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tekken4: MAME ROM Information.


History:

Tekken 4 (c) 2001 Namco.


The 4th episode of the 3-D one-on-one fighting game. The most advanced part in the series with a total of 21 characters. As like other parts of the series, in Tekken4 a few of the old characters like Eddy have been removed... and some new characters like Christie, Craig, Steve etc. have been added. There have been several improvements since the last game in the series like the statues, boxes, phone booths etc. will break on impact due to opponents attack.


- TECHNICAL -


Namco System 246 hardware.


CPU : 128 Bit "Emotion Engine"

- System Clock: 300 MHz

- System Memory: 32 MB Direct Rambus

- Memory Bus Bandwidth: 3.2 GB per second

- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)

- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)

- Floating Point Performance: 6.2 GFLOPS

- 3D CG Geometric Transformation: 66 million Polygons Per Second

- Compressed Image Decoder: MPEG2

Graphics : "Graphics Synthesizer"

- Clock Frequency: 150MHz

- DRAM Bus bandwidth: 48 GB Per Second

- DRAM Bus width: 2560 bits

- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)

- Maximum Polygon Rate: 75 Million Polygons Per Second

Sound : "SPU2+CPU"

- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software

- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

I/O Processor

- CPU Core: Current PlayStation CPU

- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)

- Sub Bus: 32 Bit


- TRIVIA -


Released in July 2001.


The title of this game translates from Japanese as 'Iron Fist 4'.


New to the series is the ring-based play system... i.e : the characters play within a ring-looking stage. Player can push his opponent to a wall... and then beat him while he's stuck between the wall and the player.


The supercharge (LP+RP+LK+RK) which existed in previous games has been removed in this game... it was quiet useful for making your attacks register as counter hits. Though it has been put again in "Tekken 5", the latest sequel to the series.


Registering juggles got harder in Tekken 4 due to the extreme reality put into the game. In previous games you could create long juggles in which some time the character would get hit even if he is far away from you and in reality you would have missed him. In Tekken 4, this reality made the juggling game difficult but more life-like.


Tekken 4's 'Airport' stage is heavily reminiscent of the common airport stages from the "The King of Fighters" series.


The character Steve Fox was originally going to be called Dean Earwicker. A few early pictures of this character actually had the name printed. The name Dean Earwicker later appeared on the Sony PS2 version as a Tekken Force enemy.


Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Tekken 4 original sound tracks - SCDC-00181~182) on 22/05/2002.


- TIPS AND TRICKS -


* There's no hidden off-screen character so when a new character will be released you will see him.


* You can move your attack before the match is started, though you can attack.


- SERIES -


1. Tekken (1994)

2. Tekken 2 (1995)

3. Tekken 3 (1996)

4. Tekken Tag Tournament (1999)

5. Tekken 4 (2001)

6. Tekken Advance (2001, Nintendo Game Boy Advance)

7. Tekken 5 (2004)

8. Tekken 5 Dark Resurrection (2005)

9. Tekken 6 (2007)

10. Tekken 6 - Bloodline Rebellion (2008)

11. Tekken Tag Tournament 2 (2011)


- PORTS -


* Consoles :

Sony PlayStation 2 (2002)


- SOURCES -


Game's ROM.




MAME Info:

0.135u2 [Guru]


DVD required


WIP:

- 0.145u4: Tormod, Smitdogg and The Dumping Union added clone Tekken 4 (TEF1 Ver. C).

- 27th February 2012: Smitdogg - We got Tekken 4 (Japan Rev.C) dongle.

- 0.135u2: Guru added Tekken 4 (TEF3 Ver. C) (Namco 2002) and clones (TEF1 Ver. A) and (TEF2 Ver. A).

- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... Tekken 4 security cart / alt rev.

- 1st September 2009: Smitdogg - We got software for Tekken 4 (TEF2, Ver.A) for really cheap.


Romset: 8448 kb / 2 files / 2.96 zip

DVD: 2.21 GB (Compressed: 724.7)




MAME XML Output:

       <game name="tekken4" sourcefile="namcops2.c" romof="sys246">
              <description>Tekken 4 (TEF3 Ver. C)</description>
              <year>2002</year>
              <manufacturer>Namco</manufacturer>
              <rom name="r27v1602f.7d" merge="r27v1602f.7d" size="2097152" crc="2b2e41a2" sha1="f0a74bbcaf801f3fd0b7002ebd0118564aae3528" region="bios" offset="0"/>
              <rom name="tef3verc.ic002" size="8388608" crc="8a41290c" sha1="2c674e3203c7b5302430b1c1115fcf591a0dcbf2" region="key" offset="0"/>
              <rom name="tef3verc_spr.ic002" size="262144" crc="af248bf7" sha1="b99193fcdad683c0bbd684f37dfea5c5412b398e" region="key" offset="800000"/>
              <disk name="tef1dvd0" sha1="f39aa37156245f622a6e19e8a0e081418e247b36" region="dvd" index="0" writable="no"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="294000000"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" pixclock="18432000" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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