sslam: MAME ROM Information. History:
Super Slam (c) 1993 Playmark.
- TECHNICAL -
Main CPU : 68000, I8051
Sound Chips : OKI6295
Screen orientation : Horizontal
Video resolution : 304 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 2048
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Super Slam is clearly a bootleg of Namco's "Super World Court" on inferior hardware. The Playmark hardware lacks many features of the original such as transparency.
- SOURCES -
Game's rom.
MAME Info:
0.62 [David Haywood]
WIP:
- 0.145u6: Fixes to Super Slam music sequencing and dipswitches [Quench].
- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (Super Slam driver).
- 0.136u2: Atari Ace converted Super Slam to use driver_data structure.
- 0.128u1: Couriersud fixed Super Slam driver.
- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Slam that uses the latter pattern to the new system.
- 0.112: Improvements to the sslam driver [Quench]: Corrected the music sequencing simulation of the sound controller in SSLAM based on poking a real board Guru kindly provided. Added save state support. Added DIP locations. Added I8051 (12MHz) CPU2.
- 0.105u4: f205v fixed OKI frequency in Super Slam to 7575 Hz.
- 0.95u2: Quench improved Super Slam audio MCU simulation.
- 0.95: Pierpaolo Prazzoli fixed middle tilemap removing wraparound in the Super Slam title screen.
- 0.94u2: Pierpaolo Prazzoli fixed Super Slam sprites, text tilemap colors, text tilemap scrolls and VSync (60->58Hz). Fixed gfx1 rom loading and rom names. Changed description to 'Super Slam (set 1)' and clone '(alt)' to '(set 2)'.
- 0.79u1: Added clone Super Slam (alt). Added missing MSM6295 (9848 Hz) sound and dipswitches 'Singles Game Time' and 'Doubles Game Time'.
- 3rd February 2004: David Haywood fixed a crash in the Super Slam driver.
- 1st February 2004: Quench simulated the sound CPU in Super Slam, but it's not perfect yet.
- 21st February 2003: Guru - Super Slam arrived from Taucher for a redump.
- 0.62: David Haywood added Super Slam (Playmark 1993). Known issues: Sstill some unknown reads/writes. Odd problem with sprites and wrong text on tournament screen. Sound needs hooking up. Inputs/dsw need finishing/verifying.
- 26th July 2002: David Haywood sent in a driver for Super Slam with some small graphics glitches and missing sound.
- 16th September 2001: Guru - Received Super Slam (Banpresto). Thanks go to Smitdogg for the donations.
LEVELS: 3
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-
Match '98
Romset: 5632 kb / 11 files / 1.44 zip
MAME XML Output:
   | <game name="sslam" sourcefile="sslam.c"> |
   |    | <description>Super Slam (set 1)</description> |
   |    | <year>1993</year> |
   |    | <manufacturer>Playmark</manufacturer> |
   |    | <rom name="2.u67" size="524288" crc="1ce52917" sha1="b9b1d14ea44c248ce6e615c5c553c0d485c1302b" region="maincpu" offset="0"/> |
   |    | <rom name="it_22.bin" size="524288" crc="51c56828" sha1="d71d64b0268c156456bed64b4c13b98181fa3e0f" region="maincpu" offset="1"/> |
   |    | <rom name="s87c751.bin" size="2048" status="nodump" region="audiocpu" offset="0"/> |
   |    | <rom name="7.u45" size="524288" crc="64ecdde9" sha1="576ba1169d90970622249e532baa4209bf12de5a" region="gfx1" offset="0"/> |
   |    | <rom name="6.u39" size="524288" crc="6928065c" sha1="ad5b1889bebf0358df0295d6041b798ac53ac625" region="gfx1" offset="80000"/> |
   |    | <rom name="5.u42" size="524288" crc="8d18bdc6" sha1="cacc4f475f85438a00ead4911730202e995983a7" region="gfx1" offset="100000"/> |
   |    | <rom name="4.u36" size="524288" crc="8e15fb9d" sha1="47917d8aac1bce2e15f36904f5c2534e5b80236b" region="gfx1" offset="180000"/> |
