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tricktrp: MAME ROM Information.


History:

Trick Trap - 1771 (c) 1987 Konami.


You control a warrior fighting through a labyrinth against spiders and other monsters.


- TECHNICAL -


Game ID : GX771


Main CPU : HD6309 (@ 3 Mhz)

Sound Chips : (2x) YM2203 (@ 3 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in January 1988 (even if the titlescreen says 1987).


This game is known in Japan as "Labyrinth Runner".


- STAFF -


Chief programmer : K. Takabayashi

Programmers : Masaya. M, T. Kondo

Charactor designers : Dr. Hide, N. Ishii

Sound editor : J. Kaneda

Producer : S. Idaka


- SOURCES -


Game's rom.




MAME Info:

0.37b14 [?]

0.36RC1 [Nicola Salmoria]


Bugs:

- Cocktail mode, player 2's screen is only partially flipped. NOP (ID 01878)


WIP:

- 0.146: hap fixed music speed in Labyrinth Runner driver.

- 0.144u7: Kanikani updated Trick Trap/Labyrinth Runner dipswitches.

- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder.

- 0.135u4: Fabio Priuli added driver data struct and save states to Trick Trap. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Trick Trap to use the new code.

- 0.133u1: Renamed (labyrunk) to (labyrunrk).

- 0.129u6: Phil Bennett merged memory maps in Labyrinth Runner driver. This fixed fixed booting is never completed.

- 0.122u8: Zsolt Vasvari removed colortables from Labyrinth Runner driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors.

- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.

- 0.99u3: Pierpaolo Prazzoli fixed memory map and video hardware.

- 0.69: Added clone Labyrinth Runner (World Ver. K).

- 11th August 2002: Stephane Humbert added the world version to the Labyrinth Runner driver.

- 0.61: Acho A. Tang fixed collision detection in Labyrinth Runner.

- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Labyrinth Runner.

- 0.37b14: Added Trick Trap (World?).

- 0.36RC2: Changed clock speed of the 2x YM2203 to 3MHz.

- 1st March 2000: CAB fixed Labyrinth Runner sound frequency.

- 0.36RC1: Nicola Salmoria added Labyrinth Runner (Japan).


ARCADE RELEASE: Labyrinth Runner (Konami) - 1988/Jan/12


LEVELS: 5


Recommended Games (Warriors 2):

Boomer Rang'r

Mister Viking

The Lost Castle In Darkmist

Soldier Girl Amazon

Youjyuden

Gondomania

Trick Trap

Pesadelo

Valkyrie No Densetsu

Vandyke

Guwange


Romset: 385 kb / 7 files / 172.7 zip




MAME XML Output:

       <game name="tricktrp" sourcefile="labyrunr.c">
              <description>Trick Trap (World?)</description>
              <year>1987</year>
              <manufacturer>Konami</manufacturer>
              <rom name="771e04" size="65536" crc="ba2c7e20" sha1="713dcc0e65bf9431f2c0df9db1210346a9476a52" region="maincpu" offset="10000"/>
              <rom name="771e03" size="65536" crc="d0d68036" sha1="8589ee07e229259341a4cc22bc64de8f06536472" region="maincpu" offset="18000"/>
              <rom name="771e01a" size="65536" crc="103ffa0d" sha1="1949c49ca3b243e4cfb5fb19ecd3a1e1492cfddd" region="gfx1" offset="0"/>
              <rom name="771e01c" size="65536" crc="cfec5be9" sha1="2b6a32e2608a70c47d1ec9b4de38b5c3a0898cde" region="gfx1" offset="1"/>
              <rom name="771d01b" size="65536" crc="07f2a71c" sha1="63c79e75e71539e69d4d9d35e629a6021124f6d0" region="gfx1" offset="20000"/>
              <rom name="771d01d" size="65536" crc="f6810a49" sha1="b40e9f0d0919188a05c1990347da8dc8ff12d65a" region="gfx1" offset="20001"/>
              <rom name="771d02.08d" size="256" crc="3d34bb5a" sha1="3f3c845f1197457244e7c7e4f9b2a03c278613e4" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="HD6309" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3000000"/>
              <display tag="screen" type="raster" rotate="90" width="280" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="30000 70000" value="24" default="yes"/>
                     <dipvalue name="40000 80000" value="16"/>
                     <dipvalue name="40000" value="8"/>
                     <dipvalue name="50000" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW3" mask="8">
                     <dipvalue name="3 Times" value="8"/>
                     <dipvalue name="5 Times" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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