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strider2: MAME ROM Information.


History:

Strider 2 (c) 1999 Capcom.


A direct sequel to the superb 1989 original, the player once again takes on the role of Strider Hiryu; a ninja who wields a deadly plasma-ejecting cypher called the 'Falchion'. Players start the game by selecting one of three difficult missions, with a fourth becoming available once the initial three are completed. Completing the fourth mission will unlock the final 'boss' mission, in which the player must battle a number of bosses which includes the rogue 'Strider Hien' from the first Strider game. Once all missions are completed, the character of Strider Hien - who wields two ranged cyphers - is unlocked.


To add variety to the tight gameplay, Capcom included special unlockable and powerful skills to aid players on their missions. These included the Savage Slash ('Midare-Giri' in Japanese), Hassou Jump, Boost (unlimited if missions defeated by Hien) and rapid slash.


Strider 2 features improved graphics - now rendered in pseudo 3-D - but with hack-and-slash gameplay largely unaltered from the first game. One difference to the original is a greater emphasis placed on boss encounters.


- TECHNICAL -


Sony ZN-2 hardware


Main CPU : SPU (@ 16.9344 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Released in December 1999.


This game is known in Japan as "Strider Hiryu 2".


This is not the first Strider sequel to be released. U.S. Gold published a game known as Strider Returns to various home consoles, such as Sega Mega Drive, throughout the early 1990s. However, the game was poorly received by critics and gamers alike due to poor gameplay. Because of its failure and the true sequel being named "Strider 2," it is possible that Capcom actually denied its existence.


Suleputer released a limited-edition soundtrack album for this game (Strider Hiryu 2 Original Soundtrack - CPCA-1035) on 21/01/2000.


- SERIES -


1. Strider [CP-S No. 03] (1989)

2. Strider 2 (1999)


- STAFF -


Planners : Atsushi Tomita, Yoshifumi Fukuda (Yo TD Fukuda), Masahiro Nakano, Nuki

Programmers : Tsutomu Urago, Kazuhiko Komori, Arikichi Kiyoko, Shigeru Kato, Hero Hero, Kazuo Yamawaki, Meijin, Yoshihiro Shindome

Scroll Designers : Takahashi Yasuto, Nakamura Takako, Yamamoto Yasuhiro, Yoichi Tanoue (Tanopu) (TT), Hongo Akiko

Object Designers : Minobe Hiroaki, Naoki Fukushima, G. Kamina, Miwa Sakaguchi, T, Shinya Miyamoto, Masanori Kondo, Y. Yamamoto, Masayuki Maeda 04, Hiro, Kaeru Nagashima, Akita, Tomomall. S, Toshihiro Suzuki, Narancia, R., Masaru_N, Kikutani, Tomohiko Ohsumi, Michiru, Kitasan

Designers : Shoei, Nezumi Otoko, Harumaru

Music Composers : Setsuo Yamamoto, Etsuko

Sound Effects : Ryoji Yamamoto, Yoshiki Sandou

Voice Actors : Kousuke Toriumi, Kan Tokumaru, Toshihide Tsuchiya, Hozumi Tokuda

Producer : Noritaka Funamizu

General Producer : Yoshiki Okamoto


Special Thanks : Sakomizu


- PORTS -


* Consoles :

Sony PlayStation (2000, "Strider Hiryu 1&2")


- SOURCES -


Game's rom.




MAME Info:

0.102u2 [Brian Troha]

0.79 [smf]

0.78 [smf]

0.74u2 [?]

0.37b7 [?]


Artwork available


Bugs:

- strider2, strider2a, shiryu2: Randomly crashes with fighting bosses. Source (ID 02519)


WIP:

- 0.144u4: Team CPS-1 replaced HR2-01M.3A in Strider 2 and clones with proper 32MBit dump to match real PCB, 2nd half was cutted out.

- 0.133u1: Renamed (stridr2a) to (strider2a).

- 3rd June 2007: Mr. Do - Scanned instruction card for Space Firebird provided by Tormod.

- 0.102u2: Brian Troha added Strider 2 (USA 991213). Renamed (strider2) to (stridr2a).

- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable.

- 3rd May 2004: Guru - A CP13 security chip from Strider 2 arrived from Sheep.

- 0.81u9: smf fixed system error D094 in Strider 2, but suffers from random lockups on bosses - Game now playable.

- 0.79: Removed Strider 2 (USA 991213). Renamed (stridr2a) to (strider2).

- 0.78: smf added Strider 2 (USA 991213) and clone (ASIA 991213). Changed 'Strider Hiryu 2 (JAPAN 991213)' to clone 'Strider 2 (ASIA 991213)'.

- 18th October 2003: Milan Koci added the US version of Strider 2 to the ZN driver, but it's not working.

- 0.74u2: Added Strider Hiryu 2 (JAPAN 991213) (Capcom 1999).

- 0.37b7: Added Strider Hiryu 2 (JAPAN 991213) (Testdriver).


LEVELS: 5


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* ZiNc


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Romset: 49792 kb / 9 files / 19.3 zip




MAME XML Output:

       <game name="strider2" sourcefile="zn.c" romof="cpzn2">
              <description>Strider 2 (USA 991213)</description>
              <year>1999</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="coh-3002c.353" merge="coh-3002c.353" size="524288" crc="e860ea8b" sha1="66e7e1d4e426466b8f48a2ba055a91b475569504" region="user1" offset="0"/>
              <rom name="hr2u_04.2h" size="524288" crc="b28b01c6" sha1="ad40f550ce14f09cf34d51b9b0b7154c31c8936e" region="user3" offset="0"/>
              <rom name="hr2-05m.3h" size="8388608" crc="18716fe8" sha1="bb923f18120086054cd6fd91f77d27a190c1eed4" region="user2" offset="0"/>
              <rom name="hr2-06m.4h" size="8388608" crc="6f13b69c" sha1="9a14ecc72631bc44053af71fe7e3934bedf1a71e" region="user2" offset="800000"/>
              <rom name="hr2-07m.5h" size="8388608" crc="3925701b" sha1="d93218d2b97cc0fc6c30221bd6b5e955520fbc46" region="user2" offset="1000000"/>
              <rom name="hr2-08m.2k" size="8388608" crc="d844c0dc" sha1="6010cfbf4dc42fda182884d78e12dcb63df00249" region="user2" offset="1800000"/>
              <rom name="hr2-09m.3k" size="8388608" crc="cdd43e6b" sha1="346a83deadecd56428276acefc2ce95249a49921" region="user2" offset="2000000"/>
              <rom name="hr2-10m.4k" size="4194304" crc="d95b3f37" sha1="b6566c1184718f6c0986d13060894c0fb400c201" region="user2" offset="2800000"/>
              <rom name="hr2_02.2e" size="131072" crc="acd8d385" sha1="5edb61c3d66d2d09a28a71db52eee3a9f7db8c9d" region="audiocpu" offset="0"/>
              <rom name="hr2-01m.3a" size="4194304" crc="6a499efa" sha1="f722efbdd154a223869112a9493cf7ae21359709" region="qsound" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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