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sxyreact: MAME ROM Information.


History:

Pachinko Sexy Reaction (c) 1998 Sammy.


- TECHNICAL -


Main CPU : V60 (@ 16 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)


Players : 1

Control : paddle

Buttons : 2


- TRIVIA -


Released in July 1998 in Japan only.


The pinball-like game of Pachinko is extremely popular in Japan and can be found in many American casinos. The term Pachinko is derived from the Japanese word pachi-pachi, meaning the clicking of small objects or the crackling of fire. While the origins of pachinko are unknown, it most likely descended from the 'Corinth Game' which originated in Chicago, USA. The game appeared in Japan in the early 1920's and the first Pachinko hall was opened in the Osaka Prefecture. Takeichi Masamura is known as the founder of today's pachinko for he developed the 'Masamura Gauge', an arrangement of nails that became the basis for most of today's pachinko machines. In the 1980's pachinko machines became computerized and now have sounds and graphics that make the game more exciting. Pachinko is similar to pinball in that small 11mm steel balls are shot onto the playing surface where they haphazardly bounce around and through a network of nails. The object of the game is to have the balls directed into winning pockets, whereby you receive more balls that equate to a prize or a monetary amount. The pachinko player is only responsible for controlling the speed by which the pachinko balls are shot onto the playing surface, from then on it basically becomes a game of chance. To initiate play you insert money to purchase a number of balls that are dropped into a loading area. By pulling the handle-like knob, one ball is released and projected by a spring. Most of the balls will fall unsuccessfully through the pins to the bottom, but some will fall into special pockets that activate a slot machine. At this point you are instantly rewarded with a set number of balls and if the same three symbols match up on the reels, you win an even greater amount.


- TIPS AND TRICKS -


During the game, there are Fever Rounds. These rounds are literally 'You beat the table' moments, where absolutely huge amounts of balls are earned per ball landed, and you can earn up to 5 secret shots.


In the last two rounds, The Fever Rounds do not have the five scenes. They do however give you the same huge bonuses, with the last level having an extremely difficult ball earning method offset by the Fever Round being a huge impossible-to-miss target that earns through the roof!


- SERIES -


1. Pachinko Sexy Reaction (1998)

2. Pachinko Sexy Reaction 2 (1999)


- SOURCES -


Game's rom.




MAME Info:

0.57 [Luca Elia]


< Japan >


WIP:

- 0.120u4: Added 2nd player.

- 0.120u3: Added 3x 'Unused' dipswitches.

- 0.66: Suppi-Chan fixed the sound ROM loading in Pachinko Sexy Reaction. Removed sound3 rom (= sound2) and fixed sound2 rom address to $200000.

- 0.57: Luca Elia added Pachinko Sexy Reaction (Japan) (Sammy 1998).

- 6th December 2001: Luca Elia added Pachinko Sexy Reaction to the SSV driver.

- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs.


LEVELS: 5


Recommended Games:

Pachifever

Peggle

Pachinko Gindama Shoubu

Pachinko Gindama Shoubu DX

Pachinko Sexy Reaction

Pachinko Sexy Reaction 2

Skill Drop Georgia

Super Ball

Speed Drop


Romset: 40960 kb / 15 files / 19.8 zip




MAME XML Output:

       <game name="sxyreact" sourcefile="ssv.c">
              <description>Pachinko Sexy Reaction (Japan)</description>
              <year>1998</year>
              <manufacturer>Sammy</manufacturer>
              <rom name="ac414e00.u2" size="524288" crc="d5dd7593" sha1="ad1c7c2f27e0423ab346172a5c91316c9c0b3620" region="user1" offset="0"/>
              <rom name="ac413e00.u1" size="524288" crc="f46aee4a" sha1="8336304797987321903977373dec027cfca2e211" region="user1" offset="1"/>
              <rom name="ac416e00.u47" size="524288" crc="e0f7bba9" sha1="5eafd72c9fa4588f18fa02113a93abdcaf8d8693" region="user1" offset="100000"/>
              <rom name="ac415e00.u46" size="524288" crc="92de1b5f" sha1="69e30ffc0c59e7dafe3f9c76bfee782028dab042" region="user1" offset="100001"/>
              <rom name="ac1401m0.u6" size="4194304" crc="0b7b693c" sha1="1e65c3f55cf3aa63d4229d30b5894c89b83cdf3e" region="gfx1" offset="0"/>
              <rom name="ac1402m0.u9" size="4194304" crc="9d593303" sha1="c02037fabe8a74f01a25357ffdd3ce01b930008b" region="gfx1" offset="400000"/>
              <rom name="ac1403m0.u12" size="2097152" crc="af433eca" sha1="dfd83eba390171d93bc6888cc1d24a9a38d900bd" region="gfx1" offset="800000"/>
              <rom name="ac1404m0.u7" size="4194304" crc="cdda2ccb" sha1="c22ff59e1cf621e0288537be567e0b42bf8e9bcf" region="gfx1" offset="a00000"/>
              <rom name="ac1405m0.u10" size="4194304" crc="e5e7a5df" sha1="9ab32f2a1ef055825b6cd3f643af1bd62c53f46a" region="gfx1" offset="e00000"/>
              <rom name="ac1406m0.u13" size="2097152" crc="c7053409" sha1="468527a24ea592dbd884431ca57d43790cbc2456" region="gfx1" offset="1200000"/>
              <rom name="ac1407m0.u8" size="4194304" crc="28c83d5e" sha1="abf4f0c1e2caa5cfa5a18fc95c025d73d6a8bc95" region="gfx1" offset="1400000"/>
              <rom name="ac1408m0.u11" size="4194304" crc="c45bab47" sha1="d00802005e091088eabeb672a6428417db43cb66" region="gfx1" offset="1800000"/>
              <rom name="ac1409m0.u14" size="2097152" crc="be1c66c2" sha1="6d7b60d3b4286a768eac122c3d163e6e5287adc3" region="gfx1" offset="1c00000"/>
              <rom name="ac1410m0.u41" size="4194304" crc="2a880afc" sha1="193235bccde28a7d693a1a1f0159260a3a63a7d5" region="ensoniq.0" offset="0"/>
              <rom name="ac1411m0.u42" size="4194304" crc="2ba4ca43" sha1="9cddf57094e68d3840a37f44fbdf2f43f539ba11" region="ensoniq.1" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="338" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="338" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="paddle" minimum="0" maximum="207" sensitivity="15" keydelta="15"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="3"/>
                     <dipvalue name="1 Coin/4 Credits" value="2"/>
                     <dipvalue name="1 Coin/5 Credits" value="1"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Credits To Play" tag="DSW1" mask="64">
                     <dipvalue name="1" value="64" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Buy Balls With Credits" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Controls" tag="DSW2" mask="16">
                     <dipvalue name="Dial" value="16" default="yes"/>
                     <dipvalue name="Joystick" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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