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tshoot: MAME ROM Information.


History:

Turkey Shoot - The Day They Took Over (c) 1984 Williams.


The year is 1989, one year after the great gobble blight which plagued the world. One-third of the earth's populace was transformed by the ailment. The side effect of the turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the turkey terminators) was formed for the sole task of destroying the turkey menace...


And so it begins. As a Turkey Terminator, the player is given 100 missions and 3 weapons to eliminate all the turkeys, leaving no 'left-overs'. He can take aim with his lethal laser gun using the position dot on the screen Screen-shot to hone in on his enemies with deadly accuracy. He can launch a lit grenade to annihilate all the turkeys within range or he can activate his gobble button (available one time each mission) to freeze all the turkeys for an instant, making them 'sitting ducks'. Missions are varied and include reacting quickly to clever ploys such as turkey air raids, turkeys disguising themselves as businessmen and turkey helicopter get-aways. Every 8th round is a rapid-fire bonus wave where the player has 15 seconds to eliminate as many criminals as possible. Shooting fire hydrants and trash cans as well as freeing bystanders who have been taken hostage also score bonus points.


Three 'fowl-ups' are allowed and occur whenever any turkey... a Pilot Turkey, Boss Turkey, Cyborg Turkey or Thug Turkey... escapes or when an innocent bystander... a businessman, shopper or policeman... is damaged.


- TECHNICAL -


Main CPU : M6809 (@ 1 Mhz)

Sound CPU : M6808 (@ 1 Mhz)

Sound Chips : DAC


Screen orientation : Horizontal

Video resolution : 276 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : lightgun

Buttons : 3


- TRIVIA -


Software developed by Game Alive!, Inc.


Released in July 1984. Approximately 450 units were produced.


- STAFF -


Game designed by : John Newcomer (JRN)

Software by : Thomas N. Deaux (TND), Wayne P. Breivogel (WPB)

Graphic art by : Chris L. Simmons (CLS), Jill Chittenden (JIL)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b6 [Michael Soderstrom]


Artwork available


SETUP and TEST MODE:

- The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed.

- Press F2 for Test-Mode

- Press F1 + F2 for Bookkeeping/Setup


WIP:

- 11th August 2010: Smitdogg - Siftware dumped a Turkey Shoot board marked as a prototype/test location. I guess they didn't change anything when it went into full production because all the roms match but he dumped the proms which were previously undumped.

- 0.137u4: Howard Casto fixed existing outputs in Turkey Shoot (they needed inverted) and hooked up the rest, including the feather blower.

- 12th November 2006: Mr. Do - Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have a bezel for Turkey Shoot.

- 0.106u1: Changed Light gun input to Stick.

- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 276x240 and palettesize to 1024 colors. Fixed gfx1 roms addresses ($2000, 4000).

- 0.61: Light gun support [Bryan McPhail].

- 0.57: Removed 3rd coin slot.

- 0.36b7: Aaron Giles fixed Turkey Shoot.

- 0.35b6: Michael Soderstrom added Turkey Shoot (Williams 1984).

- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.


STORY:

- The year is 1989, one year after the great gobble blight which plagued the wolrd. One third of earth's populace was transformed into turkeys by the ailment. The side effect of turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the Turkey Terminators) was formed for the sole task of destroying the turkey menace. As a terminator, you must be mentally and physically prepared for a series of missions complimentary to your skills. Good luck and strength to you!


PLAY INSTRUCTIONS:

- As a Turkey Terminator, you will be given 100 missions. All turkeys must be eliminated to succeed.

- A mission is "fouled up" if a turkey escapes, or any innocent bystander is damaged. You are allowed 3 foul ups.

- Protect these people: 'blue' man, woman and police

- Presenting the villains: The thug turkey (500 pts), the pilot turkey (500), the boss turkey, the cyborg-mechanoturkey

- Sight your enemy and shoot! Lauch a grenade when lit. Gobble button may be used only once per mission. Take careful aim if a hostage is taken.


