tazmania: MAME ROM Information. History:
Tazz-Mania (c) 1982 Stern Electronics.
A cross between "Robotron" and "Berzerk".
- TECHNICAL -
Main CPU : Z80 (@ 3.072 Mhz)
Sound CPU : Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in July 1982.
A bootleg of this game runs on the "Galaxian" hardware.
- SCORING -
Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.
- TIPS AND TRICKS -
* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.
* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.
* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.
* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.
* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.
* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.
* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.
- STAFF -
Designed and programmed by : Chris Oberth, Gunar Licitis
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.31 [Chris Hardy]
WIP:
- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Tazz-Mania.
- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Tazz-Mania (bootleg on Galaxian hardware). Changed description of clone 'Tazz-Mania (Galaxian Hardware)' to 'Tazz-Mania (bootleg on Galaxian hardware)'.
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
- 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware), it doesn't have one.
- 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware) (bootleg 1982).
- 0.67: Changed description to 'Tazz-Mania (set 1)'.
- 0.53: Changed palettesize to 99 colors.
- 0.37b16: Changed description to 'Tazz-Mania' and clone to '(set 2)'.
- 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). Changed parent description to 'Tazz-Mania (Scramble hardware)'.
- 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver.
- 0.31: Chris Hardy added Tazz-Mania (Stern 1982). Chris Moore added high score saving to Tazz-Mania.
- 24th August 1997: Kevin Klopp dumped Tazz-Mania (set 2).
Other Emulators:
* FB Alpha
* Sparcade
* VAntAGE
Recommended Games (Maze 2):
Berzerk
Frenzy
Wizard of Wor
Draco
Venture
Warp & Warp
Black Widow
Demon
Kram
Naughty Boy
QB-3
Robotron
Tazz-Mania
Wacko
Gridlee
Mazer Blazer
Screw Loose
Inferno (Williams)
Wiz Warz
Alien Arena
Butasan
Smash T.V.
Dynablaster / Bomber Man
Bomber Man World
Neo Bomberman
Exvania
Nitro Ball
Ultraman Club
Last Fighting
BnB Arcade
Romset: 31 kb / 10 files / 16.6 zip
MAME XML Output:
   | <game name="tazmania" sourcefile="galdrvr.c"> |
   |    | <description>Tazz-Mania (set 1)</description> |
   |    | <year>1982</year> |
   |    | <manufacturer>Stern Electronics</manufacturer> |
   |    | <rom name="2c.cpu" size="4096" crc="932c5a06" sha1="f90040a12f579a05cb91eacbe49dae9b2c725592" region="maincpu" offset="0"/> |
   |    | <rom name="2e.cpu" size="4096" crc="ef17ce65" sha1="e1372886a4a2ae58278772f49b4f3be35e0b65d1" region="maincpu" offset="1000"/> |
   |    | <rom name="2f.cpu" size="4096" crc="43c7c39d" sha1="3cfe97009e3c9236b118fa1beadc50f41584bd7e" region="maincpu" offset="2000"/> |
   |    | <rom name="2h.cpu" size="4096" crc="be829694" sha1="3885c95ae1704e7a472139740b87fc8dd9610e07" region="maincpu" offset="3000"/> |
   |    | <rom name="2j.cpu" size="4096" crc="6e197271" sha1="231141a95e4dcb54d8bbee346825702e52824c42" region="maincpu" offset="4000"/> |
   |    | <rom name="2k.cpu" size="4096" crc="a1eb453b" sha1="50ddfd1dd8cc8c2cde97e52d4ef90e6d10e27a53" region="maincpu" offset="5000"/> |
   |    | <rom name="rom0.snd" size="2048" crc="b8d741f1" sha1="a1bb8a1e0d6b34111f05c539c8e92fffacf5aa5c" region="audiocpu" offset="0"/> |
   |    | <rom name="5f.cpu" size="2048" crc="2c5b612b" sha1="32e3a41a9a4a8b1285b6a195213ff0d98012360a" region="gfx1" offset="0"/> |
   |    | <rom name="5h.cpu" size="2048" crc="3f5ff3ac" sha1="bc70eef54a45b52c14e35464e5f06b5eec554eb6" region="gfx1" offset="800"/> |
   |    | <rom name="colr6f.cpu" size="32" crc="fce333c7" sha1="f63a214dc47c5e7c80db000b0b6a261ca8da6629" region="proms" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/> |
   |    | <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/> |
   |    | <chip type="audio" tag="konami" name="DISCRETE"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="2" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Lives" tag="IN1" mask="1"> |
   |    |    | <dipvalue name="3" value="1" default="yes"/> |
   |    |    | <dipvalue name="5" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="IN1" mask="2"> |
   |    |    | <dipvalue name="Off" value="2"/> |
   |    |    | <dipvalue name="On" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="IN2" mask="6"> |
   |    |    | <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/> |
   |    |    | <dipvalue name="A 1/2 B 2/1" value="0"/> |
   |    |    | <dipvalue name="A 1/3 B 3/1" value="4"/> |
   |    |    | <dipvalue name="A 1/4 B 4/1" value="6"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="IN2" mask="8"> |
   |    |    | <dipvalue name="Upright" value="8" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/> |
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