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tdfever: MAME ROM Information.


History:

Touch Down Fever (c) 1987 SNK.


- TECHNICAL -


Game ID : A6006 'TD'


Main CPU : (2x) Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)


Players : 4

Control : dial

Buttons : 2


- TRIVIA -


Released in January 1987.


- SERIES -


1. Touch Down Fever (1987)

2. Touch Down Fever II (1988)


- PORTS -


* Consoles :

Nintendo Famicom (1988, "Touch Down Fever [Model KAC-T7]")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b4 [Phil Stroffolino]


WIP:

- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for TouchDown Fever and clones.

- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Changed description to 'TouchDown Fever (US?)' and visible area to 224x400.

- 0.126u5: Fixed gfx3 rom loading.

- 0.107u4: Canim fixed number of players and game mode.

- 0.99u5: Roberto Fresca fixed dipswitches in clone (Japan).

- 0.86u2: Brian Troha fixed DIPs in TouchDown Fever. Added dipswitches 'Difficulty', '1st Down Bonus Time', 'Cabinet' and 2x 'Unused'.

- 0.74u2: Added clone TouchDown Fever 2. All ROMs are replacements for those in tdfever except td22.6l, td21.6k, and td20.8k. td20.8k is the reason the new gfx code is needed. Though the gfx appear strange on the vs. screens / choose number of players screens eg. the numbers aren't in the boxes, they're in the lower right corners, and there is no background color like there is in tdfever, this is not a bug, we have confirmed it to be correct against my PCB.

- 5th October 2003: Smitdogg and Dave Widel added Touchdown Fever 2 to the SNK driver.

- 0.68: Swapped sound1 roms ($0, 10000).

- 0.36b16: Replaced Y8950 sound with YM-3526. Changed input to 4 players, DIAL with 2 buttons and 3 coin slots. Added dipswitches 'Allow Continue', 'Max Players', 'Coin A/B' and 'Play Time'.

- 0.36b14: Replaced YM-3812 sound with YM-3526.

- 0.36b3: Changed description of clone '(Japanese)' to '(Japan)'.

- 0.35b8: Changed description to 'TouchDown Fever' and clone to '(Japanese)'.

- 0.35b4: Phil Stroffolino added TouchDown Fever (US) (SNK 1987) and clone (Japan).


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-

Field Goal


Romset: 1187 kb / 22 files / 376.7 zip




MAME XML Output:

