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superchs: MAME ROM Information.


History:

Super Chase - Criminal Termination (c) 1992 Taito.


- TECHNICAL -


Board Number : K11E0740A

Prom Stickers : D46


Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 13.343 Mhz)


Players : 2

Control : Steering wheel

Buttons : 6


- TRIVIA -


Even if titlescreen says 1992, Super Chase was released in February 1993 in Japan.


- UPDATES -


The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.


- SERIES -


1. Chase H.Q. (1988)

2. S.C.I. - Special Criminal Investigation (1989)

3. Super Chase - Criminal Termination (1992)

4. Ray Tracers (1997, Sony PlayStation)

5. Chase H.Q. 2 (2007)


- STAFF -


Planners : Seiji Kawakami, Nobuhiro Hiramatsu

Main programmer : Akira Ohtsuki

Enemy programmers : Hiroshi Aoki, Takeshi Higuchi

Demo programmers : Masashi Tsuzura, Kouji Tsunekiyo

Course edit : Takashi Kurosawa

Director designers : Seiji Kawakami, Nobuhiro Hiramatsu

Object designers : Shinjiroh Sugitani

Demo designers : Takayuki Isobe

Nancy designers : Tomohisa Yamashita

Assistant designers : Peacock

All song create : Yasuhisa Watanabe

Sound effects & voice data (Zuntata) : Katsuhisa Ishikawa

System engineers : Yasuhiro Shibuya, Hajime Rga, Hironobu Suzuki

Mechnanic engineers : Kazuhisa Tabuchi, Kazuhiro Kawabata, Jun Nishiyama

Designers : Yoshinori Aiura, Hidetomo Ogino


- PORTS -


* Consoles :

Nintendo Super Famicom (1993, "Super Chase H.Q.")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b13 [Bryan McPhail, David Graves, RAINE team]


Artwork available


Bugs:

- The screen occassionally flickers/flashes with incorrect graphics. Twisty (ID 00025)


WIP:

- 0.145u4: Stefan Lindberg and The Dumping Union added clone Super Chase - Criminal Termination (Japan).

- 0.145: David Haywood added proper widescreen layout on Super Chase (it's meant to be widescreen).

- 0.141: Tafoid moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names to Super Chase.

- 2nd August 2010: Mr. Do - Kiltron cleaned up the bezel for Super Chase (marquee to come later).

- 0.136: Added eeprom-superchs.bin EEPROM.

- 0.131u2: Fabio Priuli fixed access violation in Super Chase.

- 0.131: Aaron Giles merged memory maps in Super Chase.

- 0.129u6: Mr. Do added built-in layouts for Super Chase.

- 0.128u2: Phil Bennett changed Super Chase ES5505 clock rate to 15238050 Hz.

- 0.75: Sedn fixed the Super Chase sample ROM loading.

- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.

- 0.37b14: Replaced 68020 CPU with 68EC020.

- 0.37b13: Bryan McPhail and David Graves added Super Chase - Criminal Termination (US) (Taito 1992). Acknowledgments and thanks to Richard Bush and the RAINE team for their preliminary Super Chase driver.

- 4th March 2001: Bryan McPhail fixed Super Chase input ports and cleaned up the driver a little.

- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.


LEVELS: 5


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Romset: 18433 kb / 19 files / 8.08 zip




MAME XML Output:

       <game name="superchs" sourcefile="superchs.c">
              <description>Super Chase - Criminal Termination (US)</description>
              <year>1992</year>
              <manufacturer>Taito America Corporation</manufacturer>
              <rom name="d46-35.ic27" size="262144" crc="1575c9a7" sha1="e3441d6018ed3315c62c5e5c4534d8712b025ae2" region="maincpu" offset="0"/>
              <rom name="d46-34.ic25" size="262144" crc="c72a4d2b" sha1="6ef64de15e52007406ce3255071a1f856e0e8b49" region="maincpu" offset="1"/>
              <rom name="d46-33.ic23" size="262144" crc="3094bcd0" sha1="b6779b81a3ebec440a9359868dc43fc3a631ee11" region="maincpu" offset="2"/>
              <rom name="d46-31.ic21" size="262144" crc="38b983a3" sha1="c4859cecc2f3506b7090c462cecd3e4eaabe85aa" region="maincpu" offset="3"/>
              <rom name="d46-37.ic8" size="131072" crc="60b51b91" sha1="0d0b017808e0a3bdabe8ef5a726bbe16428db06b" region="audiocpu" offset="100000"/>
              <rom name="d46-36.ic7" size="131072" crc="8f7aa276" sha1="b3e330e33099d3cbf4cdc43063119b041e9eea3a" region="audiocpu" offset="100001"/>
              <rom name="d46-24.ic127" size="131072" crc="a006baa1" sha1="e691ddab6cb79444bd6c3fc870e0dff3051d8cf9" region="sub" offset="0"/>
              <rom name="d46-23.ic112" size="131072" crc="9a69dbd0" sha1="13eca492f1db834c599656750864e7003514f3d4" region="sub" offset="1"/>
              <rom name="d46-05.ic87" size="1048576" crc="150d0e4c" sha1="9240b32900be733b8f44868ed5d64f5f1aaadb47" region="gfx1" offset="0"/>
              <rom name="d46-06.ic88" size="1048576" crc="321308be" sha1="17e724cce39b1331650c1f08d693d057dcd43a3f" region="gfx1" offset="1"/>
              <rom name="d46-01.ic64" size="2097152" crc="5c2ae92d" sha1="bee2caed4729a27fa0569d952d6d12170c2aa2a8" region="gfx2" offset="3"/>
              <rom name="d46-02.ic65" size="2097152" crc="a83ca82e" sha1="03759be87a8d62c0044e8a44e90c47308e32d3e5" region="gfx2" offset="2"/>
              <rom name="d46-03.ic66" size="2097152" crc="e0e9cbfd" sha1="b7deb2c58320af9d1b4273ad2758ce927d2e279c" region="gfx2" offset="1"/>
              <rom name="d46-04.ic67" size="2097152" crc="832769a9" sha1="136ead19edeee90b5be91a6e2f434193dc670fd8" region="gfx2" offset="0"/>
              <rom name="d46-07.ic34" size="524288" crc="c3b8b093" sha1="f34364248ca7fdaaa1a0f8f6f795f9b4bc935fb9" region="user1" offset="0"/>
              <rom name="d46-10.ic2" size="2097152" crc="306256be" sha1="e6e5d4a4c0b98470f2aff2e94624dd19af73ec5d" region="ensoniq.0" offset="c00000"/>
              <rom name="d46-12.ic4" size="2097152" crc="a24a53a8" sha1="5d5fb87a94ceabda89360064d7d9b6d23c4c606b" region="ensoniq.0" offset="0"/>
              <rom name="d46-11.ic5" size="2097152" crc="d4ea0f56" sha1="dc8d2ed3c11d0b6f9ebdfde805188884320235e6" region="ensoniq.0" offset="800000"/>
              <rom name="eeprom-superchs.bin" size="128" crc="230f0753" sha1="4c692b35083da71ed866b233c7c9b152a914c95c" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="sub" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="2" service="yes">
                     <control type="joy" ways="2"/>
                     <control type="stick" minimum="0" maximum="255" sensitivity="20" keydelta="10" reverse="yes"/>
              </input>
              <dipswitch name="Freeze Screen" tag="INPUTS" mask="524288">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="524288"/>
              </dipswitch>
              <dipswitch name="Steering type" tag="FAKE" mask="16">
                     <dipvalue name="Digital" value="16"/>
                     <dipvalue name="Analogue" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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