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sstingry: MAME ROM Information.


History:

Super Stingray (c) 1986 Alpha Denshi.


- TECHNICAL -


Main CPU : 68000 (@ 6 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : (3x) YM2203 (@ 3 Mhz), DAC (@ 3 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The default high score table in Super Stingray are all characters from manga/anime by Rumiko Takahashi. The first seven entries are from a series called Urusei Yatsura, which was on the air from 1981 to 1986, consisting of 218 episodes, 6 movies, and 6 OVAs. Entries 8-10 are from Maison Ikkoku, which ran from 1986 to 1988, consisting of 96 episodes and one movie.


- SOURCES -


Game's rom.




MAME Info:

0.37b2 [Bryan McPhail]

0.36b1 [Bryan McPhail]


< Japan >


WIP:

- 0.144u4: Added I8748 (9263750 Hz) CPU3.

- 0.144u2: Changed description to 'Super Stingray (Japan)'.

- 0.122u8: Changed palettesize to 257 colors.

- 0.88u7: Pierpaolo Prazzoli fixed colours in Super Stingray with new proms. Added I8748 MCU rom and proms ($300, 400).

- 0.84: Pierpaolo Prazzoli added cocktail support to Super Stingray.

- 0.61: Removed 3rd button. Added 'Unused' dipswitch.

- 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Improved color, added sound, game timer and coin handler, corrected DIP settings. Note: CLUT and color assignment PROMs missing. Replaced the 2x AY-8910 sound with 2x YM2203 (3MHz) and DAC. Fixed proms loading. Added dipswitches 'Demo Sound', 'Coinage', 'Lives' and 'Cabinet'.

- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable.

- 0.37b2: Bryan McPhail added Super Stingray (Alpha Denshi 1986).

- 30th April 2000: Nicola Salmoria improved the Kyros and Super Stingray colors a bit.

- 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers.

- 0.36b1: Bryan McPhail added Super Stingray (Testdriver).


Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Ultra Tank

Armor Attack

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Panther

Strategy X

Super Tank

NATO Defense

Commando (Sega)

Minefield

Ozon I

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Guts n' Glory (Antiaircraft)

Tank Force

Iron Fortress


Romset: 195 kb / 18 files / 116.3 zip




MAME XML Output:

       <game name="sstingry" sourcefile="alpha68k.c">
              <description>Super Stingray (Japan)</description>
              <year>1986</year>
              <manufacturer>Alpha Denshi Co.</manufacturer>
              <rom name="ss_05.rom" size="16384" crc="bfb28d53" sha1="64a1b8627529ed13074bb949cb104077eb3eac1f" region="maincpu" offset="0"/>
              <rom name="ss_07.rom" size="16384" crc="eb1b65c5" sha1="cffc4df82b7950358dd28f6a492e0aefaff73048" region="maincpu" offset="1"/>
              <rom name="ss_04.rom" size="16384" crc="2e477a79" sha1="0af9238979c8a740ba49776cd65ffbc024339621" region="maincpu" offset="8000"/>
              <rom name="ss_06.rom" size="16384" crc="597620cb" sha1="5549df4843e029df17ce5de2159cc82bd985804b" region="maincpu" offset="8001"/>
              <rom name="ss_01.rom" size="16384" crc="fef09a92" sha1="77b6aded1eed1bd5e6ffb25b56b62b10b7b9a304" region="audiocpu" offset="0"/>
              <rom name="ss_02.rom" size="16384" crc="ab4e8c01" sha1="d96e7f97945fff48fb7b4661fdb575ac7ff77445" region="audiocpu" offset="4000"/>
              <rom name="d8748.bin" size="1024" crc="7fcbfc30" sha1="6d087a3d44e475b6c8260a5134952097f26459b7" region="mcu" offset="0"/>
              <rom name="ss_12.rom" size="16384" crc="74caa9e9" sha1="9f0874b2fcdf45acb941bd56b44bf2b9b08641e9" region="gfx1" offset="0"/>
              <rom name="ss_08.rom" size="16384" crc="32368925" sha1="af26f73d33936410063de3164ec80f45bed487c7" region="gfx1" offset="8000"/>
              <rom name="ss_13.rom" size="16384" crc="13da6203" sha1="afa778c26da1adfdc8b2e2a1c7b2b46944b5d008" region="gfx1" offset="10000"/>
              <rom name="ss_10.rom" size="16384" crc="2903234a" sha1="552295ec60469227883eafb6756c86abc20455b5" region="gfx1" offset="18000"/>
              <rom name="ss_11.rom" size="16384" crc="d134302e" sha1="4c020ff41458c738596ab7a094d4a33a6dda64bf" region="gfx1" offset="20000"/>
              <rom name="ss_09.rom" size="16384" crc="6f9d938a" sha1="eb6934f8eaa7b22441ec4470280f228fe5f134a3" region="gfx1" offset="28000"/>
              <rom name="ic92" size="256" crc="e7ce1179" sha1="36835c46c1c3f820df39c59c16c362db07b32dc9" region="proms" offset="0"/>
              <rom name="ic93" size="256" crc="9af8a375" sha1="abb8b094a2df41acea688f87004207dc35233db5" region="proms" offset="100"/>
              <rom name="ic91" size="256" crc="c3965079" sha1="6b1f22afd2a849f0003ddcad344079e8043681f9" region="proms" offset="200"/>
              <rom name="ssprom2.bin" size="256" crc="c2205b71" sha1="a7db60ac7d559fe53a35264fab17f1d5e48d3f10" region="proms" offset="300"/>
              <rom name="ssprom1.bin" size="256" crc="1003186c" sha1="e50b60036d6b32a4d524c92d35c4d9901ee7ec0e" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="cpu" tag="mcu" name="I8748" clock="9263750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="ym3" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Demo Sounds" tag="IN1" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN1" mask="14">
                     <dipvalue name="A 1C/1C B 1C/1C" value="14" default="yes"/>
                     <dipvalue name="A 1C/2C B 2C/1C" value="6"/>
                     <dipvalue name="A 1C/3C B 3C/1C" value="10"/>
                     <dipvalue name="A 1C/4C B 4C/1C" value="2"/>
                     <dipvalue name="A 1C/5C B 5C/1C" value="12"/>
                     <dipvalue name="A 1C/6C B 6C/1C" value="4"/>
                     <dipvalue name="A 2C/3C B 7C/1C" value="8"/>
                     <dipvalue name="A 3C/2C B 8C/1C" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN1" mask="48">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="32"/>
                     <dipvalue name="6" value="48"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" protection="preliminary" savestate="supported" palettesize="257"/>
       </game>
 
 


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