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srmp5: MAME ROM Information.


History:

Super Real Mahjong P.V (c) 1994 Seta.


Super Real Mahjong Part V is a strip mahjong game featuring three girls with four strip sequences each. Part V continues the fine tradition of excellent animation for this series.


The gameplay is standard for this series. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all of a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over.


- TECHNICAL -


Main CPU : Z80 (@ 8 Mhz), R3000 (@ 16 Mhz)

Sound Chips : ST0016 (@ 16 Mhz)


Players : 1


- TRIVIA -


Released in November 1994 in Japan only.


Characters:

Mizuki Tohno

Birthday: June 27 (Cancer)

Blood type: A type

Height: 164cm

Three sizes: B88 / W58 / H87

Hobbies: Skiing, Watching sports


Aya Fujiwara

Birthday: January 09 (Capricorn)

Blood type: AB type

Height: 169cm

Three sizes: B79 / W56 / H85

Hobbies: Cooking, Reading, Making potpourri


Akira Hayasaka

Birthday: October 12 (Libra)

Blood Type: O type

Height: 152cm

Three sizes: B89 / W57 / H88

Hobbies: Shopping, Bathing


- SERIES -


1. Super Real Mahjong PI (1987)

2. Super Real Mahjong PII (1987)

3. Super Real Mahjong Part 3 (1988)

4. Super Real Mahjong Special (1992, NEC PC Engine CD)

5. Super Real Mahjong PIV (1993)

6. Super Real Mahjong P.V (1994)

7. Super Real Mahjong PV Paradise - All-Star 4 Nin Uchi (1995, Nintendo Super Famicom)

8. Super Real Mahjong PVI (1995)

9. Super Real Mahjong P7 (1997)

10. Super Real Mahjong VS (1999)

11. Super Real Mahjong - Premium Collection (2001, SNK Neo Geo Pocket Color)

12. Super Real Mahjong for Mobile (2003, Mobile Phone)

13. Super Real Mahjong Dousoukai (2004, Nintendo Game Boy Advance)


- STAFF -


Voices:

Mizuki Tohno: Sara Nakayama

Aya Fujiwara: Wakana Yamazaki

Akira Hayasaka: Sakura Tange

Animation: Yuuji Moriyama, Satoshi Ishino


- PORTS -


* Consoles :

Panasonic 3DO [JP] (Dec. 15, 1995; "Super Real Mahjong P.V [Model S-3D951]")

NEC PC-Engine CD (1995, "Super Real Mahjong P.V Custom")

Sega Saturn (1995)

NEC PC-FX (1996, "Super Real Mahjong P.V FX")


- SOURCES -


Game's rom.




MAME Info:

0.81u6 [Tomasz Slanina]


WIP:

- 0.136u2: Atari Ace converted Super Real Mahjong P5 to use driver_data structure.

- 0.129u2: SRMP5 update [tsBTN0640]: Sound pitch is low with current st0016 driver. Changed palettesize to 6144 colors. Added dipswitches 'Coin A/B','PUT', 'Difficulty', 'Kuitan', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Test' and 'Unknown'.

- 0.127u7: Aaron Giles optimized ST-0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games.

- 0.126u1: Minor 'Super Real Mahjong P5' update [Sonikos]: Removed hack in drive machine R3000. Adjusted R3000 frequency to 25 Mhz according to 'Super Eagle Shot' (the hardware is the same). Adjusted visible area (but i'm not sure it's correct). Fixed cpu1 rom address to $210000. Changed R3000 (little) CPU2 clock speed to 25MHz and visible area to 336x240.

- 0.119u1: Tomasz Slanina moved 'Super Real Mahjong P5' to separate driver (from ST0016 driver). Preliminary video hardware emulation. Not playable, no sound. Changed R3000 (little) CPU2 clock speed to 40MHz. Changed visible area to 351x251 and region user2 to cpu1 ($200000).

- 9th September 2007: Tomasz Slanina - Super Real Mahjong Part 5 runs on weird as usually hardware: main cpu: IDT R3560 (MIPS R3000 clone), video hw: custom Seta (another one ... unique) and sound hw: ST-0016 (used _ONLY_ for sound). Driver are very preliminary.

