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ssf2mdb: MAME ROM Information.


History:

Super Street Fighter II - The New Challengers [Bootleg] (c) 1995 Unknown.


- TECHNICAL -


Main CPU : 68000 (@ 7.670442 Mhz), Z80 (@ 3.57954 Mhz)

Sound Chips : YM2612 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz)


Palette colors : 512


Players : 2

Buttons : 6


- TRIVIA -


This game is an arcade bootleg/hack of the Japanese Sega MegaDrive version of the game.


The developer/hacker even misspelled 'INSTER COIN' during the demo mode instead of 'INSERT COIN'.


In this game all the bonus stages have been removed and the player has to fight against all the 16 characters to finish the game. In the original version there are three bonus stages and the player must defeat only 12 characters to finish the game.


- SOURCES -


Game's rom.




MAME Info:

0.109u1 [David Haywood, Stephane Humbert]


WIP:

- 0.139u3: Changed description to 'Super Street Fighter II - The New Challengers (bootleg of Japanese MegaDrive version)'. Renamed (ssf2ghw) to (ssf2mdb).

- 0.135u4: Replaced SN76496 sound with SMSIII PSG.

- 0.128u1: Changed 68000 CPU1 clock speed to 7670453Hz, Z80 CPU2 to 3579545 Hz, YM2612 to 7670453 Hz and SN76496 to 3579545 Hz.

- 0.114u3: Aaron Giles fixed video_screen_configure in VIDEO_EOF.

- 0.109u1: David Haywood and Stephane Humbert added Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version) (bootleg / Capcom 1994).

- 25th September 2006: David Haywood - Made the 'Arcade' bootleg of the Genesis version of Super Street Fighter 2 work. This version takes coins and plays like an arcade game (real credits, dips etc.), but is based on the Japanese Genesis release of the game. Probably made either because it was low-cost, or because nobody had found a way to bootleg CPS2 at the time (set name ssf2ghw). Thanks to Stephane Humbert for the help with this one.


LEVELS: 16


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 5120 kb / 4 files / 2.65 zip




MAME XML Output:

       <game name="ssf2mdb" sourcefile="megadrvb.c">
              <description>Super Street Fighter II - The New Challengers (bootleg of Japanese MegaDrive version)</description>
              <year>1994</year>
              <manufacturer>bootleg / Capcom</manufacturer>
              <rom name="rom_a" size="2097152" crc="59726521" sha1="3120bac17f56c01ffb9d3f9e31efa0263e3774af" region="maincpu" offset="0"/>
              <rom name="rom_b" size="2097152" crc="7dad5540" sha1="9279068b2218d239fdd557dd959ac70e74853178" region="maincpu" offset="1"/>
              <rom name="rom_c" size="524288" crc="deb48624" sha1="39ffa7de7b808e0b95cb039bb381705d77420933" region="maincpu" offset="400000"/>
              <rom name="rom_d" size="524288" crc="b99f6a5b" sha1="adbe28a7522024bc66328ac86fecf9ded3310e8e" region="maincpu" offset="400001"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="7670453"/>
              <chip type="cpu" tag="genesis_snd_z80" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2612" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SEGA VDP PSG" clock="3579545"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="0 (Easiest)" value="7"/>
                     <dipvalue name="1" value="6"/>
                     <dipvalue name="2" value="5"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="3" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="1"/>
                     <dipvalue name="7 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Speed" tag="DSWC" mask="15">
                     <dipvalue name="0 (Slowest)" value="15"/>
                     <dipvalue name="1" value="14"/>
                     <dipvalue name="2" value="13"/>
                     <dipvalue name="3" value="12"/>
                     <dipvalue name="4" value="11" default="yes"/>
                     <dipvalue name="5" value="10"/>
                     <dipvalue name="6" value="9"/>
                     <dipvalue name="7" value="8"/>
                     <dipvalue name="8" value="7"/>
                     <dipvalue name="9" value="6"/>
                     <dipvalue name="10 (Fastest)" value="5"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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