   |    | <rom name="8.u83" size="524288" crc="19bb89dd" sha1="c2a0c32d350a193d366b5086502998281fd0bec4" region="gfx2" offset="0"/> |
   |    | <rom name="9.u84" size="524288" crc="d50d86c7" sha1="7ecbcc03851a8174610f7f5ad889e40543da928e" region="gfx2" offset="80000"/> |
   |    | <rom name="10.u85" size="524288" crc="681b8ac8" sha1="ebfeffc091f53af246311574b9c5d83d2716a7be" region="gfx2" offset="100000"/> |
   |    | <rom name="11.u86" size="524288" crc="e41f89e3" sha1="e4b39411a4cea6aa6c01564f74bb8e432d382a73" region="gfx2" offset="180000"/> |
   |    | <rom name="3.u13" size="524288" crc="d0a9245f" sha1="2e840cdd7bdfe7c6f986daf88576de0559597499" region="oki" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="I8051" clock="12000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="304" height="240" refresh="58.000000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="4" buttons="3" coins="4"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coin(s) per Player" tag="DSW1" mask="7"> |
   |    |    | <dipvalue name="1" value="7" default="yes"/> |
   |    |    | <dipvalue name="2" value="6"/> |
   |    |    | <dipvalue name="3" value="5"/> |
   |    |    | <dipvalue name="4" value="4"/> |
   |    |    | <dipvalue name="5" value="3"/> |
   |    |    | <dipvalue name="6" value="2"/> |
   |    |    | <dipvalue name="7" value="1"/> |
   |    |    | <dipvalue name="8" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin Multiplicator" tag="DSW1" mask="56"> |
   |    |    | <dipvalue name="*1" value="56" default="yes"/> |
   |    |    | <dipvalue name="*2" value="48"/> |
   |    |    | <dipvalue name="*3" value="40"/> |
   |    |    | <dipvalue name="*4" value="32"/> |
   |    |    | <dipvalue name="*5" value="24"/> |
   |    |    | <dipvalue name="*6" value="16"/> |
   |    |    | <dipvalue name="*7" value="8"/> |
   |    |    | <dipvalue name="*8" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="On Time Up" tag="DSW1" mask="64"> |
   |    |    | <dipvalue name="End After Point" value="0"/> |
   |    |    | <dipvalue name="End After Game" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin Slots" tag="DSW1" mask="128"> |
   |    |    | <dipvalue name="Common" value="128" default="yes"/> |
   |    |    | <dipvalue name="Individual" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW2" mask="3"> |
   |    |    | <dipvalue name="0" value="3" default="yes"/> |
   |    |    | <dipvalue name="1" value="2"/> |
   |    |    | <dipvalue name="2" value="1"/> |
   |    |    | <dipvalue name="3" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Singles Game Time" tag="DSW2" mask="4"> |
   |    |    | <dipvalue name="180 Seconds" value="4" default="yes"/> |
   |    |    | <dipvalue name="120 Seconds" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Doubles Game Time" tag="DSW2" mask="8"> |
   |    |    | <dipvalue name="180 Seconds" value="8" default="yes"/> |
   |    |    | <dipvalue name="120 Seconds" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Starting Score" tag="DSW2" mask="48"> |
   |    |    | <dipvalue name="4-4" value="48" default="yes"/> |
   |    |    | <dipvalue name="3-4" value="32"/> |
   |    |    | <dipvalue name="3-3" value="16"/> |
   |    |    | <dipvalue name="0-0" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Play Mode" tag="DSW2" mask="64"> |
   |    |    | <dipvalue name="2 Players" value="0"/> |
   |    |    | <dipvalue name="4 Players" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSW2" mask="128"> |
   |    |    | <dipvalue name="Off" value="128"/> |
   |    |    | <dipvalue name="On" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/> |
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