III and Super Pool III (I-Vics).

- 12th March 1999: Bryan McPhail added several Pocket Gal clones.

- 0.35b1: Bryan McPhail added Pocket Gal (Data East 1987) and clone (bootleg). Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters. Known issues: Most dipswitches are unknown. There is a weird problem - sometimes the sprites don't appear and the game freezes on the attract mode. BUT, sometimes it works fine and sometimes it doesn't. Random resets also. Nicola Salmoria added partial sound in The Real Ghostbusters. The YM203 doesn't seem to work correctly.


LEVELS: 4


Recommended Games (Billiard):

Poolshark

Tri-Pool

Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up

Billiard

Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal


Romset: 321 kb / 7 files / 100.0 zip




MAME XML Output:

       <game name="spool3i" sourcefile="pcktgal.c" cloneof="pcktgal" romof="pcktgal">
              <description>Super Pool III (I-Vics)</description>
              <year>1990</year>
              <manufacturer>Data East Corporation (I-Vics license)</manufacturer>
              <rom name="de1.bin" size="65536" crc="a59980fe" sha1="64b55af4d0b314d14184784e9f817b56be0f24f2" region="maincpu" offset="10000"/>
              <rom name="eb03-2.f2" size="65536" crc="9408ffb4" sha1="ddcb67da4acf3d986d54ad10404f213528a8bb62" region="audiocpu" offset="10000"/>
              <rom name="deco2.bin" size="65536" crc="0a23f0cf" sha1="8554215001ffc9e6f141e57cc11b400a853f89f2" region="gfx1" offset="0"/>
              <rom name="deco3.bin" size="65536" crc="55ea7c45" sha1="a8a6ff0c8a5aaee3afbfc3e71a171fb1d2360b45" region="gfx1" offset="10000"/>
              <rom name="eb00.a1" merge="eb00.a1" size="65536" crc="6c1a14a8" sha1="03201197304c5f1d854b8c4f4a5c78336b51f872" region="gfx2" offset="0"/>
              <rom name="eb05.k14" merge="eb05.k14" size="512" crc="3b6198cb" sha1="d32b364cfce99637998ca83ad21783f80364dd65" region="proms" offset="0"/>
              <rom name="eb06.k15" merge="eb06.k15" size="512" crc="1fbd4b59" sha1="84e20329003cf09b849b49e1d83edc330d49f404" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow 2 Players Game" tag="DSW" mask="8">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Time" tag="DSW" mask="32">
                     <dipvalue name="100" value="0"/>
                     <dipvalue name="120" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="64">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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