       <game name="tdfever" sourcefile="snk.c">
              <description>TouchDown Fever (US?)</description>
              <year>1987</year>
              <manufacturer>SNK</manufacturer>
              <rom name="td2-ver3.6c" size="65536" crc="92138fe4" sha1="17a2bc12f516cdbea3cc5e283b0a8a2d101dfa47" region="maincpu" offset="0"/>
              <rom name="td1-ver3.2c" size="65536" crc="798711f5" sha1="a67d6b71c08df00592cf1a18806ed1c2ee757066" region="sub" offset="0"/>
              <rom name="td3-ver3.3j" size="65536" crc="5d13e0b1" sha1="a8d8d7cbc4f5be1c0bf10bceff54104d421758c2" region="audiocpu" offset="0"/>
              <rom name="up03_e8.rom" size="1024" crc="67bdf8a0" sha1="7a0dc9bf56d607516638d38761aa99211d536d9f" region="proms" offset="0"/>
              <rom name="up03_d8.rom" size="1024" crc="9c4a9198" sha1="2d9be23c6a622eba5d3fb0d9912bad03658e563b" region="proms" offset="400"/>
              <rom name="up03_e9.rom" size="1024" crc="c93c18e8" sha1="9d4ca20c44bd35aabccab5f94cb45057361ccd99" region="proms" offset="800"/>
              <rom name="td14ver3.4n" size="32768" crc="e841bf1a" sha1="ba93163b00e973eb5da9ddc64becce2bbe9ede05" region="tx_tiles" offset="0"/>
              <rom name="up01_d8.rom" size="65536" crc="ad6e0927" sha1="dd1c346fbf908af7b3e314f416937f48ade6af4c" region="bg_tiles" offset="0"/>
              <rom name="up01_e8.rom" size="65536" crc="181db036" sha1="2c5ed172950fce1467517490a8ab3b7ac6594121" region="bg_tiles" offset="10000"/>
              <rom name="up01_f8.rom" size="65536" crc="c5decca3" sha1="12aff8adc0ad2bf903122ad065d182692d32fb7a" region="bg_tiles" offset="20000"/>
              <rom name="td18ver2.8gh" size="65536" crc="3924da37" sha1="6100eb438fb090f74639739ddcc2844f5daa7180" region="bg_tiles" offset="30000"/>
              <rom name="up01_j8.rom" size="65536" crc="bc17ea7f" sha1="5c3fe43c7fc204d33b5b2a71f22da00e2ba7fbdf" region="bg_tiles" offset="40000"/>
              <rom name="up01_t2.rom" size="65536" crc="88e2e819" sha1="6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8" region="sp32_tiles" offset="0"/>
              <rom name="up01_s2.rom" size="65536" crc="f6f83d63" sha1="15780a2c1fc7c8456fe073c372f2f4828125e800" region="sp32_tiles" offset="10000"/>
              <rom name="up01_r2.rom" size="65536" crc="a0d53fbd" sha1="a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a" region="sp32_tiles" offset="20000"/>
              <rom name="up01_p2.rom" size="65536" crc="c8c71c7b" sha1="7988e9e86c2dfebb0f1b5a8c42c97993a530e780" region="sp32_tiles" offset="30000"/>
              <rom name="up01_n2.rom" size="65536" crc="a8979657" sha1="ec2f61a24b04437a9abd0a306923ae2aeee3eba9" region="sp32_tiles" offset="40000"/>
              <rom name="up01_l2.rom" size="65536" crc="28f49182" sha1="3ee06d7d1bac8719d2b05613a7ffc1bc82ddcdae" region="sp32_tiles" offset="50000"/>
              <rom name="up01_k2.rom" size="65536" crc="72a5590d" sha1="d8bd664702af9c66a2bda756d8417d1b69b0cab8" region="sp32_tiles" offset="60000"/>
              <rom name="up01_j2.rom" size="65536" crc="9b6d4053" sha1="3d91358b08ed648f48369147441d77a7528d3356" region="sp32_tiles" offset="70000"/>
              <rom name="up02_p6.rom" size="65536" crc="04794557" sha1="94f476e88b089ad98a133e7356fd271601119fdf" region="ym2" offset="0"/>
              <rom name="up02_n6.rom" size="65536" crc="155e472e" sha1="722b4625e6ab796e129daf903386b5b6b1a945cd" region="ym2" offset="10000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3526" clock="4000000"/>
              <chip type="audio" tag="ym2" name="Y8950" clock="4000000"/>
              <display tag="screen" type="raster" rotate="90" width="400" height="224" refresh="60.000000" pixclock="5376000" htotal="400" hbend="0" hbstart="400" vtotal="224" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="4" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="127" sensitivity="25" keydelta="10"/>
              </input>
              <dipswitch name="Allow Continue" tag="DSW1" mask="1">
                     <dipvalue name="No" value="1"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="2">
                     <dipvalue name="2 Player Upright" value="2" default="yes"/>
                     <dipvalue name="4 Player Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="1st Down Bonus Time" tag="DSW1" mask="12">
                     <dipvalue name="Every 1st Down" value="0" default="yes"/>
                     <dipvalue name="Every 4 1st Downs" value="4"/>
                     <dipvalue name="Every 6 1st Downs" value="8"/>
                     <dipvalue name="Every 8 1st Downs" value="12"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="0" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="128"/>
                     <dipvalue name="1 Coin/6 Credits" value="192"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="3" default="yes"/>
                     <dipvalue name="Normal" value="2"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSW2" mask="12">
                     <dipvalue name="Demo Sound Off" value="12"/>
                     <dipvalue name="Demo Sound On" value="8" default="yes"/>
                     <dipvalue name="Freeze" value="0"/>
                     <dipvalue name="Never Finish (Cheat)" value="4"/>
              </dipswitch>
              <dipswitch name="Play Time (Type A)" tag="DSW2" mask="112">
                     <dipvalue name="1:00" value="112" default="yes"/>
                     <dipvalue name="1:10" value="96"/>
                     <dipvalue name="1:20" value="80"/>
                     <dipvalue name="1:30" value="64"/>
                     <dipvalue name="1:40" value="48"/>
                     <dipvalue name="1:50" value="32"/>
                     <dipvalue name="2:00" value="16"/>
                     <dipvalue name="2:10" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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