- 0.118u5: Replaced R3000 (big) CPU1 with R3000 (little).

- 0.105u5: Tomasz Slanina removed flags dispose from rom region user1 in Super Real Mahjong P5 (no more crashes).

- 0.81u7: Added ST-0016 stereo sound.

- 0.81u6: Tomasz Slanina added Super Real Mahjong P5 (Seta 199?). R3000 CPU side not finished.

- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work.

- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking.

- 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations.


Romset: 20480 kb / 13 files / 14.7 zip




MAME XML Output:

       <game name="srmp5" sourcefile="srmp5.c">
              <description>Super Real Mahjong P5</description>
              <year>1994</year>
              <manufacturer>Seta</manufacturer>
              <rom name="sx008-08.bin" size="2097152" crc="d4ac54f4" sha1="c3dc76cd71485796a0b6a960294ea96eae8c946e" region="maincpu" offset="10000"/>
              <rom name="sx008-09.bin" size="2097152" crc="5a3e6560" sha1="92ea398f3c5e3035869f0ca5dfe7b05c90095318" region="maincpu" offset="210000"/>
              <rom name="sx008-14.bin" size="524288" crc="b5c55120" sha1="0a41351c9563b2c6a00709189a917757bd6e0a24" region="user1" offset="0"/>
              <rom name="sx008-13.bin" size="524288" crc="0af475e8" sha1="24cddffa0f8c81832ae8870823d772e3b7493194" region="user1" offset="1"/>
              <rom name="sx008-12.bin" size="524288" crc="43e9bb98" sha1="e46dd98d2e1babfa12ddf2fa9b31377e8691d3a1" region="user1" offset="2"/>
              <rom name="sx008-11.bin" size="524288" crc="ca15ff45" sha1="5ee610e0bb835568c36898210a6f8394902d5b54" region="user1" offset="3"/>
              <rom name="sx008-01.bin" size="2097152" crc="82dabf48" sha1="c53e9ed0056c431eab13ab362936c25d3cc5abba" region="user2" offset="0"/>
              <rom name="sx008-02.bin" size="2097152" crc="cfd2be0f" sha1="a21f2928e08047c97443123aceba7ff4e95c6d3d" region="user2" offset="200000"/>
              <rom name="sx008-03.bin" size="2097152" crc="d7323b10" sha1="94ecc17b6b8b071cf2c61bbef4aec2c6c7693c62" region="user2" offset="400000"/>
              <rom name="sx008-04.bin" size="2097152" crc="b10d3067" sha1="21c36307780d4f38ec54d87cd222d65e4f8c00a5" region="user2" offset="600000"/>
              <rom name="sx008-05.bin" size="2097152" crc="0ff5e6f5" sha1="ab7d021757f341d28db6d7d009c20ec9d7bd83c1" region="user2" offset="800000"/>
              <rom name="sx008-06.bin" size="2097152" crc="ba6fd7c4" sha1="f086195c5c647e07e77ce2a23e94d28e6ad9ff4f" region="user2" offset="a00000"/>
              <rom name="sx008-07.bin" size="2097152" crc="3564485d" sha1="12464de4e2b6c4df1595183996d1987f0ecffb01" region="user2" offset="c00000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="cpu" tag="sub" name="R3000 (little)" clock="25000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="stsnd" name="ST0016"/>
              <display tag="screen" type="raster" rotate="0" width="336" height="240" refresh="60.000000" pixclock="23592960" htotal="768" hbend="0" hbstart="336" vtotal="512" vbend="16" vbstart="256" />
              <sound channels="2"/>
              <input players="1" coins="1" service="yes">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="PUT" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="7">
                     <dipvalue name="8" value="0"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="4" value="7" default="yes"/>
                     <dipvalue name="1" value="6"/>
                     <dipvalue name="2" value="5"/>
                     <dipvalue name="3" value="4"/>
              </dipswitch>
              <dipswitch name="Kuitan" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Test" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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