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vsbball: MAME ROM Information.


History:

Vs. Baseball (c) 1984 Nintendo.


- TECHNICAL -


Main CPU : (2x) N2A03 (@ 1.789772 Mhz)

Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC


Screen orientation : Horizontal

Video resolution : 512 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 128


Players : 4

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in October 1984.


- SOURCES -


Game's rom.




MAME Info:

0.66 [?]

0.37b11 [Howie Cohen]


Artwork available


WIP:

- 0.137u4: Removed gfx2 rom bb-2a ($2000). This rom dump is suspected either bad or an operator hacked version. The GFX roms for all the other Vs. Baseball sets have mirrored GFX roms. In this case, the bb-8a "gfx2" dump was placed in this slot to allow the Service Mode to green light all the roms.

- 0.133u2: Added new maincpu rom ($e000) to clone Vs. BaseBall (Japan set 3) - Game now playable.

- 0.133u1: Renamed (vsbbalja) to (vsbballja) and (vsbbaljb) to (vsbballjb).

- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. BaseBall.

- 0.74u2: Added clone Vs. BaseBall (Japan set 3).

- 0.66: Added Vs. BaseBall (Japan set 3) (Testdriver). Added dipswitches 'Bonus Play', 'Demo Sounds', 'Player Defense Strenght', 'Player Offense Strenght', 'Computer Defense Strenght' and 'Computer Offense Strenght'.

- 0.60: Added dipswitches 'Starting Points' and 'Demo Sounds'.

- 7th June 2001: Chackn from Team Japump dumped Vs. BaseBall (Japan set 3).

- 0.37b12: Added clones Vs. BaseBall (Japan set 1) and (Japan set 2). Changed parent description to 'Vs. BaseBall'.

- 0.37b11: Howie Cohen added VS. BaseBall (Nintendo of America INC. 1984).

- 7th June 2001: Chackn from Team Japump dumped Vs. BaseBall (Japan set 3), VS System RP2C04 0001.

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.


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Romset: 97 kb / 13 files / 60.7 zip




MAME XML Output:

       <game name="vsbball" sourcefile="vsnes.c">
              <description>Vs. BaseBall</description>
              <year>1984</year>
              <manufacturer>Nintendo of America</manufacturer>
              <rom name="bb-1d" size="8192" crc="0cc5225f" sha1="a8eb3153ce3f1282901c305177347112df0fb3b2" region="maincpu" offset="8000"/>
              <rom name="bb-1c" size="8192" crc="9856ac60" sha1="f033171c3dea6af63f1f328fee74e695c67adc92" region="maincpu" offset="a000"/>
              <rom name="bb-1b" size="8192" crc="d1312e63" sha1="0fc46a4ef0fb8a304320f8b3cac3edd1cd9ed286" region="maincpu" offset="c000"/>
              <rom name="bb-1a" size="8192" crc="28199b4d" sha1="e63d69662d3b70b883028d3103c8f65de8f5edda" region="maincpu" offset="e000"/>
              <rom name="bb-2b" size="8192" crc="3ff8bec3" sha1="28c1bf89ed1046243ca8cf122cefa0752c242577" region="gfx1" offset="0"/>
              <rom name="bb-2a" size="8192" crc="13b20cfd" sha1="cb333cbea09557a9d2bdc351fabc61fc7760c35d" region="gfx1" offset="2000"/>
              <rom name="bb-6d" size="8192" crc="7ec792bc" sha1="92d1f8809db89a8d99f7ea1d2ba3f9be69195866" region="sub" offset="8000"/>
              <rom name="bb-6c" size="8192" crc="b631f8aa" sha1="0ee8a8def9512552037fdac1a14a3ea9393bb943" region="sub" offset="a000"/>
              <rom name="bb-6b" size="8192" crc="c856b45a" sha1="7f15613120d72859ea1ed647c9eee3074f63f0b9" region="sub" offset="c000"/>
              <rom name="bb-6a" size="8192" crc="06b74c18" sha1="9a61161b4856b88e40eee6edb39e0a608748cf0b" region="sub" offset="e000"/>
              <rom name="bb-8b" size="8192" crc="3ff8bec3" sha1="28c1bf89ed1046243ca8cf122cefa0752c242577" region="gfx2" offset="0"/>
              <rom name="bb-8a" size="8192" crc="13b20cfd" sha1="cb333cbea09557a9d2bdc351fabc61fc7760c35d" region="gfx2" offset="2000"/>
              <rom name="rp2c04-0001.pal" size="192" crc="a6293faa" sha1="190a410a3d818e124b2b9d2ef9fb3da003bb5d4c" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="cpu" tag="sub" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="nes2" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <display tag="screen2" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="4" buttons="2" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Player Defense Strength" tag="DSW1" mask="3">
                     <dipvalue name="Weak" value="0"/>
                     <dipvalue name="Normal" value="2" default="yes"/>
                     <dipvalue name="Medium" value="1"/>
                     <dipvalue name="Strong" value="3"/>
              </dipswitch>
              <dipswitch name="Player Offense Strength" tag="DSW1" mask="12">
                     <dipvalue name="Weak" value="0"/>
                     <dipvalue name="Normal" value="8" default="yes"/>
                     <dipvalue name="Medium" value="4"/>
                     <dipvalue name="Strong" value="12"/>
              </dipswitch>
              <dipswitch name="Computer Defense Strength" tag="DSW1" mask="48">
                     <dipvalue name="Weak" value="0"/>
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Strong" value="48"/>
              </dipswitch>
              <dipswitch name="Computer Offense Strength" tag="DSW1" mask="192">
                     <dipvalue name="Weak" value="0"/>
                     <dipvalue name="Normal" value="128" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="Strong" value="192"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW0" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW0" mask="6">
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="Free Play" value="6"/>
              </dipswitch>
              <dipswitch name="Starting Points" tag="DSW0" mask="56">
                     <dipvalue name="80 Pts" value="0" default="yes"/>
                     <dipvalue name="100 Pts" value="32"/>
                     <dipvalue name="150 Pts" value="16"/>
                     <dipvalue name="200 Pts" value="48"/>
                     <dipvalue name="250 Pts" value="8"/>
                     <dipvalue name="300 Pts" value="40"/>
                     <dipvalue name="350 Pts" value="24"/>
                     <dipvalue name="400 Pts" value="56"/>
              </dipswitch>
              <dipswitch name="Bonus Play" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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