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srmp4: MAME ROM Information.


History:

Super Real Mahjong PIV (c) 1993 Seta.


Super Real Mahjong Part IV is a strip mahjong game featuring three girls with five strip sequences each, plus 3 extra girls with one strip sequence each. Once again, the fourth game in the Super Real Mahjong series has redesigned the game tiles and from part IV on, all of the hand animations are completely removed from the game. Part IV also has greatly enhanced the quality of the animation and expanded its use in storytelling and strip sequences.


The gameplay is standard for this series. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over.


If the player defeats all three regular opponents then the bonus game begins. The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues.


- TECHNICAL -


Main CPU : V60 (@ 16 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)


Players : 1

Control : mahjong keyboard


- TRIVIA -


Released in April 1993 in Japan only.


Main Characters:

Mana

Age: 15

Birthday: November 12 (Scorpio)

Affiliation: Wakamiya City Middle School Third Year student

Blood Type: O type

Height: 155cm

Three sizes: B78 / W60 / H82


Yuu

Age: 17

Birthday: March 03 (Pisces)

Affiliation: Hase City High School Second Year Student

Blood type: A type

Height: 160cm

Three sizes: B76 / W57 / H83


Kaori

Age: 19

Birthday: May 24 (Gemini)

Affiliation: Port Ling Private College of Humanities First Year Student

Blood type: A type

Height: 159cm

# Three sizes: B86 / W57 / H85


- TIPS AND TRICKS -


* Start With The Second Girl (Yuu) : Press Pon and Kan button (continue pressing until the end of first animation) and press start.


* Start With The Third Girl (Kaori) : Press Chi and Reach button (continue pressing until the end of first animation) and press start.


- SERIES -


1. Super Real Mahjong PI (1987)

2. Super Real Mahjong PII (1987)

3. Super Real Mahjong Part 3 (1988)

4. Super Real Mahjong Special (1992, NEC PC Engine CD)

5. Super Real Mahjong PIV (1993)

6. Super Real Mahjong P.V (1994)

7. Super Real Mahjong PV Paradise - All-Star 4 Nin Uchi (1995, Nintendo Super Famicom)

8. Super Real Mahjong PVI (1995)

9. Super Real Mahjong P7 (1997)

10. Super Real Mahjong VS (1999)

11. Super Real Mahjong - Premium Collection (2001, SNK Neo Geo Pocket Color)

12. Super Real Mahjong for Mobile (2003, Mobile Phone)

13. Super Real Mahjong Dousoukai (2004, Nintendo Game Boy Advance)


- STAFF -


Voices:

Mana: Mayumi Seto

Yuu: Aya Hisekawa

Kaori: Mari Maruta


- PORTS -


* Consoles :

NEC Turbo CD (1993, "Super Real Mahjong P IV Custom")

Nintendo Super Famicom (1994)

FM Towns Marty (1994)

Sega Saturn (1995, "Super Real Mahjong Grafitti")

Panasonic 3DO [JP] (Mar. 10, 1995; "Super Real Mahjong PIV + Aishou Shindan [Model FZ-SJ6451]")


* Computers :

NEC PC-9801 (1994)

Sharp X68000 (1994)


- SOURCES -


Game's rom.




MAME Info:

0.68 [?]

0.61 [anonymous]

0.57 [?]


< Japan >


WIP:

- 0.68: Added Super Real Mahjong PIV (Japan). Renamed (srmp4) to (srmp4o).

- 11th April 2003: Luca Elia added a new main ROM set for Super Real Mahjong Part 4.

- 0.61: Added Super Real Mahjong PIV (Japan) (Seta 1993).

- 21st May 2002: An anonymous contributor sent in a fix for the V60 core which makes Super Real Mahjong Part 4 and 7 playable.

- 3rd March 2002: Guru - The Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations.

- 0.57: Added Super Real Mahjong PIV (Japan) (Testdriver). Backgrounds are offset by $60 pixels, so they're kludged to work.


LEVELS: 5 (4 + bonus stage)


Romset: 21504 kb / 12 files / 7.03 zip




MAME XML Output:

       <game name="srmp4" sourcefile="ssv.c">
              <description>Super Real Mahjong PIV (Japan)</description>
              <year>1993</year>
              <manufacturer>Seta</manufacturer>
              <rom name="sx001-14.prl" size="524288" crc="19aaf46e" sha1="0c0f5acc1880971c56e7e2c2e3ad7c2932b82d4b" region="user1" offset="0"/>
              <rom name="sx001-15.prh" size="524288" crc="dbd31399" sha1="a77dc85f481454b10223d7f4e0395e07d2f8d4f3" region="user1" offset="1"/>
              <rom name="sx001-01.a0" size="2097152" crc="94ee9203" sha1="a0e944a375f94e9dd668b06f15580384902d0fe1" region="gfx1" offset="0"/>
              <rom name="sx001-04.a1" size="2097152" crc="38c9c49a" sha1="c392d1cf5d16a348bdaa7222f2420a61a831a50a" region="gfx1" offset="200000"/>
              <rom name="sx001-07.a2" size="2097152" crc="ee66021e" sha1="f4df2bdf8100a3bd39bb61f9bb4807ca9e13537a" region="gfx1" offset="400000"/>
              <rom name="sx001-02.b0" size="2097152" crc="adffb598" sha1="fab372aebfbb12feaf7a7716a780cf2e5cc60731" region="gfx1" offset="600000"/>
              <rom name="sx001-05.b1" size="2097152" crc="4c400a38" sha1="42623d6134fb6d8ce9059f7774c6bf4d2ea5d2d9" region="gfx1" offset="800000"/>
              <rom name="sx001-08.b2" size="2097152" crc="36efd52c" sha1="f51c6d9ceff02b9ee3f8e4ffa17f6c00ee9de905" region="gfx1" offset="a00000"/>
              <rom name="sx001-03.c0" size="2097152" crc="4336b037" sha1="f42c5622e141e384efb52955f7f6a58a8ba8fc2c" region="gfx1" offset="c00000"/>
              <rom name="sx001-06.c1" size="2097152" crc="6fe7229e" sha1="e1432aa500460f79b5b78ee4b249d8fc9f566ce1" region="gfx1" offset="e00000"/>
              <rom name="sx001-09.c2" size="2097152" crc="91dd8218" sha1="a500dca9eefbf93187b1dfde7ddff1d22b886d44" region="gfx1" offset="1000000"/>
              <rom name="sx001-10.sd0" size="2097152" crc="45409ef1" sha1="327d0a63deac6f0f8b9a408a321c03dd4e965569" region="ensoniq.0" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="336" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="336" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="7">
                     <dipvalue name="Easiest" value="6"/>
                     <dipvalue name="Easier" value="5"/>
                     <dipvalue name="Easy" value="4"/>
                     <dipvalue name="Normal" value="7" default="yes"/>
                     <dipvalue name="Medium" value="3"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Harder" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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