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tturf: MAME ROM Information.


History:

Tough Turf (c) 1989 Sega.


A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0099 / 317-0104


Main CPU : 68000 (@ 10 Mhz), I8751 (@ 8 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in March 1989.


Developed by SUNSOFT.


A bootleg of this game made by Datsu / Electron was released under the same name.


- UPDATES -


317-0099

* US release.


317-0104

* JAPAN release.


- STAFF -


Director : Cho Musow

Programmers : A.T., Hac.F., BG.Yama

Sound programmer / music composer : About.Us

Graphic designers : Ame, Sp. Taka, Minokamo. Sakoh


- SOURCES -


Game's rom.




MAME Info:

0.36b1 [Andrew Prime]

0.34b4 [Phil Stroffolino]


Bugs:

- There are some sprite priorities problems. Lord Caos (ID 00994)

- tturf, tturfu: Some invalid data written to the UPD7759. I think this causes the 'pop' sound when level 1 starts. Source (ID 03210)

- Clone tturfu: Bad single sprite frame when main character walks. Source (ID 03214)

- Clone tturfbl: Some serious problems with tilemap scrolling. Source (ID 03211)


WIP:

- 0.138u3: Aaron Giles and Dr. Decapitator hooked up MCU for clone Tough Turf (US).

- 23rd June 2010: Guru - The 8751 MCU (317-0099) for Tough Turf just received and has now been successfully processed (decap, de-protect & read).

- 0.128u5: Aaron Giles added GAME_NO_SOUND flag to Tough Turf, due to missing ROM only.

- 0.92: Changed description to 'Tough Turf (set 2, Japan, 8751 317-0104)' and clone '(US, 8751 317-0099)' to '(set 1, US, 8751 317-0099)'.

- 0.91u2: Fixed cpu2 rom names and addresses in clone Tough Turf (US, 8751 317-0099).

- 0.89u2: Added I8751 (8MHz) MCU. Changed description to 'Tough Turf (Japan, 8751, 317-0104)' and clone '(US, 8751, 317-0098)' to '(US, 8751, 317-0099)'.

- 0.88u6: Changed description to 'Tough Turf (Japan, 8751, 317-unknown)' and clone '(US)' to '(US, 8751, 317-0098)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 0.83: Charles MacDonald added MSM5205 sample playback to clone Tough Turf (bootleg).

- 18th March 2004: Charles MacDonald added sound support for tturf, tturfu and tturfbl (no samples).

- 0.36b7: Andrew Prime added clone Tough Turf (US). Changed parent description to 'Tough Turf (Japan)'. Added soundcpu ($0) from Tough Turf (US).

- 13th October 1999: Andrew Prime sent in a small System16 update with a few bug fixes and a new Tough Turf romset.

- 0.36b4: Added dipswitches 'Continues', 'Starting Energy', 'Demo Sounds' and 'Bonus Energy'.

- 0.36b2: Added missing speech roms.

- 0.36b1: Andrew Prime added Tough Turf (Sega/Sunsoft 1989).

- 0.34b4: Phil Stroffolino added Tough Turf (bootleg), not working.


LEVELS: 8


Other Emulators:

* FB Alpha

* System 16


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Knuckle Joe

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Ninja Gaiden (PlayChoice-10)

Ninja Gaiden Episode II (PlayChoice-10)

Ninja Gaiden Episode III (PlayChoice-10)

Shadow Dancer

Shadow Dancer (Mega-Tech)

Tough Turf

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Demolish Fist


Romset: 1088 kb / 15 files / 483.9 zip




MAME XML Output:

       <game name="tturf" sourcefile="segas16b.c">
              <description>Tough Turf (set 2, Japan, 8751 317-0104)</description>
              <year>1989</year>
              <manufacturer>Sega / Sunsoft</manufacturer>
              <rom name="12327.a7" size="131072" crc="0376c593" sha1="3057828b16ee3b7cbb57a76047eecf74d1d8b465" region="maincpu" offset="0"/>
              <rom name="12326.a5" size="131072" crc="f998862b" sha1="69902ab0162eb42e1d6a9792651a5d41cb77477d" region="maincpu" offset="1"/>
              <rom name="12268.a14" size="65536" crc="e0dac07f" sha1="c7f6de42eb93a8f34afdc300628735b5f40a34c2" region="gfx1" offset="0"/>
              <rom name="12269.a15" size="65536" crc="457a8790" sha1="b701e1a1745cefb31083c8a3daa3b23181f89576" region="gfx1" offset="10000"/>
              <rom name="12270.a16" size="65536" crc="69fc025b" sha1="20be1242de27f1b997d43890051cc5d5ac8a127a" region="gfx1" offset="20000"/>
              <rom name="12279.b1" size="65536" crc="7a169fb1" sha1="1ec6da0d2cfcf727e61f61c847fd8b975b64f944" region="gfx2" offset="1"/>
              <rom name="12283.b5" size="65536" crc="ae0fa085" sha1="ae9af92d4dd0c8a0f064d24e647522b588fbd7f7" region="gfx2" offset="0"/>
              <rom name="12278.b2" size="65536" crc="961d06b7" sha1="b1a9dea63785bfa2c0e7b931387b91dfcd27d79b" region="gfx2" offset="40001"/>
              <rom name="12282.b6" size="65536" crc="e8671ee1" sha1="a3732938c370f1936d867aae9c3d1e9bbfb57ede" region="gfx2" offset="40000"/>
              <rom name="12277.b3" size="65536" crc="f16b6ba2" sha1="00cc04c7b5aad82d51d2d252e1e57bcdc5e2c9e3" region="gfx2" offset="80001"/>
              <rom name="12281.b7" size="65536" crc="1ef1077f" sha1="8ce6fd7d32a20b93b3f91aaa43fe22720da7236f" region="gfx2" offset="80000"/>
              <rom name="12276.b4" size="65536" crc="838bd71f" sha1="82d9d127438f5e1906b1cf40bf3b4727f2ee5685" region="gfx2" offset="c0001"/>
              <rom name="12280.b8" size="65536" crc="639a57cb" sha1="84fd8b96758d38f9e1ba1a3c2cf8099ec0452784" region="gfx2" offset="c0000"/>
              <rom name="12328.a10" size="32768" status="nodump" region="soundcpu" offset="0"/>
              <rom name="12329.a11" size="65536" crc="ed9a686d" sha1="da433033d501ee871429ee676b3972b14179df9f" region="soundcpu" offset="10000"/>
              <rom name="12330.a12" size="65536" crc="fb762bca" sha1="ff9191c5ec38c711ebb7c2ad043f62b6d7e2203c" region="soundcpu" offset="20000"/>
              <rom name="317-0104.bin" size="4096" status="nodump" region="mcu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Continues" tag="DSW2" mask="3">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="3" value="1"/>
                     <dipvalue name="Unlimited" value="2"/>
                     <dipvalue name="Unlimited" value="3"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Starting Energy" tag="DSW2" mask="48">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="6" value="32" default="yes"/>
                     <dipvalue name="8" value="48"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Energy" tag="DSW2" mask="128">
                     <dipvalue name="1" value="128"/>
                     <dipvalue name="2" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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