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supbtime: MAME ROM Information.


History:

Super Burger Time (c) 1990 Data East.


Peter Pepper returns almost 8 years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!


- TECHNICAL -


Game ID : MAE


Main CPU : 68000 (@ 14 Mhz)

Sound CPU : HuC6280 (@ 4.0275 Mhz)

Sound Chips : YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1990.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on 21/04/1991.


- TIPS AND TRICKS -


Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation.


- SERIES -


1. Burger Time (1982)

1. Burger Time [Cassette No.26] (1982)

2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984)

3. Super Burger Time (1990)


- STAFF -


Game designer : Koji Akibayashi

Software : Mentaiko (as Mr. Mentaiko), Virago Yamasaki, Noriaki Matsuo, Naoya Hanada

Graphic designer : Mario Watanabe, Yoshiyuki Urushibara

Sound : Tatsuya Kiuchi, Tomtom Sato

Hardware : Hiroyuki Iwabe

Reserve man : Furiten Nishi


- SOURCES -


Game's rom.




MAME Info:

0.37b2 [Bryan McPhail]

0.35b9 [Bryan McPhail]


WIP:

- 0.136u4: Fabio Priuli converted the Super Burger Time driver to use the device-fied video chips and added driver data struct and save states.

- 0.133u1: Renamed (supbtima) to (supbtimea) and (supbtimj) to (supbtimej).

- 0.131: Aaron Giles merged memory maps in the Super Burger Time driver.

- 0.121u2: Patrik Styrnell added clone Super Burger Time (World, set 2). Is this actually a good dump? There are no backgrounds ingame. Changed parent description to 'Super Burger Time (World, set 1)'.

- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx2 rom loading.

- 0.37b2: Bryan McPhail added Super Burger Time (World). Renamed (supbtime) to (supbtimj).

- 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time.

- 7th April 2000: Bryan McPhail added the world romset to Super Burger Time.

- 12th April 2000: Bryan McPhail fixed some bugs in the Super Burger Time drivers.

- 0.36RC1: Changed 68000 CPU1 clock speed to 14MHz.

- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz.

- 0.36b8: Changed YM-2151 clock speed to 3.7MHz and fixed dipswitches.

- 24th March 1999: Bryan McPhail submitted the Super Burger Time driver.

- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.

- 0.35b9: Bryan McPhail added Super Burger Time (Japan) (Data East 1990).


LEVELS: 20


Other Emulators:

* FB Alpha


Recommended Games:

Burger Time

Burger Time (DECO Cassette)

Super Burger Time

Peter Pepper's Ice Cream Factory (DECO Cassette)

Food Fight

Splat!

Tapper (Budweiser)

Snacks'n Jaxson

Povar / Sobrat' Buran / Agroprom (Cookie)


Romset: 1984 kb / 7 files / 549.0 zip




MAME XML Output:

       <game name="supbtime" sourcefile="supbtime.c">
              <description>Super Burger Time (World, set 1)</description>
              <year>1990</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="gk03" size="131072" crc="aeaeed61" sha1="4bceb4475a642a36406395f1e84b16fa137f67a5" region="maincpu" offset="0"/>
              <rom name="gk04" size="131072" crc="2bc5a4eb" sha1="721ec73c32af8b998babb6d7c9e526ced0c2389b" region="maincpu" offset="1"/>
              <rom name="gc06.bin" size="65536" crc="e0e6c0f4" sha1="5a8b29752c58ea76d9c7961c5b0d8c94f35037af" region="audiocpu" offset="0"/>
              <rom name="mae02.bin" size="524288" crc="a715cca0" sha1="0539bba39c60324d85599ac69ff78bb215deb511" region="gfx1" offset="0"/>
              <rom name="mae00.bin" size="524288" crc="30043094" sha1="5302cfd9bdaf90c4901fda75407379c4ce1cbdec" region="gfx2" offset="1"/>
              <rom name="mae01.bin" size="524288" crc="434af3fb" sha1="1cfd30d14f03554e826576d6d32ce424f0df3748" region="gfx2" offset="0"/>
              <rom name="gc05.bin" size="131072" crc="2f2246ff" sha1="3fcceb6f5aa5f33187bcf4c59d88327f396fa80d" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="14000000"/>
              <chip type="cpu" tag="audiocpu" name="HuC6280" clock="4027500"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3580000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1023924"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="28">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="224">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="192"/>
                     <dipvalue name="1 Coin/6 Credits" value="64"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW" mask="512">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="512" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="12288">
                     <dipvalue name="Easy" value="4096"/>
                     <dipvalue name="Normal" value="12288" default="yes"/>
                     <dipvalue name="Hard" value="8192"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="49152">
                     <dipvalue name="1" value="32768"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="49152" default="yes"/>
                     <dipvalue name="4" value="16384"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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