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tangtang: MAME ROM Information.


History:

Tang Tang (c) 2000 ESD.


Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break.


To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way Joystick

Buttons : 2


- STAFF -


Producer : James Park

Graphic Design : Min Gun Seo, Sun Young Kim, Hye Jung Jang, Deai Youn Kim

Sound : Music Story

Hardware Design : Tae Wook Hwang

Programmed by : Jeong Hun Kim

Director : Tony Jeong


- PORTS -


* Consoles :

Nintendo Game Boy Advance (2001)


- SOURCES -


Game's rom.




MAME Info:

0.102u2 [David Haywood]


WIP:

- 0.102u4: Pierpaolo Prazzoli fixed sprite priorities in Tang Tang. Changed description to 'Tang Tang (ver. 0526, 26/05/2000)'. Added missing gfx2 roms.

- 13th December 2005: David Haywood - f205v of the MAME Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms.

- 0.102u2: David Haywood added Tang Tang (ESD 2000).

- 27th November 2005: David Haywood - Added Tang Tang to the esd16 driver, the GFX roms containing the backgrounds aren't dumped.

- 25th November 2005: f205v dumped Tang Tang (ver. 0526, 26/05/2000).


LEVELS: 30 (6 x 5)


Other Emulators:

* FB Alpha


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Romset: 6272 kb / 11 files / 1.98 zip




MAME XML Output:

       <game name="tangtang" sourcefile="esd16.c">
              <description>Tang Tang (ver. 0526, 26/05/2000)</description>
              <year>2000</year>
              <manufacturer>ESD</manufacturer>
              <rom name="esd2.cu02" size="262144" crc="b6dd6e3d" sha1="44d2663827c45267eb154c873f3bd2e9e2bf3d3f" region="maincpu" offset="0"/>
              <rom name="esd1.cu03" size="262144" crc="b6c0f2f4" sha1="68ad76e7e380c728dda200a852729e034d9c9f4c" region="maincpu" offset="1"/>
              <rom name="esd3.su06" size="262144" crc="d48ecc5c" sha1="5015dd775980542eb29a08bffe1a09ea87d56272" region="audiocpu" offset="0"/>
              <rom name="xju04.bin" size="262144" crc="f999b9d7" sha1="9e4d0e68cdc429c7563b8ad51c072d68ffed09dc" region="gfx1" offset="0"/>
              <rom name="xju05.bin" size="262144" crc="679302cf" sha1="911c2f7e0e809ee28e4f2364788fd51d2bcef24e" region="gfx1" offset="40000"/>
              <rom name="xju06.bin" size="262144" crc="01f59ff7" sha1="a62a2d5c2d107f67fecfc08fdb5d801ee39c3875" region="gfx1" offset="80000"/>
              <rom name="xju07.bin" size="262144" crc="556acac3" sha1="10e919e63b434da80fb261db1d8967cb11e95e00" region="gfx1" offset="c0000"/>
              <rom name="xju08.bin" size="262144" crc="ecc2d8c7" sha1="1aabdf7204fcdff8d46cb50de8b097e3775dddf3" region="gfx1" offset="100000"/>
              <rom name="fu35.bin" size="2097152" crc="84f3f833" sha1="f84e41d93dc47a58ada800b921a7e5902b7631cd" region="gfx2" offset="0"/>
              <rom name="fu34.bin" size="2097152" crc="bf91f543" sha1="7c149fed8b8044850cd6b798622a91c45336cd47" region="gfx2" offset="1"/>
              <rom name="esd4.su10" size="131072" crc="f2dfb02d" sha1="04001488697aad3e5b2d15c9f5a81dc2b7d0952c" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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