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sprint8: MAME ROM Information.


History:

Sprint 8 (c) 1977 Atari.


In this game you control a race car on a semi-complicated track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be eight cars on the track at all times. With the computer controlling cars for missing players. The sheer number of cars can make this game a little confusing. All the cars have minor variations to set them apart from the others, but are similar enough that you simply cannot look away from the track for a second. If you are used to the other Sprint games, you will find that this one is a bit different, the graphics are slightly higher in resolution, and the tracks are much more complex, and have a different look to them, not to mention the fact that this version adds a brake pedal that was absent in the other Sprint titles. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds.


- TECHNICAL -


Sprint 8 came in one form, that of a huge black and tan standing cocktail table, this thing is larger than your dining room table. It has a large four sided marquee raised up above the table on posts to a height of about seven feet. Scattered all around the table are steering wheels, gas pedals, and coin mechs. Each side of the table is equipped with driving stations for two players, with each station having a steering wheel, two pedals, a four position shifter, a start button, and a level select button. The game computer is contained on a single pcb like all late 1970's Atari games with an onboard voltgae regulator. The pcb is nothing like any indy/sprint series game and has an 88pin edge conenctor.


Main CPU : M6800 (@ 1.005 Mhz)


Screen orientation : Horizontal

Video resolution : 496 x 232 pixels

Screen refresh : 60.00 Hz

Palette Colors : 18


Players : 8

Control : dial

Buttons : 2


- TRIVIA -


Released in May 1977.


- SERIES -


1. Sprint 2 (1976)

2. Sprint 8 (1977)

3. Sprint 4 (1977)

4. Sprint One (1978)

5. Super Sprint (1986)

6. Championship Sprint (1986)

7. Bad Lands (1989)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.73 [Stefan Jokisch]


SETUP:

- Change game mode in clone Sprint 8 (play tag & chase) from 'TAG' to 'Chase' in the dipswitch menu.


WIP:

- 0.134u2: Derrick Renaud added 4x channel discrete sound to Sprint 8.

- 0.123u2: Changed palettesize to 36 colors.

- 0.73: Stefan Jokisc added Sprint 8 (Atari 1977) and clone (play tag & chase). Changed description of clone 'Sprint 8 Sprint 8 (play tag & chase)' to 'Sprint 8 (play tag & chase)'.

- 31st August 2003: Stefan Jokisch sent in a driver for Sprint 8, though it's missing sound emulation.

- 5th February 1999: Dumped Sprint 8 (play tag & chase).


LEVELS: 1 (endless)


Recommended Games (Sprint):

Sprint 4

Sprint 8

Sprint 1

Pit & Run

Championship Sprint

Super Sprint

American Speedway

Redline Racer

Hot Rod

Bad Lands

Ironman Ivan Stewart's Super Off-Road

Ironman Ivan Stewart's Super Off-Road Track-Pak

Wheels Runner

Grudge Match

Rough Racer

Danny Sullivan's Indy Heat


Recommended Games (Racing 3):

Drag Race

Sprint 8

Car Jamboree

Zeroize (DECO Cassette)

Buggy Challenge

Demolition Derby

Buggy Boy/Speed Buggy

Turbo Tag

Max RPM

Power Drive

Power Drift

Four Trax

Over Drive

Double Axle

Road Riot 4WD

Road Riot's Revenge

Off Road Challenge

Dirt Devils

Xtreme Rally / Off Beat Racer!

Club Kart: European Session


Romset: 5 kb / 4 files / 3.60 zip




MAME XML Output:

       <game name="sprint8" sourcefile="sprint8.c">
              <description>Sprint 8</description>
              <year>1977</year>
              <manufacturer>Atari</manufacturer>
              <rom name="7313.j1" size="2048" crc="1231f944" sha1="d16c76da6a74513eb40811d806e0dd009f6dcafb" region="maincpu" offset="2400"/>
              <rom name="7314.h1" size="2048" crc="c77c0d49" sha1="a57b5d340a41d02edb20fcb66875908110582bc5" region="maincpu" offset="2c00"/>
              <rom name="7315-01.n6" size="512" crc="e2f603d0" sha1="8d82b72d2f4039afa3341774000105a745caf85f" region="gfx1" offset="0"/>
              <rom name="7316-01.j5" size="256" crc="32c028e3" sha1="bfa76cf0981640d08e9c7fb15da134afe46afe31" region="gfx2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6800" clock="1005000"/>
              <chip type="audio" tag="speaker_1_2" name="Speaker"/>
              <chip type="audio" tag="speaker_3_7" name="Speaker"/>
              <chip type="audio" tag="speaker_5_6" name="Speaker"/>
              <chip type="audio" tag="speaker_4_8" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="496" height="232" refresh="60.000000" pixclock="8017920" htotal="512" hbend="0" hbstart="496" vtotal="261" vbend="0" vbstart="232" />
              <sound channels="4"/>
              <input players="8" buttons="2" coins="8">
                     <control type="dial" minimum="0" maximum="255" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Service Mode" tag="P5" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Play Time" tag="IN0" mask="15">
                     <dipvalue name="60 seconds" value="15"/>
                     <dipvalue name="69 seconds" value="14"/>
                     <dipvalue name="77 seconds" value="13"/>
                     <dipvalue name="86 seconds" value="12"/>
                     <dipvalue name="95 seconds" value="11"/>
                     <dipvalue name="103 seconds" value="10"/>
                     <dipvalue name="112 seconds" value="9"/>
                     <dipvalue name="120 seconds" value="8" default="yes"/>
                     <dipvalue name="129 seconds" value="7"/>
                     <dipvalue name="138 seconds" value="6"/>
                     <dipvalue name="146 seconds" value="5"/>
                     <dipvalue name="155 seconds" value="4"/>
                     <dipvalue name="163 seconds" value="3"/>
                     <dipvalue name="172 seconds" value="2"/>
                     <dipvalue name="181 seconds" value="1"/>
                     <dipvalue name="189 seconds" value="0"/>
              </dipswitch>
              <adjuster name="R132 - Crash &amp; Screech Volume" default="65"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="36"/>
       </game>
 
 


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