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srumbler: MAME ROM Information.


History:

The Speed Rumbler (c) 1986 Capcom.


- TECHNICAL -


Main CPU : M6809 (@ 1.5 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) YM2203 (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in September 1986.


This game is known in Japan as "Rush & Crash".


The main character is Super Joe from "Commando (Capcom)" and "Bionic Commando".


Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on 25/03/1988.


- STAFF -


Programmers : Yukio Arai, Kyoko Tomita

Character Designers : Chieko Ryugo, Kimio, Couichi Yotsui

Music : Tamayo Kawamoto, Harumi Ihara

Hardware : Shinji Kuchino, Katuhiko Kamimori

Project chief: Tokuro Fujiwara


- PORTS -


* Consoles :

Nintendo NES [Unreleased Prototype]

Sony PSP (2006, "Capcom Classics Collection Remixed")

Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")


- SOURCES -


Game's rom.




MAME Info:

0.31 [Paul Leaman]


Artwork available


Bugs:

- When starting the second stage, the behavior/location of your friends is odd. YMI (ID 00362)

- Your friends that are at the end of every stage doesn't react realistically (mostly when a new stage starts). YMI (ID 00362)


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Speed Rumbler.

- 11th December 2010: Corrado Tomaselli dumped The Speed Rumbler (Tecfri 1986). Note: Speedrumbler on Tecfri PCB. All the other roms not present in the archive derives from speedrumbler set 2.

- 18th August 2010: Smitdogg - I bought a Speed Rumbler. It was sold as tested working and isn't syning up in my supergun to PC rig so I think the speed in MAME is way off/all guesses because if it really ran at 60 Hz it would sync perfectly. That or the PCB was damaged during shipping etc. I just got a frequency counter so I can get measurements from the board. The roms are labeled as a USA Rev. D version but they match a set in MAME so once again a board looked like an undumped version and wasn't. This is still needed for various tests though.

- 0.133u1: Renamed (srumblr2) to (srumbler2).

- 0.131u4: Tafoid added DIP locations and verified defaults for Speed Rumbler/Rush & Crash (using Speed Rumbler manual).

- 16th September 2007: Mr. Do - Retro27 helped out some more this week and got a couple instruction card games ready for us: Speed Rumbler. Enjoy.

- 13th April 2003: Yorik submitted fixes to graphics glitches in Speed Rumbler.

- 0.36RC2: Changed palettesize from 384 to 512 colors.

- 29th February 2000: Nicola Salmoria fixed some problems in Speed Rumbler.

- 0.36b2: Added clone Rush & Crash (Japan).

- 0.36b1: Changed parent and clone descriptions to 'The Speed Rumbler'.

- 0.35RC1: Added dipswitch 'Allow Continue'.

- 0.35b3: Eugenio De Renzi added high score saving to Speed Rumbler.

- 0.34RC1: Paul Leaman fixed Speed Rumbler (set 2). Added proms ($0, 100, 200).

- 0.33b7: Changed description to 'Speed Rumbler (set 1)' and clone '(alternate)' to '(set 2)'.

- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].

- 0.31: Paul Leaman added Speed Rumbler (Capcom 1986) and clone (alternate). Known issues: The start button doesn't work in the alternate version. Sprites should be buffered, like Commando. They jerk quite a bit when you complete a level. Tile palette does not get refreshed when you complete a level. Background for the level complete doesn't look correct. The background for the scoreboard should be either transparent or black. Semi-transparent tiles / sprites are not supported.

- 2nd April 1997: Dumped The Speed Rumbler (set 2).


STORY:

- In the 21st century, there is a terrorist group that attacks small towns. With only 24 hours left, your goal is to free your family and bring peace back to your town.


LEVELS: 6


Other Emulators:

* FB Alpha


Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher

Gekisou

Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer


Romset: 817 kb / 29 files / 332.7 zip




MAME XML Output:

