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sspirits: MAME ROM Information.


History:

Scramble Spirits (c) 1988 Sega.


At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately!


- TECHNICAL -


Sega System-24 hardware

Game ID : 317-0058-02 / 317-0058-02c


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), DAC


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in September 1988 in Japan.


- STAFF -


Director : Hoko Chan

Video Graphics : Ojisama, Panda, Nosa

Programmer : Night Emperor, Mam, Issei Kun

Sound design : Professor Tohru, Yatchan


- PORTS -


* Consoles :

Sega Master System (1988)


* Computers :

Sinclair ZX Spectrum (1990)

Commodore C64 (1990)

Amstrad CPC (1990)

Commodore Amiga (1990)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.78 [Olivier Galibert]


WIP:

- 0.143u5: MASH fixed Scramble Spirits, only half of the game's frames are rendered.

- 0.122u8: Changed description of clone '(World set 2?, Floppy Based, FD1094 317-0058-02c)' to '(World, Floppy Based, FD1094 317-0058-02c)'.

- 0.121u2: Changed description to 'Scramble Spirits (World, Floppy Based)' and clones '(Japan, Floppy DS3-5000-02-REV-A)' to '(Japan, Floppy DS3-5000-02-REV-A Based)' and '(FD1094 317-0058-02c)' to '(World set 2?, Floppy Based, FD1094 317-0058-02c)'.

- 0.101: Added new disk image ds3-5000-02-rev-a.img to clone (Japan, Floppy DS3-5000-02-REV-A).

- 0.100u4: David Haywood and Team Japump added clone Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A).

- 0.94u4: Removed Scramble Spirits (FD1094 317-0058-02).

- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a copy of 'Scramble Spirits' complete with floppy for analysis).

- 0.89u1: Added clone Scramble Spirits (FD1094 317-0058-02).

- 0.88u7: Added clone Scramble Spirits (FD1094 317-0058-02c). Chris Hardy dumped the FD1094 key, but the disk image is missing.

- 0.79u1: B.S. Ruggeri submitted a dipswitch update for Scramble Spirits.

- 30th January 2004: Malice submitted a fix for the dipswitches in Scramble Spirits.

- 0.79: Added new user2 disk rom (ss-repaired.bin) and fixed screen orientation to vertical. Added 3rd button.

- 24th January 2004: David Haywood fixed the Scramble Spirits disk image and all the corrupt graphics seem to be gone.

- 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt.

- 0.78: Olivier Galibert added Scramble Spirits (Sega 1988).


LEVELS: 6


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Romset: 2056 kb / 3 files / 732.1 zip




MAME XML Output:

       <game name="sspirits" sourcefile="segas24.c">
              <description>Scramble Spirits (World, Floppy Based)</description>
              <year>1988</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-12187.ic2" size="131072" crc="e83783f3" sha1="4b3b32df7de85aef9cd77c8a4ffc17e10466b638" region="maincpu" offset="0"/>
              <rom name="epr-12186.ic1" size="131072" crc="ce76319d" sha1="0ede61f0700f9161285c768fa97636f0e42b96f8" region="maincpu" offset="1"/>
              <rom name="ds3-5000-02-.img" size="1843200" crc="cefbda69" sha1="5b47ae0f1584ce1eb697246273ba761bd9e981c1" region="floppy" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="sub" name="68000" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="496" height="384" refresh="57.524160" pixclock="16000000" htotal="656" hbend="0" hbstart="496" vtotal="424" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="4" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="48">
                     <dipvalue name="500K" value="32"/>
                     <dipvalue name="600K" value="48" default="yes"/>
                     <dipvalue name="800K" value="16"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="16384"/>
       </game>
 
 


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