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic


Romset: 156 kb / 21 files / 71.7 zip




MAME XML Output:

       <game name="tshoot" sourcefile="williams.c">
              <description>Turkey Shoot</description>
              <year>1984</year>
              <manufacturer>Williams</manufacturer>
              <rom name="rom18.cpu" size="4096" crc="effc33f1" sha1="cd1b16b4a4a46ce9d550d10b465b8cf1ab3c5273" region="maincpu" offset="d000"/>
              <rom name="rom2.cpu" size="4096" crc="fd982687" sha1="70be1ea57ea0a1e75b1bd988492a9c0244e8b91f" region="maincpu" offset="e000"/>
              <rom name="rom3.cpu" size="4096" crc="9617054d" sha1="8795b97a6391aa3804f68dc2d2b33866dc17f34c" region="maincpu" offset="f000"/>
              <rom name="rom11.cpu" size="8192" crc="60d5fab8" sha1="fe75e46dedb7ca153470d6a39cea0a721e5b7b39" region="maincpu" offset="10000"/>
              <rom name="rom9.cpu" size="8192" crc="a4dd4a0e" sha1="bb2f38c5ef2f3398b6ba605ffa0c30c89387bf14" region="maincpu" offset="12000"/>
              <rom name="rom7.cpu" size="8192" crc="f25505e6" sha1="d075ff89b6379ad7a47d9723ed1c21468b9d1dae" region="maincpu" offset="14000"/>
              <rom name="rom5.cpu" size="8192" crc="94a7c0ed" sha1="11f46e1ca7d79b4244ea0f60e0fba44186f1ebde" region="maincpu" offset="16000"/>
              <rom name="rom17.cpu" size="8192" crc="b02d1ccd" sha1="b08b6d9affb6f3e50a11fd9397fe4255927de3b6" region="maincpu" offset="20000"/>
              <rom name="rom15.cpu" size="8192" crc="11709935" sha1="ae25bbadbbcab9f3cba2bb4bb92d5217705b38e3" region="maincpu" offset="22000"/>
              <rom name="rom10.cpu" size="8192" crc="0f32bad8" sha1="7a2f559697d252ceec3a2f55fe51bc755e4bb65a" region="maincpu" offset="30000"/>
              <rom name="rom8.cpu" size="8192" crc="e9b6cbf7" sha1="6cd6b1e1c5e8e253e779afff8ad1ff90d6116fc9" region="maincpu" offset="32000"/>
              <rom name="rom6.cpu" size="8192" crc="a49f617f" sha1="759d25e33a09204664880329b86724805a1fe0e8" region="maincpu" offset="34000"/>
              <rom name="rom4.cpu" size="8192" crc="b026dc00" sha1="8a068997aa19e152d64db47528893046d338389c" region="maincpu" offset="36000"/>
              <rom name="rom16.cpu" size="8192" crc="69ce38f8" sha1="a2cd678e71bfa5e6a3594d8699660c7fa8b52001" region="maincpu" offset="40000"/>
              <rom name="rom14.cpu" size="8192" crc="769a4ae5" sha1="1cdfae2d889848d69f68f990714d027cfbca1853" region="maincpu" offset="42000"/>
              <rom name="rom13.cpu" size="8192" crc="ec016c9b" sha1="f2e40abd14b8b4944b792dd453ebe92eb64355ae" region="maincpu" offset="44000"/>
              <rom name="rom12.cpu" size="8192" crc="98ae7afa" sha1="6a904408419f576352bd2f895727fd17c0541ff8" region="maincpu" offset="46000"/>
              <rom name="rom1.cpu" size="8192" crc="011a94a7" sha1="9f54a742a87ba56b9517e33e556f57dce6eb2eab" region="soundcpu" offset="e000"/>
              <rom name="rom20.cpu" size="8192" crc="c6e1d253" sha1="c408a29f75ba2958e229996f903400b3d95e3bd3" region="gfx1" offset="0"/>
              <rom name="rom21.cpu" size="8192" crc="9874e90f" sha1="85282823cc862341adf9642d2d5d05972da6dff0" region="gfx1" offset="2000"/>
              <rom name="rom19.cpu" size="8192" crc="b9ce4d2a" sha1="af5332f340d3c3ae02e77923d6e8f0dd92547728" region="gfx1" offset="4000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1000000"/>
              <chip type="cpu" tag="soundcpu" name="M6808" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="wmsdac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="276" height="240" refresh="60.096154" pixclock="8000000" htotal="512" hbend="8" hbstart="284" vtotal="260" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="1" buttons="3" coins="3" tilt="yes">
                     <control type="stick" minimum="0" maximum="63" sensitivity="25" keydelta="10"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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