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tazmania: MAME ROM Information.


History:

Tazz-Mania (c) 1982 Stern Electronics.


A cross between "Robotron" and "Berzerk".


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 99


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in July 1982.


A bootleg of this game runs on the "Galaxian" hardware.


- SCORING -


Face : 50 points

Eyeball : 50 points

Squid : 70 points

Sickle : 60 points

Caterpillar : 50 points

Butterfly : 100 points

Propeller : 40 points

Cyclotron : 60 points

Tazz Man : 100 points

Hopper : 200 points

Little Hopper : 20 points

Bonus Room : 100 points x number collected.


- TIPS AND TRICKS -


* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.


* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.


* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.


* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.


* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.


* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.


* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.


- STAFF -


Designed and programmed by : Chris Oberth, Gunar Licitis


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Chris Hardy]


WIP:

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Tazz-Mania.

- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Tazz-Mania (bootleg on Galaxian hardware). Changed description of clone 'Tazz-Mania (Galaxian Hardware)' to 'Tazz-Mania (bootleg on Galaxian hardware)'.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.

- 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware), it doesn't have one.

- 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware) (bootleg 1982).

- 0.67: Changed description to 'Tazz-Mania (set 1)'.

- 0.53: Changed palettesize to 99 colors.

- 0.37b16: Changed description to 'Tazz-Mania' and clone to '(set 2)'.

- 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). Changed parent description to 'Tazz-Mania (Scramble hardware)'.

- 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver.

- 0.31: Chris Hardy added Tazz-Mania (Stern 1982). Chris Moore added high score saving to Tazz-Mania.

- 24th August 1997: Kevin Klopp dumped Tazz-Mania (set 2).


Other Emulators:

* FB Alpha

* Sparcade

* VAntAGE


Recommended Games (Maze 2):

Berzerk

Frenzy

Wizard of Wor

Draco

Venture

Warp & Warp

Black Widow

Demon

Kram

Naughty Boy

QB-3

Robotron

Tazz-Mania

Wacko

Gridlee

Mazer Blazer

Screw Loose

Inferno (Williams)

Wiz Warz

Alien Arena

Butasan

Smash T.V.

Dynablaster / Bomber Man

Bomber Man World

Neo Bomberman

Exvania

Nitro Ball

Ultraman Club

Last Fighting

BnB Arcade


Romset: 31 kb / 10 files / 16.6 zip




MAME XML Output:

       <game name="tazmania" sourcefile="galdrvr.c">
              <description>Tazz-Mania (set 1)</description>
              <year>1982</year>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="2c.cpu" size="4096" crc="932c5a06" sha1="f90040a12f579a05cb91eacbe49dae9b2c725592" region="maincpu" offset="0"/>
              <rom name="2e.cpu" size="4096" crc="ef17ce65" sha1="e1372886a4a2ae58278772f49b4f3be35e0b65d1" region="maincpu" offset="1000"/>
              <rom name="2f.cpu" size="4096" crc="43c7c39d" sha1="3cfe97009e3c9236b118fa1beadc50f41584bd7e" region="maincpu" offset="2000"/>
              <rom name="2h.cpu" size="4096" crc="be829694" sha1="3885c95ae1704e7a472139740b87fc8dd9610e07" region="maincpu" offset="3000"/>
              <rom name="2j.cpu" size="4096" crc="6e197271" sha1="231141a95e4dcb54d8bbee346825702e52824c42" region="maincpu" offset="4000"/>
              <rom name="2k.cpu" size="4096" crc="a1eb453b" sha1="50ddfd1dd8cc8c2cde97e52d4ef90e6d10e27a53" region="maincpu" offset="5000"/>
              <rom name="rom0.snd" size="2048" crc="b8d741f1" sha1="a1bb8a1e0d6b34111f05c539c8e92fffacf5aa5c" region="audiocpu" offset="0"/>
              <rom name="5f.cpu" size="2048" crc="2c5b612b" sha1="32e3a41a9a4a8b1285b6a195213ff0d98012360a" region="gfx1" offset="0"/>
              <rom name="5h.cpu" size="2048" crc="3f5ff3ac" sha1="bc70eef54a45b52c14e35464e5f06b5eec554eb6" region="gfx1" offset="800"/>
              <rom name="colr6f.cpu" size="32" crc="fce333c7" sha1="f63a214dc47c5e7c80db000b0b6a261ca8da6629" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/>
                     <dipvalue name="A 1/2 B 2/1" value="0"/>
                     <dipvalue name="A 1/3 B 3/1" value="4"/>
                     <dipvalue name="A 1/4 B 4/1" value="6"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="8" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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