       <game name="srumbler" sourcefile="srumbler.c">
              <description>The Speed Rumbler (set 1)</description>
              <year>1986</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="14e_sr04.bin" size="32768" crc="a68ce89c" sha1="cb5dd8c47c24f9d8ac9a6135c0b7942d16002d25" region="user1" offset="0"/>
              <rom name="13e_sr03.bin" size="32768" crc="87bda812" sha1="f46dcce21d78c8525a2578b73e05b7cd8a2d8745" region="user1" offset="8000"/>
              <rom name="12e_sr02.bin" size="32768" crc="d8609cca" sha1="893f1f1ac0aef5d31e75228252c14c4b522bff16" region="user1" offset="10000"/>
              <rom name="11e_sr01.bin" size="32768" crc="27ec4776" sha1="09a53fd6472888664c21f49ab78b2c5d77d2caa1" region="user1" offset="18000"/>
              <rom name="14f_sr09.bin" size="32768" crc="2146101d" sha1="cacd7a13d67f43a0fc624d1c5e29d9816bd6b1c7" region="user1" offset="20000"/>
              <rom name="13f_sr08.bin" size="32768" crc="838369a6" sha1="6fdcbe2db488d4d99453b5537cf05ed18112368e" region="user1" offset="28000"/>
              <rom name="12f_sr07.bin" size="32768" crc="de785076" sha1="bdb104c6c875f5362c0d1ba9a8c5dd450c9c014b" region="user1" offset="30000"/>
              <rom name="11f_sr06.bin" size="32768" crc="a70f4fd4" sha1="21be3865b9f7fa265f265a565bab896357d7464f" region="user1" offset="38000"/>
              <rom name="2f_sr05.bin" size="32768" crc="0177cebe" sha1="0fa94d2057f509a6fe1de210bf513efc82f1ffe7" region="audiocpu" offset="0"/>
              <rom name="6g_sr10.bin" size="16384" crc="adabe271" sha1="256d6823dcda404375825103272213e1442c3320" region="gfx1" offset="0"/>
              <rom name="11a_sr11.bin" size="32768" crc="5fa042ba" sha1="9e03eaf22286330826501619a7b74181dc42a5fa" region="gfx2" offset="0"/>
              <rom name="13a_sr12.bin" size="32768" crc="a2db64af" sha1="35ab93397ee8172813e69edd085b36a5b98ba082" region="gfx2" offset="8000"/>
              <rom name="14a_sr13.bin" size="32768" crc="f1df5499" sha1="b1c47b35c00bc05825353474ad2b33d9669b879e" region="gfx2" offset="10000"/>
              <rom name="15a_sr14.bin" size="32768" crc="b22b31b3" sha1="7aa1a042bccf6a1117c983bb36e88ace7712e867" region="gfx2" offset="18000"/>
              <rom name="11c_sr15.bin" size="32768" crc="ca3a3af3" sha1="bcb43fc66be852acb2f93513d6b7b089b1bdd9fc" region="gfx2" offset="20000"/>
              <rom name="13c_sr16.bin" size="32768" crc="c49a4a11" sha1="4e1432e6d6a7ffc73e695c1db245ea54beee0507" region="gfx2" offset="28000"/>
              <rom name="14c_sr17.bin" size="32768" crc="aa80aaab" sha1="37a8e57e4d8ed8372bc1d7c94cf5a087a01d79ad" region="gfx2" offset="30000"/>
              <rom name="15c_sr18.bin" size="32768" crc="ce67868e" sha1="867d6bc65119fdb7a9788f7d92e6be0326756776" region="gfx2" offset="38000"/>
              <rom name="15e_sr20.bin" size="32768" crc="3924c861" sha1="e31e0ea50823a910f87eefc969de53f1ad738629" region="gfx3" offset="0"/>
              <rom name="14e_sr19.bin" size="32768" crc="ff8f9129" sha1="8402236e297c3b03984a22b727198cc54e0c8117" region="gfx3" offset="8000"/>
              <rom name="15f_sr22.bin" size="32768" crc="ab64161c" sha1="4d8b01ba4c85a732df38db7663bd765a49c671de" region="gfx3" offset="10000"/>
              <rom name="14f_sr21.bin" size="32768" crc="fd64bcd1" sha1="4bb6c0e0027387284de1dc1320887de3231252e9" region="gfx3" offset="18000"/>
              <rom name="15h_sr24.bin" size="32768" crc="c972af3e" sha1="3aaf5fdd07f675bd29a068035f252c0136e7881e" region="gfx3" offset="20000"/>
              <rom name="14h_sr23.bin" size="32768" crc="8c9abf57" sha1="044d5c9904e89b67bd92396a7215b73d96d3965a" region="gfx3" offset="28000"/>
              <rom name="15j_sr26.bin" size="32768" crc="d4f1732f" sha1="d16b6456c73395964c9868078e378e0d5cc48ae7" region="gfx3" offset="30000"/>
              <rom name="14j_sr25.bin" size="32768" crc="d2a4ea4f" sha1="365e534bf56e08b1e727ea7bfdfb537fa274448b" region="gfx3" offset="38000"/>
              <rom name="63s141.12a" size="256" crc="8421786f" sha1="7ffe9f3cd081842d9ee38bd67421cb8836e3f7ed" region="proms" offset="0"/>
              <rom name="63s141.13a" size="256" crc="6048583f" sha1="a0b0f560e7f52978a1bf59417da13cc852617eff" region="proms" offset="100"/>
              <rom name="63s141.8j" size="256" crc="1a89a7ff" sha1="437160ad5d61a257b7deaf5f5e8b3d4cf56a9663" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1500000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="352" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="20k 70k and every 70k" value="24"/>
                     <dipvalue name="30k 80k and every 80k" value="16" default="yes"/>
                     <dipvalue name="20k 80k" value="8"/>
                     <dipvalue name="30k 80k" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Normal" value="96" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="128">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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